The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
A Tank Family
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
neosdark
neosdark

Will your mod include the "Hermaphrodite" model Mark V tanks?

Reply Good karma Bad karma+6 votes
KananTheViking
KananTheViking

Not sure if you're kidding or not

Reply Good karma Bad karma+7 votes
StormOfRazors
StormOfRazors

Not kidding, there is such a thing. also called a composite tank, it combined the male and female sponsoon

Reply Good karma Bad karma+8 votes
neosdark
neosdark

Yes that is indeed the one I'm talking about

Reply Good karma Bad karma+4 votes
tom111
tom111

the female in this picture is obviously in the middle, right?

Reply Good karma Bad karma+3 votes
UNSC_SCOUT
UNSC_SCOUT

No,its the machine gun only version of the Mark V if i remember right. The middle one is a whippet tank.

Reply Good karma Bad karma+2 votes
.Mitch. Creator
.Mitch.

Highly unlikely, making a unit that is capable of firing two different projectiles is impossible I'm afraid.

Reply Good karma+1 vote
neosdark
neosdark

That's unfortunate, and as such I'm guessing that all the MGs found on the Male Mark series tanks will be useless.

Would it perhaps be possible to set the other projectile(s) to a separate command, such as the "melee" command found in vanilla?

Reply Good karma Bad karma+2 votes
GriffinZ
GriffinZ

"Grenades on/off" and "round shot/cannister shot" would be a better example

Reply Good karma Bad karma+2 votes
CarpeDiem
CarpeDiem

YES you can fire bullets normally and the cannon shot is used as a special! brilliant

Reply Good karma Bad karma+2 votes
Aanker Author
Aanker

The engine allows you to have different shell types (HE/AP), but not different firing types (automatic/one-shot). If we set the tank to have machineguns, and then allow it to use shells, it will work like a mobile AA battery from World War II (BOOM BOOM BOOM BOOM). If we set the tank to have basic guns, the machinegun will not have near the rate of fire or efficiency to be believable even with the multiple-shots solution.

But even from a balancing perspective, equipping the male tanks with machineguns would somewhat destroy the system we have in mind. We want there to be an anti-infantry tank, an anti-anti-infantry tank (:P), infantry, and anti-tank equipment.

The good thing about this system is that it gradually creates more variety in an army. In 1914, you can realistically win battles with a combination of basic infantry and artillery, but as technology progresses bunkers (almost indistructible by ordinary artillery and mows down infantry with MGs), tanks, different infantry types and various special units will make the infantry-artillery only army weaker. This of course leads to more mobile warfare as the more expensive static defences grow weaker.

Reply Good karma+3 votes
StormOfRazors
StormOfRazors

That souns like a briliant system Aanker, and i cant wait to play it :) however, in 5.0 will the AI use this variety or will it tend to spam one unit type?
And i know this is probably impossibe, but do the tanks 'run over' infantry in front of them (kind of thinking of an effect like cavalry charging into the spiked defences)?
Btw congratulations on the development, ive been following on TWC for a while and you've come a long way :)

Reply Good karma Bad karma+2 votes
GriffinZ
GriffinZ

as far as i know even in vanilla, cavalry running through infantry formations, no matter enemy or friendly will crush quite a few soldiers. No reason why tanks can't do it then.

Reply Good karma Bad karma+2 votes
Aanker Author
Aanker

Tanks function (a bit) like artillery. When we get an animator (at which point we may make them entirely like cavalry) I don't think we will be seeing them running over infantry anyway. They moved at such a slow pace that it would have been an easy thing to get away in time. ;)

Oh and in relation to an earlier question: there are data tables that decide the AI's priorities on the campaign map. Naturally we want to see a balance so that it can break through player defences but also kill any uncarefully used infantry.

Reply Good karma+2 votes
sgt_windridge
sgt_windridge

I'm amazed at how many people don't know about the male/female classifications.

Reply Good karma Bad karma+1 vote
The_M_Factor
The_M_Factor

why do all the good mods have to be updating:(
just kidding keep up the great work

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

What happens when male and female tanks meet?

Details
Date
By
Aanker
Size
950×418
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report