Mod Features:

Resource Management:

The resource management in The Great Trench War will be considerably different from the vanilla BFMEII. With the objective of making the process as realistic as possible without disturbing the smooth play of BFME, mines and tree harvesting will be replaced with railroads whereby the player captures railway stations. Trains are then dispatched at regular intervals to supply the goods required for construction and unit training.

As a secondary resource, players must capture flags in key strategic locations; this will encourage their commanders to provide more resources.

Gameplay:

The gameplay in The Great Trench War will be vastly different from BFMEII in a variety of ways. Trench warfare will be simulated, and there is a strong emphasis on realism. Conversely, however, the speed and fun factor of BFMEII will be maintained where possible.

One important difference encountered in the mod is the removal of rushing tactics. Early defences are cheap and relatively quick to build ( if not pre-built ), and soldiers cause minimal damage to buildings. This prevents a player being eliminated from the game within a matter of minutes, and also allows the creation of an impasse that the player must break. However, with all trenches being crossable by units, they are not in themselves a way of preventing a determined enemy. They can use technology that comes available later in the game, including tanks and planes, to enable their decisive breakthrough. With games lasting longer, the player is given more time to think of more cunning strategies to smash an opponent.

Weapons are also more realistic; infantry are able to kill infantry in one or two shots, yet do little damage to tanks. Unit accuracy has been tweaked and tailored for all units, meaning that, as in real warfare, there is a certain element of luck in each battle.

Game Types:

The Great Trench War will feature some new game types for Skirmish / multiplayer, such as “endurance”. In this mode, one or two players must defend their bases from destruction from several players for a certain time on specified maps, similar to King of the Hill.

Standard skirmish is available, where certain maps are designed for teamplay with teams of varying sizes. Should a human opponent be unavailable, the AI will be designed with the very different gameplay of The Great Trench War in mind.

Eventually, we also intend to release a handful single player campaigns over various time periods and in various theatres of war.

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Big Bertha #2 Big Bertha #1 Chauchat
Blog RSS Feed Report abuse Latest News: The French Advance

1 comment by AntiSocialKindaGuy on Aug 11th, 2006

The recon aircraft requests have come through, General; we were able to acquire an Albatros to scout out the enemy positions as promised, and it has tracked down their positions and found large numbers of French Schneider 155mm C MLE Howitzers:


Additionally, several waves of French Poilus have been advancing all over this sector in their attempts to break a hole in the line, and have brought in some Hotchkiss machinegunners and Chauchats as heavy support. As if this were not enough, a batallion of French Chasseurs have been spotted on the main road to the battlefield, and will arrive within the day.

When all the forces have arrived and regrouped, there are rumours of another strong push in the next few days; an intercepted transmission revealed the likelood of a combined arms attack.


But fear not, General, for we have weapons of our own. The Big Bertha artillery battery has finally arrived, and is directing their fire on the enemy positions. The battery it is larger and greater than we thought; it was reinforced by a second battery en route to allow for some truly colossal barrages!


Yet even with this formidable artillery, General, we must transport more reinforcements into this sector. It is clear that if the french break through here, the third division to the west will be exposed to attacks from the flank; we cannot allow this to happen.

Note: All these screenshots are taken in Command & Conquer: Generals Zero-Hour, and there are many more at our site; this is a condensed version of several weeks of news posts. Battle For Middle Earth II code production is set to begin in a fortnight.

Post comment Comments  (40 - 50 of 75)
tibz
tibz Apr 4 2006, 9:22pm says:

I hope this game comes soon O_O looks fun, most other rts miss the ability to build the trenchs where you want. Good work guys.

+1 vote     reply to comment
ZitaX
ZitaX Mar 16 2006, 9:15am says:

Man, if this is realeased, i'll buy Bfme 2 just for this mod!

+1 vote     reply to comment
imagica
imagica Dec 2 2005, 11:33pm says:

Okay.. no summer release?

+1 vote     reply to comment
AntiSocialKindaGuy
AntiSocialKindaGuy Aug 28 2005, 12:50pm says:

Perhaps when the mod hits public beta, then.

+1 vote     reply to comment
TheWatcher
TheWatcher Aug 27 2005, 7:00pm says:

*Quote*

Submitting Your Mod to Isotx

First of all, thank you for choosing the ModToaster as your platform. We do have some simple requirements that all mods must meet, in order to ensure the quality of our customers' experience.

In order to add your mod, it must:

· Be in a state that is playable, acceptable and does not crash the game.

· Have its own website (where we can forward the URL).

· Have its own, original content (no stealing or "borrowing" artwork, code or audio). Exceptions are made for "remakes" of certain games.

· Be presented in a single .big file, inside a .zip file.

To submit your mod:

1. Go to www.isotx.com.

2. Visit the forum, and start a topic in the ModToaster General Discussion showing your mod.

3. Add your contact information and URL to the download of your mod.

+1 vote     reply to comment
AntiSocialKindaGuy
AntiSocialKindaGuy Aug 27 2005, 11:43am says:

Unfortunately, units cannot move around in trenches because it uses firebase logic.

As for Mod Toaster, I'd certainly be interested; drop me a line with details.

+1 vote     reply to comment
TheWatcher
TheWatcher Aug 27 2005, 12:59am says:

Oops forgot are you guys also gonna use the ModToaster?

+1 vote     reply to comment
TheWatcher
TheWatcher Aug 27 2005, 12:58am says:

About the treches, are the units in trenches gonna move around when a enemy comes near?

+1 vote     reply to comment
SgtH3nry3
SgtH3nry3 Aug 18 2005, 11:49am says:

Looking good gentlemen...

Let's keep up the good work...

Always wanted a WW1 RTS!
A good one though, not like that game called World War 1 (the one on the Blitzkrieg engine)...

+1 vote     reply to comment
AntiSocialKindaGuy
AntiSocialKindaGuy Aug 12 2005, 9:33am says:

Eventually we hope to have Snipers & Officers in there, but as there are a lot of infantry and new animations that are made, this is unlikely to be in the first release :(

+1 vote     reply to comment
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Platform
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Developed By
cpuwhiz11
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