If you would like further detail on the matter, you can do the following:


Although we may have stopped developing The Forgotten, we have not left the modding community and we most definitely have not stopped modding. In fact, right this very moment we are working on a new Half Life 2 project, which will be announced to the public in the near future.

If you would like to get more details and stay updated, simply visit Blackout Studios and select Track This Group.

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3 comments by Setis on Apr 19th, 2009

Hey folks,

we at Blackout Studios wanted to let you guys know what has been going on behind our locked doors. We're still working on various design documents, re-fining some of our earlier work, rewriting stories, rewriting characters, rewriting features, doing tests on new features, etc. One feature we're specifically excited about is the dynamic day/night transitional feature for the Source engine. Yes, you read right.

We're currently hard at work programming and testing the feature so it will work the way we have always intended it to work. So far things are looking quite promising and we are hoping to release a video showcasing the feature in action after the next few tests. Fingers crossed it'll be sooner than expected.

On other news, we thought we should show you a little bit of a Ravager - Concept by OldYogurtconcept we had created for one of our projects, we're not telling you which one though ;). In any case, this little fella to our right is called the Ravager. It was lovingly created by OldYogurt. However, love or kindness is that last thing that would cross this beast's mind. Driven by nothing but the instict to hunt and kill, Ravagers have become somewhat of a myth as those that are unlucky enough to meet one of them, don't tend to live to tell the tale. This short excerpt from the respective project should give you an idea of the Ravager's feared capabilities.

Blackout.Studios wrote:It slowly turned its head back towards the civilian and retracted its arm, bringing the man closer to the impressive jaw line. Almost as if it was sensing the fear of the human, it widened its jaw slightly and grinned, always keeping a watchful eye on its prey. Before the man could even begin to come to terms with his impending doom, the Ravager suddenly ripped open its jaw and covered the man’s face. A short, muffled squeal erupted from the Ravager’s latest victim. With a sickening crack of bones, half of the man’s head was gone. Another life extinguished; another step closer to annihilating the human race. Having lost interest in the corpse, the Ravager let the body slump to the floor like a sack of stones and turned its head towards the west again. It knew it had easy pickings a few miles ahead. It could smell the fresh blood; it sensed the wound was still open and bleeding. Its only concern was that its next victim was already dead by the time it got there. Where was the fun in that? Without wasting another moments thought on it, the Ravager got down on all fours and headed off.

We hope you enjoyed this small insight into what's been going on behind the scenes at Blackout Studios . If you want to know more, and stay updated, why don't you Track This Group?

Until next time,

The Blackout Studios Team

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Wallpaper #1 - - The Forgotten

Wallpaper #1 - - The Forgotten

Apr 1, 2008 Wallpapers 0 comments

Wallpaper for The Forgotten made by our former concept artist, Kellie.

Wallpaper #2 - - The Forgotten

Wallpaper #2 - - The Forgotten

Apr 1, 2008 Wallpapers 0 comments

Wallpaper for The Forgotten made by our former concept artist, Kellie.

Post comment Comments  (50 - 60 of 100)
sargentangel Feb 13 2008, 5:33pm says:

will zombies come out at night only? like in i am legend?

+1 vote     reply to comment
Setis Creator
Setis Feb 13 2008, 6:03pm replied:

it will depend on the type of enemy you would face, but yes..essentially that is the case :) The plan is to have different enemies, depending on different areas and if possible different times of day.

+1 vote   reply to comment
Pisz457 Feb 9 2008, 6:15am says:

Lets DoWnLoAd!

+1 vote     reply to comment
Ra!den Sep 8 2007, 2:48pm says:

I like this Prisoner Green =D

+1 vote     reply to comment
PunK_Killer Feb 9 2008, 9:03am replied:

awesome dude, cant wait!

+1 vote     reply to comment
Noobkiller Aug 9 2007, 8:56am says:

THX for the interview guys. I posted the interview at the following URL

+1 vote     reply to comment
Setis Creator
Setis Jul 11 2007, 2:41am says:

thanks, and no worries. ALthough we will have a range of weapons for the game, they generally arn't going to be super-zombie-killers. Some of course will be more powerful than others, but it will depend on how you guys play the game, whether you will get them or not.

+1 vote   reply to comment
Madonna Jul 4 2007, 12:57am says:

There are no intentions of surrealistically portraying the guns from any gameplay altering aspect.

+1 vote     reply to comment
paper_tigers Jul 6 2007, 7:56pm says:

this mod looks really sick but please dont do what willie16 says (no offence willie). i hate in zombie games and mods when they give you absolutly super powerful guns. to make the mod harder plz give normal firearms.

+1 vote     reply to comment
Setis Creator
Setis Jun 15 2007, 9:02pm says:

I like you :P.. yes it is a take on those two cities, as well as leicester. And at the moment, all I'll say in regards to the cathedral, it was seen on the theoretical design document, however has not yet made its way to the final version.

I hope we will keep you interested :)

+1 vote   reply to comment
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