Final War Voice Actor Kit
Aug 25, 2006 SDK 1 commentThe voice actor kit for the Final War, required if you want to work as a voice actor for this level. It includes the level and a breif readme Rich Text...
Okay, The Final WAR has had some changes! It is now an Inferno mod. LOADS of more ships! LOADS of more enemies!!!
Beam Cannons at FULL POWER!!!
*Briefing works, yet to test Debrief*
*Works, fixin bugs, and story
*NON-STOP action! (if it works)*
i am still trying to learn how to control FRED2!!!
website!(thanks gameplayer!)!
Plotting sequels, or other versions that include
more impossible missions!
Defend more nodes and systems!
Boss battles*Includes- 1 gigas, i SPD Vinaashak, 2 Diablo's, etc...
BRIEF/DEBRIEFING!!! Ive gotten some already, and ill get them in later.
***INFERNO MOD***
I have made another one, still in progress, The Aincent War. Aincients vs. Shivans!
This has run out of steam... Sorry to get your hopes up, if I did...
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0 comments by MysticLyman on Aug 25th, 2006
That's right! If you would like to audition for a voice-over part in the Freespace2 mod Ther Final War, please contact gameplayer (3dcreator@mts.net) for more info. ;)
Plenty of spots are available as of now.
-MysticLyman
The voice actor kit for the Final War, required if you want to work as a voice actor for this level. It includes the level and a breif readme Rich Text...
The current work done on the level. Put these files in your "Missions" directory, a subdirectory of the "Data" directory, which is...
I downloaded am drop mod by the name of U74 but there is a problem. I just beat Diablo and when I try to go to the barbarian land a error pops up. It reads UNHANDLED EXEPTION: ACCESS_VIOLATION (c0000005) any one know what this means? or how I may go about fixing it. I am re posting in different places cause I want it fixed ASAP.
BTW, I have Inferno now. I like it so much, it caused me to start building a campaign for it. :o
If you have e-mailed me and i have n ot responded, it may be because you're caught by my filter, being put in Junk section. AIM/ Yahoo me instead, or, if its ok with Mystic/gameplayer, e-mail them, and FWD it to me, and i can add you to my address book. Thanks!
Get a new microphone, then, gameplayer! The one I bought was only $14.95, and some sell for only $10 at Staples.
-MysticLyman
You can try to be our voice actor Treelor. Just contact azile. I was gonna be the male voice actor but my microphone broked so that position is now available.
Sure! Just contact azile at alexnmeghan@hotmail.com to let you know that you're interested, and he'll see if he has a place for you. :)
-MysticLyman
Do you have voice-acting in it? If not, I'll be happy to help with that, though I can't exactly be more than one person without wierdness occuring :P
*double post*
A good place to get help with your Freespace 2 mod is at the Hard Light Productions fourms.
Hard-light.net
I have an account here (thesizzler), and I amsure you can find some good FREDers there. (I'd offer to help, but I'm busy with my own project.
Or you could use the "ships beam-freed by default" box in mission specs...
(only in FRED Open)
To add beam cannons, click on the "Event Editor" under "Events" on the main toolbar. You should be at a screen with some buttons on the right side that say "New Event", "Insert Event", etc. with a huge, white box of nothingness in the center. Click the "New Event" button and then select the little plus-sign box next to "Event Name". This should pull down another little box which says "when". Click the second plus-sign box, and you should see "true" and "do-nothing". Change "true" to whatever you want by right-clicking on "true", then, under the "Replace Operator" tab, select whatever you want. Then, change "do-nothing" by performing the same steps as above (except replacing "true" with "do-nothing"). Except, this time, you want to select the option "beam-free" for one beam cannon to be active, "fire-beam" for one beam cannon to be active at one time, or "beam-free-all" for every beam cannon to be active on the selected ship. Go into the game, and the ship you selected should be firing beams.