The Human Revolution mod adds five new races to Distant Worlds and edits one. The standard human race is edited to reflect the background story of this mod, and five more interesting races are also added. This was done because I personally found the human race in DW quite plain and boring. It did not provide for good gameplay, in my opinion, and as an AI adversary seldom proposed any resistance either. That is about to change - the Humans have got company.

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With the release of Distant Worlds Universe, the Human Revolution mod gets an update as well. There are masses of new modding functions in Universe, and some of them have been made use of in the update. Among other things, you can now play any of the Human factions in a Milky Way kind of galaxy where the main human faction starts on planet Earth in a copy of our own Solar System. There's also a new faction, the Perfect Humans to play with or against.

Human Revolution for Distant Worlds Universe Human Revolution for Distant Worlds Universe

Human Revolution for Distant Worlds Universe

As far as components and new resources, I haven't implemented much in the mod. The mod was designed to be a platform for my own Distant Worlds let's playing on YouTube, and as such, I wanted to keep the tech tree close to vanilla for those viewers who don't use the mod. Some new resources are to be found and used though, although, I've kept them at a minimum.

The mod still retains its unique "human" look with the newslady and new shipsets. All the factions have unique shipsets, characters and playstyles reflecting the human conquest of space. Also, all the factions now have their own galactopedia texts where you can find out more about them as well.

Human Revolution for Distant Worlds Universe

I was on the Universe beta team and used my mod for experimentation. I cut some bad parts out before release, like experiments on resources, tech tree and compontents. Try it out and have fun!

Human Revolution Shadows Update

Human Revolution Shadows Update

News 0 comments

Human Revolution for Distant Worlds gets an update for the Shadows expansion.

Human Revolution Update 1.1

Human Revolution Update 1.1

News 0 comments

Human Revolution for Distant Worlds Legends gets an update.

Human Revolution 1.0

Human Revolution 1.0

News 4 comments

Here comes yet another extended version of Human Revolution for Distant Worlds Legends. Read more about it here.

Human Revolution

Human Revolution

News 0 comments

Prepare for a whole new human experience in Distant Worlds with these new playable factions!

Human Revolution for Distant Worlds Universe

Human Revolution for Distant Worlds Universe

Full Version 0 comments

Distant Worlds has been updated to its final stage, and the Human Revolution mod gets an update too.

Human Revolution Shadows

Human Revolution Shadows

Full Version 2 comments

The Human Revolution mod for Distant Worlds has been updated for the Shadows Expansion. This download has everything needed. No other downloads are required...

Human Revolution 1.2 Update

Human Revolution 1.2 Update

Patch 0 comments

An update with specific character names for all factions in Human Revolution.

Human Revolution

Human Revolution

Full Version 5 comments

Full Version of Human Revolution for Distant Worlds Legends.

Post comment Comments  (20 - 23 of 23)
dirtbag007
dirtbag007

Watching! Humans were always plain and boring and seeing the stats the new races are quite interesting!

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Antiscamp Creator
Antiscamp

Thanks. Yep. I wanted to make them very different, although I wanted some stuff to tie them all together as humans too. I'm going to add more factions in the future, but I want to make sure these first ones are balanced for the game first. Shadows is on its way, so there will be a substantial update then as well.

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dirtbag007
dirtbag007

it would be awesome to let each race have a sort of subfactions. Like you can pick the old race and be quite generic, but have subfactions in each race which focus on certain playstyles. For instance the Sluken are generally extremely hostile. Add a more "pacifist" Sluken to it, who opt to use trade and diplomacy to expand their empire instead of warfare and genocide. And then on the other side a Sluken subfaction having in general severe penalties across the board but having access to the superlaser, turning them into a meaningless race early-game but once having the superlaser at their disposal they become extremely dangerous. Kinda like a meaningless empire suddenly turning into a galactic menace. Would sound quite awesome.

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dirtbag007
dirtbag007

i did recall a bit myself and there shouldn't be any race limit as of Legends. Did some modding in that myself.

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