The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.
What happens when male and female tanks meet?
Will your mod include the "Hermaphrodite" model Mark V tanks?
Not sure if you're kidding or not
Not kidding, there is such a thing. also called a composite tank, it combined the male and female sponsoon
Yes that is indeed the one I'm talking about
the female in this picture is obviously in the middle, right?
No,its the machine gun only version of the Mark V if i remember right. The middle one is a whippet tank.
Highly unlikely, making a unit that is capable of firing two different projectiles is impossible I'm afraid.
That's unfortunate, and as such I'm guessing that all the MGs found on the Male Mark series tanks will be useless.
Would it perhaps be possible to set the other projectile(s) to a separate command, such as the "melee" command found in vanilla?
"Grenades on/off" and "round shot/cannister shot" would be a better example
YES you can fire bullets normally and the cannon shot is used as a special! brilliant
The engine allows you to have different shell types (HE/AP), but not different firing types (automatic/one-shot). If we set the tank to have machineguns, and then allow it to use shells, it will work like a mobile AA battery from World War II (BOOM BOOM BOOM BOOM). If we set the tank to have basic guns, the machinegun will not have near the rate of fire or efficiency to be believable even with the multiple-shots solution.
But even from a balancing perspective, equipping the male tanks with machineguns would somewhat destroy the system we have in mind. We want there to be an anti-infantry tank, an anti-anti-infantry tank (:P), infantry, and anti-tank equipment.
The good thing about this system is that it gradually creates more variety in an army. In 1914, you can realistically win battles with a combination of basic infantry and artillery, but as technology progresses bunkers (almost indistructible by ordinary artillery and mows down infantry with MGs), tanks, different infantry types and various special units will make the infantry-artillery only army weaker. This of course leads to more mobile warfare as the more expensive static defences grow weaker.
That souns like a briliant system Aanker, and i cant wait to play it :) however, in 5.0 will the AI use this variety or will it tend to spam one unit type?
And i know this is probably impossibe, but do the tanks 'run over' infantry in front of them (kind of thinking of an effect like cavalry charging into the spiked defences)?
Btw congratulations on the development, ive been following on TWC for a while and you've come a long way :)
as far as i know even in vanilla, cavalry running through infantry formations, no matter enemy or friendly will crush quite a few soldiers. No reason why tanks can't do it then.
Tanks function (a bit) like artillery. When we get an animator (at which point we may make them entirely like cavalry) I don't think we will be seeing them running over infantry anyway. They moved at such a slow pace that it would have been an easy thing to get away in time. ;)
Oh and in relation to an earlier question: there are data tables that decide the AI's priorities on the campaign map. Naturally we want to see a balance so that it can break through player defences but also kill any uncarefully used infantry.
I'm amazed at how many people don't know about the male/female classifications.
why do all the good mods have to be updating:(
just kidding keep up the great work