The Great Class Dash is a single-player modification for Team Fortress 2 that transforms the game into a side-scrolling platformer. Players will have the chance to play four challenging levels. Additionally, the levels are filled with class-specific obstacles, meaning all nine classes will need to be used to beat the game.

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56 comments by Steaky on Mar 18th, 2010

Hey Everyone! The first public build of the mod has been released! I've also uploaded a trailer showing some of the gameplay, so be sure to check that out.

As I said in the last post, this game is a simple platformer that is meant to test your reflexes. You start out with control of only one class, but more become available as you play.

I had a ton of fantastic ideas for the mod, and got even better ones from the community as I was building it. Unfortunately, I don't know any coding, and that restricted me to building it entirely with in-game scripting. Please keep that in mind when you play, and hopefully it will keep you entertained until the finish!

And feel free to contact me if you have any feedback or comments!


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The Great Class Dash

The Great Class Dash

Mar 18, 2010 Full Version 28 comments

This is the first public release of The Great Class Dash. The mod turns Team Fortress into a platformer similar to the flash game Canabalt. The first...

Post comment Comments  (50 - 60 of 64)
CaptSarge Mar 19 2010 says:

Looks good. I download it.

+1 vote     reply to comment
ShyGuy204 Mar 19 2010 says:

TF2 mod? Saxton Hale approves!

Looks nice, more level variety would be nice though.

+1 vote     reply to comment
Gamba Mar 19 2010 says:

cool downloading

+1 vote     reply to comment
AJ_Quick Mar 19 2010 says:

very amusing ! love it!

There is a bug on the lava level though, it's possible to get your feet stuck in the ground and be unable to move

+1 vote     reply to comment
Steaky Creator
Steaky Mar 19 2010 replied:

Yeah, its actually a bug that results from class-switching (and so it can show up in any of the last three issues). I've tried my best to eliminate it, but still haven't found a good solution.

+1 vote   reply to comment
Isor Apr 6 2010 replied:

I'd try putting inaccessible triggers into the accessible surfaces. These would return the player to the last checkpoint (or teleport them onto the surface they were stuck in, so as not to anger players ;). I'm not sure whether they'll be triggered by stuck players, but it's worth a try.

+1 vote     reply to comment
Minuit Mar 18 2010 says:

This looks like a ******* sweet mod. It's a real shame my PC is out of action, as I'd love to download and see if it's as cool as it looks.

+1 vote     reply to comment
ghostings Mar 18 2010 says:

TF2 mod? tracking

+1 vote     reply to comment
dethtoll Mar 18 2010 says:

This is exactly what I've been looking for! Tracking.

+1 vote     reply to comment
Rukus_ Mar 16 2010 says:

Looks loltastic, 4chan is gunna freak.


-4 votes     reply to comment
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Released 2010
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