You are Charles Longden, an archaeologist studying Minneburg, a German castle abandoned due to recent cave-ins. You are sleeping late one morning when you are shaken awake by a tremor running through the castle. There is no sign of your partner, Jane. Where has she gone? Developed by Damascus and Crisosphinx. "The Great Work" is a Custom Story taking place in the Amnesia: TDD universe, with an all-new original storyline. I will be making use of atmosphere and suspense to inflict fear, and detailed texts and dialogue to present an intricate and engaging storyline. Warning: Some of the puzzles are very difficult; they will require knowledge, logic, attention to detail, and great patience. Look forward to the following features: All new models; all new enemies; over seven hours of gameplay; original voice talent; branching storylines; and four completely different endings!

Report RSS Demo v1.3 & Let's Play

Release of demo v1.3 and advertising Let's Play of the previous version

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Demo version 1.3 is out! I was going to wait until Traggey's Mongrel was released, but decided not to since I already passed the halfway point for the final version of this custom story. Some things to look for in this version:

1) Map revision. Most notably Chapter 1's Study and Chapter 2's Cellar. Made them look better and/or a bit more sensible.
2) Added models. The potash and fulminating gold models finally work in-game so they have been fully added. They're very easy to recognize now. Also new beds in the mansion and a few other minor things.
3) Custom music. Python Blue's custom soundtrack has been fully added to the demo. Enjoy the new music!
4) Bugs fixed. Some scripts were made to work a bit smoother, and extra messages added to clear up confusion. The end of chapter 2 relied heavily on the Remnant's buggy-as-hell pathfinding, so I went ahead and removed that part. Players can now explore the Cellar and end the game without waiting for the Remnant to stop being stupid.
5) Revised a few puzzles. The notoriously difficult candle puzzle has been given a simpler solution.

Please fully replace v1.2 with this update. You will also need the Justine expansion to properly play this demo. This was true of the other version too, and I simply didn't realize it until lately; the Remnant would not appear and clear the path to the Cellar.

In other news, LuckyJack020 has done a wonderful Let's Play of my demo that shows almost all of the highlights of my demo, and serves as a timely walkthrough of all my puzzles! Check it out here:

Part 1: Youtube.com
Part 2: Youtube.com
Part 3: Youtube.com
Part 4: Youtube.com

Part 5 will be out soon, as I had to help him with the end.

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