1.2 is a fix patch for The Fourth Age: Total War – Corsair Invasion v1.0. It includes many improvements and tweaks requested by the community, as well as some additional features. It also includes a brand new Historical Battle, ‘The Battle of the Cloven Way’; this is the battle where Faramir and the Rangers of Ithilien ambushed a passing Haradrian host (and where Sam saw his first, and last, Oliphaunt). The 1.1 patch is included in this 1.2 patch. List of Changes introduced with 1.1: The Battle of the Cloven Way historical battle added. Many new unit cards which were missing in CI 1.0. Decrease in settlement loyalty across the board. Significant increase in population growth for Harad via traders. Diminishment of trade and population growth for RK heartlands. Possible city revolt CTDs blocked. Trade capacity significantly increased for Rhûn/Khand area (and all trade resource values revised). Easterling armies and hordes now given upkeep cost decrease to reflect their "live...
1.2 is a fix patch for The Fourth Age: Total War – Corsair Invasion v1.0. It includes many improvements and tweaks requested by the community, as well as some additional features. It also includes a brand new Historical Battle, ‘The Battle of the Cloven Way’; this is the battle where Faramir and the Rangers of Ithilien ambushed a passing Haradrian host (and where Sam saw his first, and last, Oliphaunt). The 1.1 patch is included in this 1.2 patch.
List of Changes introduced with 1.1:
- The Battle of the Cloven Way historical battle added.
- Many new unit cards which were missing in CI 1.0.
- Decrease in settlement loyalty across the board.
- Significant increase in population growth for Harad via traders.
- Diminishment of trade and population growth for RK heartlands.
- Possible city revolt CTDs blocked.
- Trade capacity significantly increased for Rhûn/Khand area (and all trade resource values revised).
- Easterling armies and hordes now given upkeep cost decrease to reflect their "live off the land" ability.
- RK unit sizes (and some others) significantly revised.
- RK VUS (Variable Unit Size) system adopted to allow variation in size, costs, etc. of the same unit type recruited from different settlement levels (applies to selected units only).
- New "Lord's Barracks" added to RK (requires City Development).
- Smith armour/weapon bonuses revised and Guild of Weaponsmiths no longer exceeding max. bonus.
- Harad family members/traits revised.
- Unit costs revised across the board.
- Defence skill tweaked upward across the board.
- Higher-powered archers' attack strength reduced.
- Missile Ammo reduced across the board.
- Other minor tweaks and improvements.
List of Changes introduced with 1.2:[list]
- Men of Mordor now replace Gondorian Hillmen on all levels of levy recruitment lines in Haradrian and Easterling barracks where built in Mordor area
- Merc hire costs adjusted
- Pit/arena bonuses removed except for fighting contests
- Population growth from markets increased for Easterlings
- Great Axes' unit size corrected
- Historical Battles rebalanced (not fully tested)
- Campaign difficulty level changed: Harad = Decidedly Tookish, Easterlings = Laughing at Live Dragons, RK = Bullroaring
- Initial population of Easterling settlement increased and more settlers added to armies
- Initial Easterling treasury increased considerably
- armour-piercing attribute given to double-handed axe units
- Initial Haradrian armies & treasury significantly decreased
- War Wains lowered a little in power
- Other minor tweaks and changes
I love thi's game :D