Finally, a mod for Universe at War that adds in the Humans as a full new faction!

This is will start out as simply adding them for skirmish (haven't tested lan yet) and eventually branching out into Global Scernario mode.

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Bunker Small Base Colonel Moore

Update News

1 year ago News 8 comments

Hello, I would just like to let everyone know that after a slight lapse in working on the mod due to University I am again working on the mod, mainly fixes to a few bugs but I have made some larger changes, view the changelog below.

Note: The Missile Storm is a WIP, if anyone has any idea for the human SW feel free to contact me. Also if anyone can think of any ideal buildings to act as the militarys' SW building then please let me know.

Additions -
-(Military) Added the Tech Officer, a support infantry unit using stolen novus technology. Able to capture structures and remove viruses from allied units.
-(Military) Added the SEVA Marines, a tough infantry squad able to go toe to toe with enemy units and come out fighting, immune to most environmental hazards.
-(Military) Missile Storm, a super-weapon that calls upon off site missile batteries and submarines to desolate the area with HE missiles.

Changes -
-(Military) Removed VTOL builders' references to apache in sound files.
-(Military) Added GUI support for superweapons, fixed some announcement sounds. ("SW Ready", etc).
-(Military) The military has been renamed to the "United Earth Alliance", this is to reflect the orignal ideas for the faction before they were removed from the game, references to which can still be found in unit names and on textures.
-(Novus) Fixed the Novus being unable to build more builders.
-(All) Changed damage values of various units to increase balance, needs more work.

These are the main largest changes that are currently notable, I shall update as progress continues and will release the update when it is ready.



2 years ago News 7 comments

New update for the mod has been released, this update has finally added the long awaited build capabilities for the humans. The release is stable and...

Small Bit of News

Small Bit of News

3 years ago News 5 comments

Hey, i'm someone you have probably never seen before!

Finally, a mod for Universe at War that adds in the Humans as a full new faction!
Universe at War Release

Universe at War Release

2 years ago Full Version 17 comments

This release adds plenty to the mod, the main feature being Military building.

Human Resistance v0.6

Human Resistance v0.6

5 years ago Demo 30 comments

Human Resistance v0.6 All campaign units are in, including all the other unused vehicles that the humans field. The military comes as a full new faction...

Post comment Comments  (130 - 140 of 214)
DesertThunda Aug 17 2012 says:

So, the mod is reborn, and then dies again after a few months? SOO dissapointed at you. Get this mod back on track and you will make me proud :D.

+1 vote     reply to comment
legion999 Aug 20 2012 replied:

Who said it died? It's prolly just taking awhile cause he's working alone.

If it has died, i'v wasted alot of time checking this site on a daily basis for an update lol.


+3 votes     reply to comment
Oaks Aug 28 2012 replied:

Hmmm.Con7con is probably busy with real life.This mod needs its time.And you'll not believe me where I just saw CanadaMan7!
Whats even more confusing for me is that,on his page he is signed under the UaW Expanded Edition mod! Well,once he finally get done that Halo mod,maybe he can come back.And btw:what you think about Ends of Nations,made by Trion,which is probably some branch of Petroglyph.And do you also think that Starwars:Empire at war were a failure?

+1 vote     reply to comment
legion999 Sep 6 2012 replied:

Starwars empire at war is a great game, the space battles are easy to understand and get the hang of alot easier in my opinion then other space fighting games.

They could have made the land battles alittle better in my opinion, but are fun anyway.

I thought end of nations looked cool but don't care for the online games much these days.

+1 vote     reply to comment
agentdark Jul 8 2012 says:

I cant get it to work, i put the folder in the right place and it says mod on the main UAW menu right above "exit" and below campaign and skirmish and stuff, but when i click on it theres a black screen and it says back or start game. I click start game and it redirects me to the main menu

+2 votes     reply to comment
DesertThunda Jul 5 2012 says:

Can you plz balance the marines to be equal to the grunts, atleast 2 squads to take down 1 grunt, also plz give the marines the ability to capture structures. thx

When will you plan to release an update?

+2 votes     reply to comment
legion999 Jul 9 2012 replied:

I second Hassan32 on this, please make it so 4 or 5 marine squads can't take down a walker lol

+2 votes     reply to comment
legion999 Jun 22 2012 says:

I had an idea that maybe the capturable laser turrets should be buildable by the humans. Or would that be to powerful?

+2 votes     reply to comment
thomaz117 May 26 2012 says:

cant wait till builders or even repairer would make me happy at the moment

+2 votes     reply to comment
Ahrimansiah May 16 2012 says:

wo0ow this mod is reborn!!! im so glad to hear it! i love to see this mod complete! its already a great mod but feel incomplete!
good luck dude! btw whats ur plans for it? :)

+2 votes     reply to comment
MazNator May 9 2012 says:

Glad to see I'm not the only UAW fan out here! Great lookin' mod. Actually, I was just wondering: Are the infantry units on this mod shrunk down to normal size?(Can't stand the overly large infantry units on the vanilla...)

+2 votes     reply to comment
demolish238 May 7 2012 says:

i hope this gets updated soon i NEED this mod i only just started UAW again and ive always wanted humans in skermisher

+2 votes     reply to comment
murauder May 7 2012 says:

What will be the play style of the Military?

+2 votes     reply to comment
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Universe at War: Earth Assault Icon
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Released 2010
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The Human Resistance
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1 year ago
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