The Event in Village an single-player modification for Half-Life 2: Episode Two. The protagonist is waited by fascinating adventures in winter village. In modification, except a standard content, own models, textures, voice and music are used.

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Patch for Event in Village modification

Patch for Event in Village modification

Jan 11, 2015 Patch 0 comments

The patch to fix errors when mod is starting available to download. --- Unpack "gameinfo.txt" file into modification folder (for example ...\Steam\SteamApps\SourceMods\EventInVillage...

The Event in Village

The Event in Village

May 28, 2009 Full Version 10 comments

This archive is included the final version of modification with fixes and additions. The text file with the instruction on installation and other information...

Post comment Comments  (40 - 50 of 77)
EricFong Jul 4 2009 buried:


Is it for pc or xb360?

-8 votes     reply to comment
Anderan Oct 5 2009 replied:


0 votes     reply to comment
Pl@zmer Creator
Pl@zmer Jul 4 2009 replied:

For PC

+2 votes   reply to comment
brisk187 Jul 2 2009 says:

This was quite an enjoyable mod, with a great atmosphere and entertaining gameplay.
However, I think it might have been more appealing if the player was informed of where the objects are in a more obvious way. (maybe a map overlay on the screen?)
Also, the explosives needed to clear the tree did not in fact look like explosives. I found the key to your little easter egg before I found them :D.
Keeping those in mind, I encourage you to make more awesome sourcemods.

+1 vote     reply to comment
Pl@zmer Creator
Pl@zmer Jul 4 2009 replied:

Thanks you for the answer too.
I think that it is enough these helps to find the necessary subject.
As to a tree, the box with explosive of the small size, is simply not enough of it, that the tree has broken on pieces.

+1 vote   reply to comment
sunhuts Jun 30 2009 says:

Nice little game, I can see lots of work has gone into it so im impressed with that. Is there going to be any extension to this project? It ends all too quickly for myself lol.

nice work!

+2 votes     reply to comment
Pl@zmer Creator
Pl@zmer Jul 4 2009 replied:

Thanks for the answer. No, I did not plan to do mod continuation.

+1 vote   reply to comment
Zekiran-Immortal Jun 17 2009 says:

Some spoilers ahead

While the atmosphere and construction are *excellent* (and I don't mind the Russian language at all, I don't speak/read it but all of Half Life 2 was meant to be in Eastern Europe anyway) I can't get past the first scenes.

There IS no "number 9" on either street. Yes, it's impossible to count, because frankly, the numbers *don't go the right direction* in places.

There's a house which you can ring the doorbell, but nothing else happens. Is something broken here? Should there be something happening? I've searched *every house* on both streets for the cable for charging the battery, but I've found nothing at all.

And oddly enough I had just written up a mod idea without ever having heard of this one, which involved finding a battery. :)

Honestly, the frustration that I am having doesn't change the fact that the execution of this mod is *excellent*. But, I think I'm missing something or something is wrong. Please help!

+1 vote     reply to comment
HandSolo Jun 23 2009 replied:

hehe i had problem finding that too but its in the house the house with the guy sitting with drinks on left side

+1 vote     reply to comment
MonoLife Jun 18 2009 replied:

The author planned to write passage (the instruction) in English...
It is necessary to wait for the author.
He will necessarily answer you!

+1 vote     reply to comment
Zekiran-Immortal Jun 17 2009 replied:

And of course, the moment I post this, I DO find the cable.

Not easily - I'd already looked in the place where it was but it hadn't allowed me into the building. Something seems to be amiss there.

It would help a lot if you got some guidance from the rebels/people in the village as they shoot at zombies. And... where exactly are all the zombies coming FROM? A bit confusing. I haven't found any explosives to place, so I must not be done yet.

+1 vote     reply to comment
Pl@zmer Creator
Pl@zmer Jun 18 2009 replied:

Near the fallen tree there is a place, it is illuminated by red colour and there the transparent box is represented.
Good luck! ;-)

lior2211 had a same problem with search of a place for explosive installation.

+1 vote   reply to comment
Zekiran-Immortal Jun 18 2009 replied:

I've been running around killing zombies, though I haven't really seen any instruction to use explosives (or even find any explosives).

So my comment would really be: needs a little work on 'flow'. The story is there, it's just hard to put together without characters to click and talk to. Gonna try finishing this today :)

Like I said though, otherwise, this is a beautiful mod. The scenery is incredible. And I love the vortigaunt in boots. :)

+1 vote     reply to comment
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Released May 2009
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