This is a highly recommended fix for the "Hoth" level retexture. Some have reported Issues with the giant environment textures missing in the Hoth1 and...
This Mod aims to replace nearly all in-game textures (which are quite low res compared to the textures in games nowadays) with improved hi-rez textures faithful to the original style of the game and/or with custom textures all of 2 times (some even 8! times) the original size. It is perfectly safe and very easy to install or uninstall from your system because it will not alter the files in your installation folder directly.
More detailed instructions will be included in the release(s).
NOTE: This mod will not improve meshes or models, it is merely a texture mod. Also the id tech 3 egine does not support normal-maps, so please don't request me doing those, it's not possible for me, only someone who knows how to compile maps and how to write shaders for this game can achieve a somehow normal-map-like effect by baking the normals into the lighting of the map, as i've read somewhere.
I do not have the resources to test my mod on different systems apart from my gaming rig, so if someone would kindly help and post his system specs and the framerate or general performance when using my mod i can provide minimum spec info for other players. Now I don't think you need a strong pc for this to work fluently, but your graphics card should probably have 128 megs of ram. but this is just an assumption!
If there is someone who has experience with the id tech 3 engine and its modelling tools and would like to help and take this mod on a new level - please contact me, i'm quite positive on improving the models and meshes too which would then be a total cosmetic overhaul mod improving all graphics throughout the game.
The 0.3 release is a combined pack including all other packs released prior to version 0.3.
I recommend downloading 0.3 & 0.3.1b (the newest release) instead of the seperate packs for the full experience. It is very big but recommended for download!
DELETE ALL OTHER PACKS WHEN USING THE v.0.3 & 0.3.1b!!
I will upload each modded level as a single file aswell as combined in a mega-pack because that final release will probably take up a lot of space, 1 gig or more.
Info for fellow modders: Some raw Textures come from Mayang's free Texture site at Mayang.com Every texture included in the mod is either heavily altered, custom made or an altered version of the original textures. Of course I permit usage of all of my custom made textures in any altered form in other packs and/or mods as far as it is no-profit and combined with proper credit to Mayang (?) and me. :D This does not apply to the altered original textures - credit and thanks to Raven for those!
Update 24th March 2015
It's finally here. The first new release since over a year! As you may remember I posted a preview last weekend - this is the promised update.
Let's cut directly to the chase:
Although there are no real technical problems for most users of my mod, some have reported missing textures in the Chandrilla and Hoth levels. Both had a giant 8192 texture replacement for the very blurry (overly stretched) environment textures. Since reports of this glitch have increased in count, I wanted to do something about it even though the problem did not occur on my system. I had to fix this by resizing these textures down to 4096 which of course reduces quality, but is still acceptable and a great improvement over the original textures.
I also started reworking the whole mod with newly acquired textures fitting the original style more closely.
I further used much better texture compression, carefully compressing each texture with individual parameters to achieve much smaller file-sizes with no visual quality loss, while also reducing loading times!
I then decided to release every new pack of my mod in a recommended "HQ" (no visual quality loss) and a "Lite" version with even higher compression settings and only slight quality loss for lower specced systems and even faster loading times.
So to sum this up:
-I'm currently reworking the entire mod
-fixing the problematic 8192px textures from older releases
-using better texture replacements
-more efficient compression settings (shortens loading times aswell as filesize)
-each future release will come in two versions, HQ and Lite for lower specced systems (2/3rds of the HQ packs size)
I'm starting the new chain of revised packs and also new levels with a revised version of the Chandrilla retexture.
This release is still the level with the most work spent on each texture - at least for now. I reworked some replaced textures which still did not really fit into the game and used different photo-sourced textures which I carefully picked and took myself on some recent trips to other countries. This is always dependant on my personal taste, and older releases have shown tha not everybody likes the changes and decisions I made. Although one can not make everybody happy, I will always try to improve my mod to provide the best visual experience for this great game...
I hope you will feel the same about it as I do, I think it's the best pack so far!
Here are some screenshots showing some examples of the revised retexture. Please look at them in full resolution otherwise the differences are not as clear... I'm also using a different way of showcasing the changes from now on, let me know if you like it.
Chandrilla Rift Level revised retexture comparison:
Please download the pack and install it by unzipping it to >your JKA directory</gamedata/base aswell as deleting pack 0.3.1!
IMPORTANT! If you already have other packs of my mod installed please delete all prior to buil 0.3! This ensures every texture will be displayed properly.