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This mod is uses the style of nexus to create a new game of which the player takes on the role of the Humans Trying to defend earth and push the hostile Arkelions back into the Unknown.

Moddels - Droven-Mad
Banners - Zepher171

Planned and in progress works

Storyline
In Progress

Earth Fleet
ETF:
Cruiser - Model Complete Textures needed
Carrier -  Not Started
Fighter - Model In Progress
Frigate - Model In progress
RFSE:
Cruiser - Not Started
Carrier -  Not Started
Fighter - Not Started
Frigate - 
Model Complete Textures needed
USDF:
Not Started

Arkelion Fleet
Not Started
 
System 
 Sol system created textures to be finalized 

Image RSS Feed Latest Screens
New design One Last Stand RFSE Battlecruiser
Blog RSS Feed Report abuse Latest News: The HUB ship

0 comments by Droven-mad on Jul 30th, 2010

The HUB ship is a titan that the Arkelion's use as a mobile assault platform.

HUB(Huge Unreal Battlecruiser) as it is called by humanity as it's Arkelion title is extremely hard to pronounce

Though the ship is more like a moveable space station. It allows smaller ships like the scout cruiser, the frigate and the destroyer to dock and resupply. It also acts as fire support as it is on of the only Arkelion vessels able to combat one-man strike craft, and is equipped with enough weaponry to take on the entire Lunar defence fleet.

However due to it's size the HUB ship lacks the power generation abilities to activate it's engines and shield simultaneously therefore cannot be used as an assault craft because by the time the shields where raised the ship would be disabled or destroyed.
  

Front view
The HUB ship
Size View
 HUB
Post comment Comments  (0 - 10 of 14)
NameOverlordtaken:(
NameOverlordtaken:( Jul 13 2010, 7:12am says:

erm another question (sry for beeing boring) I managed to convert my model in lwo. but when I tried to view it in TJI model viewer it says bad parenting do you know what could be the cause of it?

+1 vote     reply to comment
Droven-mad
Droven-mad Jul 13 2010, 1:59pm replied:

I am unsure but I get the same problem when using my converter the only way I have found around this problem is to have models without curves or circles in them. By the way even though the modeller says ERROR the models will still work in the game so you can just put them straight in without using the modeller

+1 vote     reply to comment
NameOverlordtaken:(
NameOverlordtaken:( Jul 13 2010, 5:09pm replied:

o ok thank you but I was hoping to take some pics in the viewer and send them to you so that you might see if you can incorporate them in the game

+1 vote     reply to comment
NameOverlordtaken:(
NameOverlordtaken:( Jul 8 2010, 6:40am says:

so erm how could I send you the models that I made and also I have a question I am using 3ds max 2008 to make the models I saw some other people use it too when making mods for TJI but I don't know how to convert the model LWO so that I can view it in the model viewer if you know how pls tell me and thx :)

+1 vote     reply to comment
Droven-mad
Droven-mad Jul 8 2010, 7:56am replied:

Micromouse.ca try using this to convert the models

+1 vote     reply to comment
Kirsah
Kirsah Jul 8 2010, 8:30am replied:

You can also ask Abyssinian over on his HALO mod page (http://www.moddb.com/mods/halo-fleet-command).

He models with 3DS Max I believe and is usually very helpfull.

P.S. Goes by his older name of Chakotay02 here on ModDb...

+2 votes     reply to comment
NameOverlordtaken:(
NameOverlordtaken:( Jul 8 2010, 10:15am replied:

thx both of you

+1 vote     reply to comment
Zepher171
Zepher171 Jul 7 2010, 9:41am says:

Starting work on the new title shot cap'in

+1 vote     reply to comment
Zepher171
Zepher171 Jul 7 2010, 5:34am says:

Lol i feel i need more to do though judging by my track record and my already full plate isnt the best idea in the world

+1 vote     reply to comment
NameOverlordtaken:(
NameOverlordtaken:( Jul 6 2010, 4:20pm replied:

great :D

+1 vote     reply to comment
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