The Great War mod is a total conversion modification for Napoleon: Total War. It aims to create an authentic representation of World War I-era tactics, strategies and general warfare within the game. Watch as waves of battalions advance under the cover of massed artillery barrages and deadly poison gas, or stay play it safe hidden behind their defenses. Machineguns will brutally mow down uncareful attackers and defenses are manned by thousands of troops, armed with rapid breech-loaded rifles. SMG Infantry, flamethrowers, snipers and elite Stormtroopers are a few among the many units that attempt to break the stalemate, while the sheer industrial output of all combatting nations - and the density of forces along most fronts - ensure that advances are measured in metres, not in the grand distances of earlier days. Commanders must learn to control massive battles, where audacity and wit must overcome seemingly impossible odds.
Dreadnoughts rule the waves in the grand collisions between the world's mightiest navies, while cruisers and destroyers launch raids on ports and merchant shipping, gradually forcing nations into starvation and resource shortages. Battles are carried out at long ranges, with the biggest metal titans bolstering an impressive and unprecedented firepower.
The artillery barrages, huge explosions, clouds of dense poisonous gas and the sheer scale of battles help create a feeling of awe and truly exposes the capabilities and wonders of the Warscape engine. Watch battalions evaporate under withering shelling, melt away in poison gas or be turned into piles of corpses in front of enemy positions in the enthralling 3D land battles.
Rule at the head of any of the many countries that watched Europe become engulfed in war, lead your nation however you want in a free sandbox campaign, or follow the path of history in our new heavily scripted campaign.
The Greatest war the world has ever seen is about to begin, it's time to take your place in it.

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Blog RSS Feed Report abuse Latest News: Patch 5.1.4 released!

15 comments by KingSama on Feb 12th, 2014

Patch 5.1.4 released!

We're happy to announce the release of our 5.1.4 hotfix. While the changes were originally intended for 5.2, we felt that some of these improvements were too significant for us to needlessly hold on to it. It doesn't fix every bug reported, but it should improve your mod experience nonetheless.

A few notes:

  1. If you're having trouble unzipping the download folder, try this mirror.
  2. If you have B-DizL's mini-mod installed, uninstall it. It may conflict with some of our new changes.
  3. While a campaign restart probably isn't required to see most improvements, the patch will not take full effect unless you start a new game.

Major changes:

The key change in this update is that autoresolve imbalances are fixed: artillery and machineguns no longer have ridiculous autoresolve advantages. This bug has plagued TGW since some of its earliest updates, and long-time fans will surely be pleased to say "good riddance" - myself included.

This change appears to have some significant propagative effects on the mod in general. In battles, we see an AI which now targets all of your units, rather than just artillery, and possibly better AI tactics overall. We also expect that the issue of spontaneous routing has been fixed.

In the campaign, several campaigns have shown a much stronger Germany (
see teaser), which typically holds its own against France and Russia. Austria-Hungary has seen similar improvements, and, along with Russia, appears to be more active than before. This effect may transfer to other nations that may have been hampered by unfair AI vs AI battle resolution.

Finally, we've tried to locate and address some of the campaign crash bugs. One of these has been definitively fixed, and campaign play-throughs by the team have not resulted in any crashes. However, some of the areas where users have identified problems, such as the improved field gun technology, don't appear to have any problems associated with them. We're therefore not sure to what extent campaign crashes have been reduced, but please let us know if you used to have problems and no longer do.

Full changelog:

  • autoresolve imbalance fixed
  • unit voice bug fixed
  • greater AI emphasis on artillery
  • trench warfare doctrine research time reduced
  • tachanka machinegun unit disabled
  • autonomy building disabled
  • airports now buildable in fort slots
  • farms and airports separated
  • fixed tactical mode building distortions
  • highlanders and new zealanders made recruitable
  • Ottoman campaign map models no longer vanilla
  • tactical and classic scales brought up to date

We hope you enjoy, and let us know if you see any improvements!

~The Great War Dev Team

PS. Picture courtesy of ZeEmperor from TWC.

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[PATCH] The Great War 5.1.4

[PATCH] The Great War 5.1.4

Feb 13, 2014 Patch 97 comments

Re-upload of the 5.1.4 patch, last patch was uploaded when I was drunk and so there were... problems. Many apologies. NOTICE: This includes all patches...

[OUTDATED] [PATCH] The Great War 5.1.3

[OUTDATED] [PATCH] The Great War 5.1.3

Sep 1, 2013 Patch 100 comments

Patch 5.1.3, [SAVEGAME COMPATIBLE] fixes campaign crash due to industrial buildings, fixes campaign problems with certain unit scales, fixes certain campaign...

