Mod Features:

Resource Management:

The resource management in The Great Trench War will be considerably different from the vanilla BFMEII. With the objective of making the process as realistic as possible without disturbing the smooth play of BFME, mines and tree harvesting will be replaced with railroads whereby the player captures railway stations. Trains are then dispatched at regular intervals to supply the goods required for construction and unit training.

As a secondary resource, players must capture flags in key strategic locations; this will encourage their commanders to provide more resources.


The gameplay in The Great Trench War will be vastly different from BFMEII in a variety of ways. Trench warfare will be simulated, and there is a strong emphasis on realism. Conversely, however, the speed and fun factor of BFMEII will be maintained where possible.

One important difference encountered in the mod is the removal of rushing tactics. Early defences are cheap and relatively quick to build ( if not pre-built ), and soldiers cause minimal damage to buildings. This prevents a player being eliminated from the game within a matter of minutes, and also allows the creation of an impasse that the player must break. However, with all trenches being crossable by units, they are not in themselves a way of preventing a determined enemy. They can use technology that comes available later in the game, including tanks and planes, to enable their decisive breakthrough. With games lasting longer, the player is given more time to think of more cunning strategies to smash an opponent.

Weapons are also more realistic; infantry are able to kill infantry in one or two shots, yet do little damage to tanks. Unit accuracy has been tweaked and tailored for all units, meaning that, as in real warfare, there is a certain element of luck in each battle.

Game Types:

The Great Trench War will feature some new game types for Skirmish / multiplayer, such as “endurance”. In this mode, one or two players must defend their bases from destruction from several players for a certain time on specified maps, similar to King of the Hill.

Standard skirmish is available, where certain maps are designed for teamplay with teams of varying sizes. Should a human opponent be unavailable, the AI will be designed with the very different gameplay of The Great Trench War in mind.

Eventually, we also intend to release a handful single player campaigns over various time periods and in various theatres of war.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

The French Advance

9 years ago News 1 comment

The recon aircraft requests have come through, General; we were able to acquire an Albatros to scout out the enemy positions as promised, and it has tracked down their positions and found large numbers of French Schneider 155mm C MLE Howitzers:

Additionally, several waves of French Poilus have been advancing all over this sector in their attempts to break a hole in the line, and have brought in some Hotchkiss machinegunners and Chauchats as heavy support. As if this were not enough, a batallion of French Chasseurs have been spotted on the main road to the battlefield, and will arrive within the day.

When all the forces have arrived and regrouped, there are rumours of another strong push in the next few days; an intercepted transmission revealed the likelood of a combined arms attack.

But fear not, General, for we have weapons of our own. The Big Bertha artillery battery has finally arrived, and is directing their fire on the enemy positions. The battery it is larger and greater than we thought; it was reinforced by a second battery en route to allow for some truly colossal barrages!

Yet even with this formidable artillery, General, we must transport more reinforcements into this sector. It is clear that if the french break through here, the third division to the west will be exposed to attacks from the flank; we cannot allow this to happen.

Note: All these screenshots are taken in Command & Conquer: Generals Zero-Hour, and there are many more at our site; this is a condensed version of several weeks of news posts. Battle For Middle Earth II code production is set to begin in a fortnight.

Important TGTW Engine Change Announcement!

9 years ago News 0 comments

After some debating, The Great Trench War team have decided to switch production from the Command and Conquer Generals / Zero Hour engine to the Battle...

The French And The Trenches

10 years ago News 4 comments

The early-war French units are now taking shape; below we show the first in-game shots of the Chasseur standard infantry and the 75mm Artillery Battery...

News From The Front Line

10 years ago News 1 comment

After a quiet period due to personal problems on the administration team, The Great Trench War is back on track! With Germany all but complete, and France...

Shipments, Research And Manufacture

10 years ago News 2 comments

Sir, I come to you with important news. Over the past month, the German base that we have been scrutinising has seen the arrival of several shipments...

Post comment Comments  (30 - 40 of 75)
COLONELWOG Aug 6 2007 says:

Don t dead please

+1 vote     reply to comment
gamehuntera Oct 20 2006 says:

Yeah, you aren't alone in modding WW1 :>

+1 vote     reply to comment
VerdunLeo Oct 17 2006 says:

At the time of writing, there wasnt such a thing as 'ww1 + rts + mod' exept for our humble project. This was no post of arrogance or anything, just to boost the confidence of the team, not offending any other factions.

Competition is a strong motivator comrade, this mod has had a history of aggresive competitors (view the deezire boards and our board's topics from the years past). Most team activity is seen at those stages.

To the fans:
In the meanwhile some progress is still being made, besides that we're debating our next steps(game-engines). A large part of the team is responsable for creating the Battlefield1918 mod, and doing EA-community work.

+1 vote     reply to comment
AntiSocialKindaGuy Aug 18 2006 says:

It could well be; it needs to be something entirely enclosed such that ofshoots don't look rediculous.

+1 vote     reply to comment
Holy-Mouse Aug 15 2006 says:

the trench hub could be like a wooden bunker or something.

+1 vote     reply to comment
pArtizAn Sep 8 2006 says:

'By -Uruk-Hai | Sun 12th Jun, 2005 @ 2:08:42pm
One thing is sure, we are the king of the WW1 RTS mods '

don't be so confident LOL
our reply to your mod will take not so long time... ;)

+1 vote     reply to comment
AntiSocialKindaGuy May 2 2006 says:

"if thats not there plan, they should make it there plan Big Grin!"
This is indeed the plan.

+1 vote     reply to comment
Mawjingo Apr 8 2006 says:

Yeah I agree :). Either way though I think I'm still really happy with how this mod is shaping up.

+1 vote     reply to comment
tibz Apr 7 2006 says:

Mawjingo i hope to god that building trenchs is like building walls O.O if thats not there plan, they should make it there plan :D

+1 vote     reply to comment
Mawjingo Apr 7 2006 says:

I've been hoping for a long time that someone would release a WWI themed strategy game. Unfortunately everyone i have played has not involved much strategy (or trenches either. But it looks like it like my search has ended here. This game looks like it is going to be great. Thanks so much for spending so much time on this, I'll be eagerly awaiting the news of release (whenever that may be). So until then keep up the good work and I hope that everything works out for you guys.



p.s. will their be an option where you can build your own trench networks or will all maps only have the "pre-set" trenches?

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Battle for Middle-earth II
Send Message
Release date
Mod watch
Start tracking
Embed Buttons
Link to The Great Trench War by selecting a button and using the embed code provided more...
The Great Trench War
Last Update
9 years ago
65 members