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"Time is running out for me. The things that I've been keeping hidden in the past, may haunt me at my final hour. I cannot let it loose my focus. The days of researching are over, the time to act is now. I know this man can help me. For the days of those worlds, and the innocent lives are at deaths door."

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Hospital Facility
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jssjr90 Author
jssjr90 - - 232 comments

If you notice on the left, the wall is casting a shadow as it should. "I thought Amnesia could not cast shadows from primitive planes?" All of the walls in this scene are primitive planes. As some of us might know, they have a technical limitation. While it may have a "cast shadow" option to toggle, the wall will not cast shadows. How do I get around this?

I use Amnesia's technical static object "Plane Black". A 2 polygonal flat plane. I place it just so tiny behind the wall, that way the light will cast the shadow also on the Plane Black wall, creating the illusion that it is casting the shadows from the wall itself.

I will place Plane Black objects behind every single wall and corridor to give the players the maximum visual appeal.

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Stayd
Stayd - - 144 comments

I was bothered by this for a while before I decided to check if it was just the way the editor handled shadows, as the level editor renders things differently, sometimes for better, sometimes for worse.
Planes do, in fact, cast shadows. It's just that they only do so in-game, and not in the level editor. But you should still use the static plane, at least for development's sake.

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jssjr90 Author
jssjr90 - - 232 comments

Yep, it does cast shadows when toggled...and all this time...sigh

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