The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.

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A Tank Family
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neosdark Aug 24 2012, 6:41pm says:

Will your mod include the "Hermaphrodite" model Mark V tanks?

+6 votes     reply to comment
KananTheViking Aug 24 2012, 8:28pm replied:

Not sure if you're kidding or not

+7 votes     reply to comment
StormOfRazors Aug 24 2012, 8:33pm replied:

Not kidding, there is such a thing. also called a composite tank, it combined the male and female sponsoon

+8 votes     reply to comment
neosdark Aug 24 2012, 9:59pm replied:

Yes that is indeed the one I'm talking about

+4 votes     reply to comment
tom111 Aug 25 2012, 4:31am replied:

the female in this picture is obviously in the middle, right?

+3 votes     reply to comment
UNSC_SCOUT Aug 25 2012, 2:24pm replied:

No,its the machine gun only version of the Mark V if i remember right. The middle one is a whippet tank.

+2 votes     reply to comment
.Mitch. Creator
.Mitch. Aug 25 2012, 12:30am replied:

Highly unlikely, making a unit that is capable of firing two different projectiles is impossible I'm afraid.

+1 vote   reply to comment
neosdark Aug 25 2012, 1:10am replied:

That's unfortunate, and as such I'm guessing that all the MGs found on the Male Mark series tanks will be useless.

Would it perhaps be possible to set the other projectile(s) to a separate command, such as the "melee" command found in vanilla?

+2 votes     reply to comment
GriffinZ Aug 25 2012, 4:41am replied:

"Grenades on/off" and "round shot/cannister shot" would be a better example

+2 votes     reply to comment
CarpeDiem Aug 25 2012, 5:34am replied:

YES you can fire bullets normally and the cannon shot is used as a special! brilliant

+2 votes     reply to comment
Aanker Author
Aanker Aug 25 2012, 5:59am replied:

The engine allows you to have different shell types (HE/AP), but not different firing types (automatic/one-shot). If we set the tank to have machineguns, and then allow it to use shells, it will work like a mobile AA battery from World War II (BOOM BOOM BOOM BOOM). If we set the tank to have basic guns, the machinegun will not have near the rate of fire or efficiency to be believable even with the multiple-shots solution.

But even from a balancing perspective, equipping the male tanks with machineguns would somewhat destroy the system we have in mind. We want there to be an anti-infantry tank, an anti-anti-infantry tank (:P), infantry, and anti-tank equipment.

The good thing about this system is that it gradually creates more variety in an army. In 1914, you can realistically win battles with a combination of basic infantry and artillery, but as technology progresses bunkers (almost indistructible by ordinary artillery and mows down infantry with MGs), tanks, different infantry types and various special units will make the infantry-artillery only army weaker. This of course leads to more mobile warfare as the more expensive static defences grow weaker.

+3 votes   reply to comment
StormOfRazors Aug 25 2012, 10:01pm replied:

That souns like a briliant system Aanker, and i cant wait to play it :) however, in 5.0 will the AI use this variety or will it tend to spam one unit type?
And i know this is probably impossibe, but do the tanks 'run over' infantry in front of them (kind of thinking of an effect like cavalry charging into the spiked defences)?
Btw congratulations on the development, ive been following on TWC for a while and you've come a long way :)

+2 votes     reply to comment
GriffinZ Aug 26 2012, 5:19am replied:

as far as i know even in vanilla, cavalry running through infantry formations, no matter enemy or friendly will crush quite a few soldiers. No reason why tanks can't do it then.

+2 votes     reply to comment
Aanker Author
Aanker Aug 26 2012, 10:18am replied:

Tanks function (a bit) like artillery. When we get an animator (at which point we may make them entirely like cavalry) I don't think we will be seeing them running over infantry anyway. They moved at such a slow pace that it would have been an easy thing to get away in time. ;)

Oh and in relation to an earlier question: there are data tables that decide the AI's priorities on the campaign map. Naturally we want to see a balance so that it can break through player defences but also kill any uncarefully used infantry.

+2 votes   reply to comment
derpingtonpryce Nov 8 2014, 6:43am replied:

I'm amazed at how many people don't know about the male/female classifications.

+1 vote     reply to comment
The_M_Factor Oct 25 2012, 6:38pm says:

why do all the good mods have to be updating:(
just kidding keep up the great work

+1 vote     reply to comment
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What happens when male and female tanks meet?

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Aug 24th, 2012
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