In this beta you'll be able to play with the forces of Angband against the elves, men and dwarves of the original game. Angband has many new units and...
The Four Ages is a mod for the Battle for Middle Earth 2 based on the world of the books of J.R.R. Tolkien, where you'll be able to revive the best stories of the Silmarillion.
The Factions will be: Elves, Men, Dwarves and Angband. Every faction will have minifactions. So you could create, for example, playing with Angband, Tol Sirion or the Evil Men.
The battles will be much more bigger than now, not only because of higher cp, too because of the different ages you will have along the game. Since werewolves, Beorn, Balrogs, Morgoth, Feanor, Fingolfin, Finrod...
Some new interesting features have also been added, like camera inclinations, skyboxes, and a completely new working system for each faction.
It has been a long since the last time I posted something here. A lot has been done, and a lot still needs to be done. Angband has been totally finished, as the dwarven faction (although I said I'd not do it). The elven faction has been started (I'll explain how it works later) and I've added some interesting features as camera inclinations or new maps. I have also published a video, which I'll upload in the download section.
Let me start with the dwarves:
Post wrote:They are not like any other faction in BFME 2, a mountain is your main base (just like a bfme 1 castle) and you can build units in the main fortress or build exterior buildings.
Those exterior buildings (Based on Khazad-dum and Nogrod) can only be constructed in the cliffs, and they provide you upgrades, siege weapons and elite units.
Finally, the mod is compatible with the WOTR mode. Anyway, a map of Beleriand would be a very hard task to do, so I won't change it now and the Middle Earth's one will remain.
You can see screenshots in the image gallery.
Elves are quite different, although they're also different from the others factions:
Someone wrote:NOTE ABOUT ELVEN MINIFACTIONS or Reigns:
When you start the game with the elves, you start with an unoperative fortress in which you can choose among four minifactions. Depending on
which minifaction you choose, you'll get different units, buildings and upgrades. Then, in your fortress, you'll be able to build the others
minifactions. In fact, I want to make it totally required to win the game, since factions like Gondolin won't get siege weapons or the economy
of nargothrond won't be very good.
The avaliable minifactions will be Nargothrond (finished) Doriath, Hithlum and Gondolin.
More information about them in Forums.revora.net and new screenshots in the gallery.