[OUTDATED] [PATCH] The Great War 5.1.2

[OUTDATED] [PATCH] The Great War 5.1.2

Aug 24, 2013 Patch 63 comments

Patch 5.1.2, enabling multiplayer and fixing a host of bugs and crashes. Re-uploaded in a zip with a different compression so it can be opened by all...

The Great War 5.1

The Great War 5.1

Aug 17, 2013 Full Version 174 comments

A full version, if upgrading from 5.0, delete all old 5.0 files and install this.

[OUTDATED] The Great War 5.0

[OUTDATED] The Great War 5.0

Aug 11, 2013 Full Version 152 comments

Version 5.0 of The Great War mod, original release version

Post comment Comments  (420 - 430 of 3,854)
Steveholmes Jan 10 2014, 3:56pm says:

So far.. i been seeing beautiful work on this mod, Unfortunately there are a few things missing. VEry important the naval battles. (1) Navies are important especially the early dreadnoughts of that time, (2) the option to build permanent trenches on the campaign map. The same way ETW had forts built, so can trenches be built by Generals. (3) unfortunately it only uses the NTW map. It would of been great if it had the world map.

+2 votes     reply to comment
KingSama Jan 10 2014, 4:47pm replied:

The pretty-much-but-not-completely-correct answer is that all three are impossible.

+1 vote     reply to comment
Steveholmes Jan 10 2014, 5:36pm replied:

Impossible... I a word I don't understand. I know there are some modders doing some reverse engineering in getting some of the Shogun 2 ships and converting them to pre-dreadnought ships. Moving turrets and so on. Now for the option of doing permanent trenches.. as a map, where ever one decides to build a fort=trenches. Maybe it is an idea.

+1 vote     reply to comment
KingSama Jan 10 2014, 10:16pm replied:

CA released a number of tools for S2 that were never and still aren't available for NTW/ETW. Hence the modder's greater success in editing naval models.

TGW wouldn't exist as it is today if we had gone along with the majority in saying new warscape models were impossible, or tanks were impossible, or representing ww1 combat in TW was impossible. And we've discussed ways to possibly implement both campaign trenches and naval battles. But it's not just a question of can we, but should we. Time is constrained, and there are higher priority, lower risk improvements for TGW. Most of us university students, and all of us are modding for free.

If you want a more complete explanation behind the naval models, see the following thread, from post #6 to post #31. Link:

+1 vote     reply to comment
Moneyman12167 Jan 9 2014, 9:17pm says:

I recently played this mod and it worked like a charm but when I wanted to play today, NTW crashes when starting the game via launcher! NTW works but the mod wont!

+1 vote     reply to comment
Steveholmes Jan 11 2014, 12:13am replied:

I would like to post on unfortunately I don't have acccess to post comments. Why? I don't know. Even if I have sign up TWC. I personally encourage you modders programmers of the amazing work so far. But I dislike the word Impossible. :)I wish I was a modder.. myself to actually do some modding. :) Maybe if I'd go back to school and study computer programming.

+1 vote     reply to comment
KingSama Jan 11 2014, 11:43am replied:

There's almost no computer programming in TW modding I'm afraid. If you're in learning how to mod, see TWC's NTW mod workshop, here: . There are also equivalent subforums for each TW game.

+2 votes     reply to comment
Steveholmes Jan 14 2014, 12:36pm replied:

Hello KingSama, if in case you guys need more info concerning uniforms of various nations I found this link.

+1 vote     reply to comment
HamzaRasol Jan 8 2014, 2:19am says:

this mod is messed up,I don't understand how sometimes my infantry gets veterancy recruit bonus and when i upgrade the barracks the bonus gets removed.....I play as the ottomans at turn 47 and i upgraded my barracks to the prestige level,but before that level i can recruit a Imperial Guard with +4 Vet Bonus,now they are nowhere to be found in the recruitment tab!

+1 vote     reply to comment
HamzaRasol Jan 6 2014, 11:02pm says:

I can confirm that the issue I am having is because of the Russians,I play as the Ottomans and have no problem fighting Romanian,Serbians and any other factions on the battle map,but once its the Russians I am facing then suddenly I am having a CTD!!! help!

+1 vote     reply to comment
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Released Aug 10, 2013
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411 votes submitted.

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Highest Rated (34 agree) 10/10

I am giving this mod a 10, not just because I know it will be amazing. But because of the hard work and determination that the developers have put into this mod. 3 Years of incredible work.

Not just that. But also with the troubles on release day they have worked all day and night trying to get it working. For this they have my utter most thanks and gratitude.

Thank you. For all your hard work.

Aug 11 2013, 12:29am by Eliminator96

Lowest Rated (7 agree) 3/10

I can't find out how to install it and I read the read me file and I did what it said and it still doesn't work it looks really cool but I just can't play it because it won't' install. :/

Aug 25 2013, 5:17pm by mw2mw3rhett

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