Here you go. I removed my name from it, though:
Log: Log file open, 10/15/08 13:51:59
Init: Version: 3601
Init: Epic Internal: 0
Init: Compiled: Jul 31 2008 05:21:52
Init: Command line:
Init: Base directory: c:\program files\steam\steamapps\common\unreal tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2008.10.15-13.51.59.log
Init: Computer: ******
Init: User: ******
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =25.000000 MHz
Init: Memory total: Phys=2094912K Pagef=4194303K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: WinSock: I am ****** (192.168.0.100:0)
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=false
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=false
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=1024
Init: ResY=768
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level4
Init: WorldDetail=Level4
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX=1024
Init: ResY= 768
Init: Fullscreen=1
Init: AllowMotionBlur=0
Init: OS stats:
Init: Windows Vista Service Pack 1
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 2045MB
Init: Virtual: 2047MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 583.819 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 2400
Init: CurrentSpeed: 2400
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: Unknown INTEL CPU
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000193
Init: DriverVersion: 7.15.11.7813
Init: DeviceName: NVIDIA GeForce 8800 GTS
Init: DriverName: nvd3dum.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 640
Init: DedicatedVRAM: 617
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTS
Init: Machine detected compatibility level: Composite: 4. CPU: 4. GPU: 4.
Init: Previous detected compatibility level: Composite: 4. CPU: 4. GPU: 4.
Critical: appError called:
Critical: Assertion failed: GConfig->GetInt( TEXT("TextureStreaming"), TEXT("HysteresisLimit"), MemoryHysteresisLimit, GEngineIni ) [File:.\Src\UnContentStreaming.cpp] [Line: 240]
Stack:
Critical: Windows GetLastError: The operation completed successfully. (0)
Log: === Critical error: ===
Assertion failed: GConfig->GetInt( TEXT("TextureStreaming"), TEXT("HysteresisLimit"), MemoryHysteresisLimit, GEngineIni ) [File:.\Src\UnContentStreaming.cpp] [Line: 240]
Stack:
RaiseException() Address = 0x75b142eb (filename not found) [in C:\Windows\system32\kernel32.dll]
CxxThrowException() Address = 0x6ff58e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.1434_none_d08b6002442c891f\MSVCR80.dll]
Address = 0xba0102 (filename not found) [in c:\program files\steam\steamapps\common\unreal tournament 3\Binaries\UT3.exe]
Address = 0xe86ffb4c (filename not found)
Address = 0xe86ffb4c (filename not found)