The Gate II is the long awaited sequel to hit Half-life 1 mod 'The Gate'. It is a FULL conversion of Half-life 2 and hence will have all models changed, all skins, all new weapons! Using the power of The Half Life II engine The Gate II will bring alive the world like never before! The story continues from where the last game left off, this time The TimeGate will take the player to amazing new world in distant universes. Unlike the first Game The Gate II will feature many more enemies to fight! Some Alien some Human and a few more besides.. We have a full inventory of Professional voice actors on our team so The Gate II will of course feature a full movie style script. The Gate II like its predecessor will also be released with a full classical musical score. Go Play The Gate 1 to find out more! It will set you up for the ride of your life ~C J BEATTIE

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Media RSS Feed Report media Area 51 S4 & Alien abduction scene (view original)
Area 51 S4 & Alien abduction scene
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Hey all,

Quite a few screenshots for you this time..

The first update I have a few more pictures of the abduction scene, where the player is taken onboard the alien's ship. It was a real challenge for the source engine to get it to run smooth with all these ragdolls hanging there on hooks so a lot of fiddling finally got it to run nice and smooth... Something very eerie when this conveyor belt of abducted human’s moves then stops then moves again etc etc.

The movement of the ragdolls is very very convincing.
Secondly is some screenshots from the current map I am working on. Again it’s set on area51 S4 and is set as you can see outside. The mappers out there amongst you will know how much ‘source’ hates outside large maps so most of the time is spend fiddling to get the thing running smooth.

Also a challenge is getting a TrackTrain to run like a jeep or truck in a lifelike realistic way. But when done it really pay’s off as the player is chased around area51 on the back of a truck with other trucks chasing it...

The goal in the area51 base was to bring the base alive with activity and to create a believable chase routine.

Anyways back to the mapping hope you enjoy the shots

More soon I hope :)


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Nov 6th, 2011
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