This is a modification for the Battle for Middle Earth 2 PC Video game. In BFME 2 it will add Rohan Back as a seperate faction and will enhance the current factions to give you a "lore-wise" battle-field. You can check our current progreess on the Revora Forums as we are a hosted Mod :
We intend to bring to the a promised Middle Earth life with
- Civilian and Patrol Units
- A new Town building System ( For The Good Factions)
- Up-to-Date Skins and Models
- A Realistic Playing Field with Balance ! ( e.g. Structures are no longer threatened by melee fighter or archers.
- And of course Rohan as a new, separate faction !

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Blog RSS Feed Report abuse Latest News: The Horse Lords - Video 1 - Some Gameplay Features

5 comments by RiderOfRohan on Apr 13th, 2013

A 5-min video showing some of the finished game-play aspects of of The Horse Lords.

It will cover:
- The Patrols and Civilians
- The new Porcupine Formation and its settings
- How Structures are now
- And some More

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Post comment Comments  (110 - 120 of 142)
moddlord1 May 3 2013, 2:17pm says:

waz up! looking good tracking this.

+4 votes     reply to comment
RiderOfRohan Creator
RiderOfRohan May 3 2013, 2:44pm replied:

Thank You :) !!

+3 votes   reply to comment
***Geroj*** May 3 2013, 2:13pm says:

Your mod is looking very good, will you change unit stats so units stay longer on battlefield? I mean when I last played bfme2 it was all about archers, they jsut killed everything with their devastating salvos, melee units were useless and it was all unbalanced like hell

+4 votes     reply to comment
:ANCALAGON: May 4 2013, 10:08pm replied:

same all i build is archers an place them on some spots
i only build melee units if i have never seen them before ingame.

+1 vote     reply to comment
RiderOfRohan Creator
RiderOfRohan May 5 2013, 12:34pm replied:

Trust me, you're gonna need melee if you want to stand a chance in this mod :P

+1 vote   reply to comment
RiderOfRohan Creator
RiderOfRohan May 3 2013, 2:43pm replied:

Thank You, and yes the balance was way off, but we fixed it, have you seen the above news post with the video ? At the end I explained the Archers effectiveness is decreased now that they can miss targets ( most only have a 60-70 percent chance of hitting a target). And because of that, battles last surprisingly longer !

+1 vote   reply to comment
GhostOne7 Apr 30 2013, 2:16am says:

well theoden since i watched your mod i followed it so you have one more supporter here keep up i will watch your progress and its great

+2 votes     reply to comment
RiderOfRohan Creator
RiderOfRohan Apr 30 2013, 6:06pm replied:

Thank You for your support, every bit i get counts ;)!!

+2 votes   reply to comment
:ANCALAGON: Apr 29 2013, 7:55pm says:

i was just wondering, were u gonna enhance CAH and add more heroes?
because i have a few suggestions
like adding the ring wraith category or the wight category and adding the beasts the dwarves ride on for their heroes(maybe for the dwarven cavalry as well!).

+1 vote     reply to comment
RiderOfRohan Creator
RiderOfRohan Apr 29 2013, 8:27pm replied:

Well atm I'm not planning on doing anything with the CAH, and lore wise the best the Dwarves use in the game aren't supposed to be there :P, their Cavalry with be replace with a surprise ;).

+2 votes   reply to comment
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