Finally, a mod for Universe at War that adds in the Humans as a full new faction!

This is will start out as simply adding them for skirmish (haven't tested lan yet) and eventually branching out into Global Scernario mode.

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9 comments by con7con on Dec 9th, 2013

Hello, I would just like to let everyone know that after a slight lapse in working on the mod due to University I am again working on the mod, mainly fixes to a few bugs but I have made some larger changes, view the changelog below.

Note: The Missile Storm is a WIP, if anyone has any idea for the human SW feel free to contact me. Also if anyone can think of any ideal buildings to act as the militarys' SW building then please let me know.

Additions -
-(Military) Added the Tech Officer, a support infantry unit using stolen novus technology. Able to capture structures and remove viruses from allied units.
-(Military) Added the SEVA Marines, a tough infantry squad able to go toe to toe with enemy units and come out fighting, immune to most environmental hazards.
-(Military) Missile Storm, a super-weapon that calls upon off site missile batteries and submarines to desolate the area with HE missiles.

Changes -
-(Military) Removed VTOL builders' references to apache in sound files.
-(Military) Added GUI support for superweapons, fixed some announcement sounds. ("SW Ready", etc).
-(Military) The military has been renamed to the "United Earth Alliance", this is to reflect the orignal ideas for the faction before they were removed from the game, references to which can still be found in unit names and on textures.
-(Novus) Fixed the Novus being unable to build more builders.
-(All) Changed damage values of various units to increase balance, needs more work.

These are the main largest changes that are currently notable, I shall update as progress continues and will release the update when it is ready.

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Universe at War Release

Universe at War Release

Jul 21, 2013 Full Version 17 comments

This release adds plenty to the mod, the main feature being Military building.

Human Resistance v0.6

Human Resistance v0.6

Aug 13, 2010 Demo 26 comments

Human Resistance v0.6 All campaign units are in, including all the other unused vehicles that the humans field. The military comes as a full new faction...

Post comment Comments  (130 - 140 of 205)
murauder May 7 2012, 5:13pm says:

What will be the play style of the Military?

+2 votes     reply to comment
demolish238 May 7 2012, 4:46pm says:

i hope this gets updated soon i NEED this mod i only just started UAW again and ive always wanted humans in skermisher

+2 votes     reply to comment
Oaks Apr 17 2012, 1:32pm says:

Great new updates and images indeed,like heavenly music to our ears.VTOL builder,Vulcan turret defense.Will you for example use what is so called at hand? Capturable known structures like oil pumps,laser turret,the missile platform known from Hierarchy mission 2 could be a superweapon,or maybe those manmade doodads like walls,concrete pavement.
And I thought that the presidental ambulance with its unbearable honk XD(Prelude mission 2) could be nice "heal" unit.Coding based on Defiler radiation with difference this heals human infantry. :D

+3 votes     reply to comment
con7con Apr 16 2012, 12:31pm says:

Hey, one thing I would like to mention is that when the mod gets another update, it will in all likelyhood be for unpatched UAW (seems to crash with patch 2 and I have no idea why). Sorry if this is a pain but I mostly edit this via trial and error. xD

+4 votes     reply to comment
legion999 Apr 13 2012, 8:55pm says:

Can't wait till this game has human builders, turrets, superweapons, and maybe even new units; best mod ever.

+2 votes     reply to comment
Oaks Apr 4 2012, 7:47am says:

Yay! This mod active again! I've installed my UaW:EA just yesterday once again.But it gives me some error with xbox live multplayer or what.Even though its obvious I have windows version.It blinks just in moment when game launches,I am forced to use alt+ctrl+delete and windows button,but when getting back my mouse pointer dont want change into UaW one.Back in the day I loved to use those vehicles to take down Hierarchy walkers.Only that they havent a builder,repairer unit and soldiers the ability to capture.

+2 votes     reply to comment
legion999 Mar 31 2012, 4:49pm says:

all the game really needs is a builder will come eventually, good things come to those who wait :)

+2 votes     reply to comment
Devanor Mar 28 2012, 5:56am says:

What?Is this mod is forgotten?Canadaman7, why aren't you develop this mod.It's so good.But it's not complete.Please complete it.

+2 votes     reply to comment
legion999 Dec 22 2011, 1:11am says:

download the mod, place it in the unverse at war file directory, create a desktop shortcut, right click the shortcut, click properties, on the target line (dont change anything that already on there) type MODPATH=Military.

and dont forget to download patch 2 :D

+4 votes     reply to comment
willyTHERAVEGER Jan 5 2012, 4:27am replied:

i think you got the wrong game... ^^

+1 vote     reply to comment
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Released Aug 13, 2010
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