Okay, The Final WAR has had some changes! It is now an Inferno mod. LOADS of more ships! LOADS of more enemies!!!
Beam Cannons at FULL POWER!!!

*Briefing works, yet to test Debrief*
*Works, fixin bugs, and story
*NON-STOP action! (if it works)*
i am still trying to learn how to control FRED2!!!

website!(thanks gameplayer!)!

Plotting sequels, or other versions that include

more impossible missions!
Defend more nodes and systems!
Boss battles*Includes- 1 gigas, i SPD Vinaashak, 2 Diablo's, etc...
BRIEF/DEBRIEFING!!! Ive gotten some already, and ill get them in later.

I have made another one, still in progress, The Aincent War. Aincients vs. Shivans!

This has run out of steam... Sorry to get your hopes up, if I did...

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Blog RSS Feed Post news Report abuse Latest News: Auditions are now available for voice actors! :o

0 comments by MysticLyman on Aug 25th, 2006

That's right! If you would like to audition for a voice-over part in the Freespace2 mod Ther Final War, please contact gameplayer (3dcreator@mts.net) for more info. ;)

Plenty of spots are available as of now.


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Final War Voice Actor Kit

Final War Voice Actor Kit

Aug 25, 2006 SDK 1 comment

The voice actor kit for the Final War, required if you want to work as a voice actor for this level. It includes the level and a breif readme Rich Text...

Final War v. 0.95

Final War v. 0.95

Aug 25, 2006 Other 1 comment

The current work done on the level. Put these files in your "Missions" directory, a subdirectory of the "Data" directory, which is...

Post comment Comments  (0 - 10 of 12)
Dantonio Jun 19 2009 says:

I downloaded am drop mod by the name of U74 but there is a problem. I just beat Diablo and when I try to go to the barbarian land a error pops up. It reads UNHANDLED EXEPTION: ACCESS_VIOLATION (c0000005) any one know what this means? or how I may go about fixing it. I am re posting in different places cause I want it fixed ASAP.

+1 vote     reply to comment
MysticLyman Aug 31 2006 says:

BTW, I have Inferno now. I like it so much, it caused me to start building a campaign for it. :o

+1 vote     reply to comment
azile0 Creator
azile0 Aug 29 2006 says:

If you have e-mailed me and i have n ot responded, it may be because you're caught by my filter, being put in Junk section. AIM/ Yahoo me instead, or, if its ok with Mystic/gameplayer, e-mail them, and FWD it to me, and i can add you to my address book. Thanks!

+1 vote   reply to comment
MysticLyman Aug 18 2006 says:

Get a new microphone, then, gameplayer! The one I bought was only $14.95, and some sell for only $10 at Staples.


+1 vote     reply to comment
gameplayer Aug 11 2006 says:

You can try to be our voice actor Treelor. Just contact azile. I was gonna be the male voice actor but my microphone broked so that position is now available.

+1 vote     reply to comment
MysticLyman Aug 6 2006 says:

Sure! Just contact azile at alexnmeghan@hotmail.com to let you know that you're interested, and he'll see if he has a place for you. :)


+1 vote     reply to comment
Treelor Aug 5 2006 says:

Do you have voice-acting in it? If not, I'll be happy to help with that, though I can't exactly be more than one person without wierdness occuring :P

+1 vote     reply to comment
NO_GOOD_NAMES Jul 23 2006 says:

*double post*

A good place to get help with your Freespace 2 mod is at the Hard Light Productions fourms.


I have an account here (thesizzler), and I amsure you can find some good FREDers there. (I'd offer to help, but I'm busy with my own project.

+1 vote     reply to comment
NO_GOOD_NAMES Jul 23 2006 says:

Or you could use the "ships beam-freed by default" box in mission specs...

(only in FRED Open)

+1 vote     reply to comment
MysticLyman Jul 4 2006 says:

To add beam cannons, click on the "Event Editor" under "Events" on the main toolbar. You should be at a screen with some buttons on the right side that say "New Event", "Insert Event", etc. with a huge, white box of nothingness in the center. Click the "New Event" button and then select the little plus-sign box next to "Event Name". This should pull down another little box which says "when". Click the second plus-sign box, and you should see "true" and "do-nothing". Change "true" to whatever you want by right-clicking on "true", then, under the "Replace Operator" tab, select whatever you want. Then, change "do-nothing" by performing the same steps as above (except replacing "true" with "do-nothing"). Except, this time, you want to select the option "beam-free" for one beam cannon to be active, "fire-beam" for one beam cannon to be active at one time, or "beam-free-all" for every beam cannon to be active on the selected ship. Go into the game, and the ship you selected should be firing beams.

+1 vote     reply to comment
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Released Aug 2007
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