Mod Features:

Resource Management:

The resource management in The Great Trench War will be considerably different from the vanilla BFMEII. With the objective of making the process as realistic as possible without disturbing the smooth play of BFME, mines and tree harvesting will be replaced with railroads whereby the player captures railway stations. Trains are then dispatched at regular intervals to supply the goods required for construction and unit training.

As a secondary resource, players must capture flags in key strategic locations; this will encourage their commanders to provide more resources.

Gameplay:

The gameplay in The Great Trench War will be vastly different from BFMEII in a variety of ways. Trench warfare will be simulated, and there is a strong emphasis on realism. Conversely, however, the speed and fun factor of BFMEII will be maintained where possible.

One important difference encountered in the mod is the removal of rushing tactics. Early defences are cheap and relatively quick to build ( if not pre-built ), and soldiers cause minimal damage to buildings. This prevents a player being eliminated from the game within a matter of minutes, and also allows the creation of an impasse that the player must break. However, with all trenches being crossable by units, they are not in themselves a way of preventing a determined enemy. They can use technology that comes available later in the game, including tanks and planes, to enable their decisive breakthrough. With games lasting longer, the player is given more time to think of more cunning strategies to smash an opponent.

Weapons are also more realistic; infantry are able to kill infantry in one or two shots, yet do little damage to tanks. Unit accuracy has been tweaked and tailored for all units, meaning that, as in real warfare, there is a certain element of luck in each battle.

Game Types:

The Great Trench War will feature some new game types for Skirmish / multiplayer, such as “endurance”. In this mode, one or two players must defend their bases from destruction from several players for a certain time on specified maps, similar to King of the Hill.

Standard skirmish is available, where certain maps are designed for teamplay with teams of varying sizes. Should a human opponent be unavailable, the AI will be designed with the very different gameplay of The Great Trench War in mind.

Eventually, we also intend to release a handful single player campaigns over various time periods and in various theatres of war.

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Big Bertha #2 Big Bertha #1 Chauchat
Blog RSS Feed Report abuse Latest News: The French Advance

1 comment by AntiSocialKindaGuy on Aug 11th, 2006

The recon aircraft requests have come through, General; we were able to acquire an Albatros to scout out the enemy positions as promised, and it has tracked down their positions and found large numbers of French Schneider 155mm C MLE Howitzers:


Additionally, several waves of French Poilus have been advancing all over this sector in their attempts to break a hole in the line, and have brought in some Hotchkiss machinegunners and Chauchats as heavy support. As if this were not enough, a batallion of French Chasseurs have been spotted on the main road to the battlefield, and will arrive within the day.

When all the forces have arrived and regrouped, there are rumours of another strong push in the next few days; an intercepted transmission revealed the likelood of a combined arms attack.


But fear not, General, for we have weapons of our own. The Big Bertha artillery battery has finally arrived, and is directing their fire on the enemy positions. The battery it is larger and greater than we thought; it was reinforced by a second battery en route to allow for some truly colossal barrages!


Yet even with this formidable artillery, General, we must transport more reinforcements into this sector. It is clear that if the french break through here, the third division to the west will be exposed to attacks from the flank; we cannot allow this to happen.

Note: All these screenshots are taken in Command & Conquer: Generals Zero-Hour, and there are many more at our site; this is a condensed version of several weeks of news posts. Battle For Middle Earth II code production is set to begin in a fortnight.

Post comment Comments  (60 - 70 of 75)
Wilhelm_III
Wilhelm_III Dec 12 2004, 11:15pm says:

This is the grea trench war right? Where are the trenches? O_o

+1 vote     reply to comment
imagica
imagica Nov 6 2005, 4:58pm says:

I want this mod so much.

+1 vote     reply to comment
cpuwhiz11
cpuwhiz11 Oct 18 2004, 5:18pm says:

I have no idead

+1 vote     reply to comment
Ben
Ben Oct 15 2004, 11:40pm says:

I've nothing to do with this mod, why exactly is moddb saying I'm an animator? I don't even know how to animate.

+1 vote     reply to comment
AntiSocialKindaGuy
AntiSocialKindaGuy Oct 12 2004, 2:30pm says:

The release date is too optimistic. Read: I don't have a computer yet, and I've got a lot of Uni work, so 11/11 is not going to happen unless I get some coding help :)

I advise holding back until the release is a good one rather than rush it out quickly and it be half-done.

+1 vote     reply to comment
cpuwhiz11
cpuwhiz11 Sep 25 2004, 4:00pm says:

Hey people we want you thats right if you think you can add anything to TGTW then by all mean PM me or e-mail and will talk

+1 vote     reply to comment
AntiSocialKindaGuy
AntiSocialKindaGuy Sep 23 2004, 5:03pm says:

Woo and yey, I feel so happy and alive, like a big pink spangly cheese.

+1 vote     reply to comment
cpuwhiz11
cpuwhiz11 Sep 23 2004, 3:30pm says:

Dont worry I just added you and are new webmaster jbmelton

+1 vote     reply to comment
AntiSocialKindaGuy
AntiSocialKindaGuy Sep 22 2004, 6:54am says:

Add me! I want to be added to the team list :P

+1 vote     reply to comment
LiMeY
LiMeY Sep 19 2004, 6:37pm says:

The new images look great :D

Keep up the awsome work :P

+1 vote     reply to comment
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Platform
Windows
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cpuwhiz11
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