In an alternate universe, it is 1941. Germany has won the first world war. Due to this, the people of Britain, France and America rose up against their government and created Syndicalist states, i.e. the Union of Britain, the Commune of France, and the Combined Syndicates of America. The previous leaders and governments are sent into exile, like old France in Africa, or old Britain in Canada. The German economy eventually does collapse though, and a group of Communist rebels from western Germany form the Bavarian Soviet Republic

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As the summary says, I am letting people volunteer to be a part of Tin Can Team. Anybody from texture artists to modelers can go ahead and sign up and join the team. I will also be posting the invite ID for TCT's official discord channel in this article. Please, don't make me regret this choice.

Discord ID: kMrrd3m

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Assets

News 2 comments

Have to find some files from old computer okay cough

Comments  (0 - 10 of 176)
TheBatmanofGotham
TheBatmanofGotham

PawelPL19, are you saying in this mod the concentration camps will not exist because Germany won the first World War? I think there would still be resistance of course but not as bad as WWII due to all the prisoners especially Jewish. But in this case, the Jewish may have alternatively betrayed the Allies and conspired with the Germans to win since this is an alternate universe. Its logical.

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TheBatmanofGotham
TheBatmanofGotham

Since this mod takes place in an alternate universe, would resistance still exist?? I mean yes if the Germans had won WWI, the third reich would not have existed. Let me know though because it seems like if the Germans had won WWI that means the hatred against the Jewish would not exist because Germany would still be ruled by the Kaiser. If I am right, let me know. If I am wrong, let me know why. I am just guessing.

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Polskan
Polskan

HELL YES. I love Kaiserreich! D I R E C T R U L E F R O M L O N D O N

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TheBatmanofGotham
TheBatmanofGotham

Will there be a chance to free prisoners from ai concentration camps? it would be cool to know that there is still good around even in this alternate universe.
Where there is a oppression there will be a resistance.

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PawelPL19
PawelPL19

If Gerwans would win the Great war, i think that they wouldn't need to mass extermine people. III-rd reich's nationalism were built on hartred against jews who were judged of losing great war by Germans

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FriendlySeaRaider
FriendlySeaRaider

can we drink skulls in this mod?

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Steve_Jobs_Corpse Creator
Steve_Jobs_Corpse

Sure.

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mr_scroundel
mr_scroundel

Dear Steve_Jobs_Corps,

I have got a few questions about your plans on your work.

1. Will you add features alike were in Parabellum mod:
Artillery cannons on the battlefield, regular shells, poison gas? Maybe you will add armored cars? I do remember that you wrote that you will not add airplanes.

2. Will you add cars and motorcycles in replace of some horses?

3. Will you add more Police patrols around towns and villages to hunt down bandits/deserters etc.
(I mean blue uniform/cap 1930's style cops and faction soldiers)

4. Will you add spontaneous uprisings in towns?
(For example spawn of armed rebel type party near the town)

5. Will be there more entourage on battle maps? Fires, barbed wire, smoke, accidentally shelling and fragments wounds, big explosion from grenades and shells that throwing people around, decapitation wounds, etc.

6. Will you add extra items for PC's inventory for purchase that acts like books in vanilla Warband? Like Trucks, that increase general speed of movement of PC' party, radio station that increase PC's party's...eyesight maybe(?), field hospital (+Surgery, Wound treatment and First aid skills), binoculars for increasing Pathfinding, etc.

7. Will you change name of ingame money from "denars" to "coins" or "cash"?
Denars just sounds like too obsolete.

8. Will you add opportunity to PC to name his army?

9. Will you make the world map to look more like ones that in Hearts of Iron game series from Paradox? Or at least add some landmarks like factories' smokestacks, railroads between cities, national borderlines, textures of farmlands around villages?

10. Will you think on the idea of creating of Depot for each faction (accessible only if you have joined that or other faction) where you can hire faction's troops and purchase factional equipment? Before joining the faction PC could simply hire in various villages default troops (Gunmen perhaps)?

11. Will you add opportunity to hire (or mobilise) troops in towns?
(In the cost of popularity in town)

12. Will you add the concentration camps for PC in order to put your war prisoner into those camps and getting extra profits each week?

Thank you for continuous work on reviving this mod!

P.S.
I think imust inform you that i am going to ask almost everything in this list above to Reus, new developer of The Red Wars.

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Steve_Jobs_Corpse Creator
Steve_Jobs_Corpse

These are all wonderful ideas, and I will try to input them into the game. Don't expect them in the first release, though.

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mr_scroundel
mr_scroundel

Thank you for your answer, good sir.

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mr_scroundel
mr_scroundel

Forgot letter "e" in the word "Corpse", sorry.

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Devil Of Rhine
Devil Of Rhine

First, i apologize because its not my right to answer. but no. 4 will make the game hard, maybe you want it, but other players(notably casual one) doesn't want it. No. 3 is a great idea tho. As for No. 7 Serbia still uses Denars XD. Other is quite possible, as it present in other mods.

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mr_scroundel
mr_scroundel

4. Rebellions in that period of time suits well, especially in The Kaiserreich universe. Plus if the PC unpopular in town, and anyway the author of mod could get Mod Options to turn it on and off as well as other features.

3. Godspeed.

7. Not everybody lives there, and "cash" or "currency" sounds better than "denars, pounds, francs, roubles, lats, crowns, reals, etc", in the same time.

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