The Forgotten is appearing on Planetphillip's Podcast17!
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THIS PROFILE IS NOT SAFE FOR WORK, YOU HAVE BEEN WARNED!
I got a letter this morning, I feared the worst and I got the worst, cancer of the lung, my punishment for all those years of non stop chain smoking. That was the problem with the NAM, they handed those things out like candy on a regular basis, probably would never have coped so well if it wasn't for smokes. I guess my best years are behind me. Regrets? Sure, there are many... but you can't change the past so what's the point in dwelling on it? Anyway, there's no rest for the wicked, I've got work to do, some kid ran away to a place called Pinewood Creek and hasn't been heard from since, now her father needs me to go there and find out what's happened to her. It seems the authorities aren't giving him any answers, claiming they've never even seen the girl, I guess I'm his last hope. Maybe if I find this girl, God will give me a chance for Redemption.. you know.. if there actually is a God. Well.. I guess I better get going, I want to be out on the highway before dark. Pinewood Creek here I come...'
The Forgotten is a single-player third-person survival horror game for Half-Life influenced by the likes of Silent Hill, Resident Evil, Forbidden Siren, Clive Barker's Hellraiser / Tortured Souls and Blood among other things. As private detective Jack Dawson, you will travel to the town of Pinewood Creek to investigate the disappearance of Claire Benton.
> Venture through the town of Pinewood Creek and the surrounding Diamond Lake, non-linear layouts encourage freedom of exploration.
> Interact with complex and interesting characters, find out what they know.
> Solve puzzles and riddles to gain valuable information and items and delve deeper into the history of Pinewood Creek.
> Graphic novel sequences help the deep storyline to unfold.
> Fight off hideously disfigured creatures from another realm, creations beyond your wildest comprehensions.
> Highly detailed environments bring the experience to life creating some of the most advanced areas ever made for the Goldsource engine.
> Your journey will take you through areas like Nate's Motel and Pinewood County Police Station through to Jack's own personal nightmare.
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I don't really know how to say this very easily, so I'll just say it as simple as I can. I have decided to stop developing TF, I simply have too little time to carry on working on it. When I first started it, I was unemployed and had plenty of spare time, but later on I got a full-time job which I am still in now. It takes up too much time for me to effectively work on the things I need, I end up too tired in the evenings to work on anything and then I only have the weekend which is always short and I need to do other things too. Constant lack of time has caused me to delay media releases far too many times, which you will have noticed and I was kidding myself that I could actually get it done anyway.
Some of my family have fallen ill and it is simply the last straw for me, I must direct my attention towards them because one of them may not be with us for much longer and I need to find a new job because I hate my current workplace and because it will allow me to consider planning moving out. If I carried on working on TF it would still probably take 3 years to finish properly, it was always a massively ambitious project to start with and then it just grew more and more.
Whilst I could take more people on to do level design and textures etc I would not like to do that since the art direction would be inconsistent and I would have less of a part than I would want to have. I'm the 2D art guy/level designer, I don't want anyone else making things, it's just the way I work. Even if I did, it would still be a long haul and there's no guarantee that people would work as hard/work at all.
As for my future in the modding community, I will be joining the Cry Of Fear team, the project is already 70% done and it would make more sense to contribute to that rather than waste time on a project that would either take forever to finish or never be completed, I would predict the latter. I may also make something myself, possibly for HL or a new engine, I'll have to see what happens. They need more people too, so a couple of others from our dev group will join them. You can find out more about Cry Of Fear here:
I'm very very sorry to have to let you all down like this, but I just cannot dedicate the time needed to carry on with it. I hope you understand and respect the decision I've had to make, it hasn't come easy and believe me if I had the time to do it, I would work on it but I just don't have that luxury.
I'd like to thank you all for the support and help you've given me and to all the guys who worked on the project, it was fun whilst it lasted and hopefully it will never be "forgotten".
Alistair "D3ads/Requiem" Lindsay
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