The End of Days is realistic mod for c&c Generals-Zero hour. It adds Russian faction with unique tech system allows to player to chose Tactical-Ballistic or Air force or Tank weapon system during game progress. A lot of new units upgrades and special powers.

Report abuse TEOD-Beta03patch
Filename
TEOD-Beta03patch.exe
Type
Patch
Uploader
Alexei_Stukov
Date
Oct 5th, 2009
Size
9.53mb (9,996,699 bytes)
Downloads
2,104 (1 today)
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Description

This is the new patch for the TEOD version Beta03. It comes with installer that automatically replace the older files. Uninstall all mod form the previous uninstall icon of the Beta03. For new bugs let me know.

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TEOD-Beta03patch
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☦BalkanB☢y☦
☦BalkanB☢y☦ Oct 6 2009, 5:34am says:

Nice,hope we won't see any more pinky SU-47,and topol-m huge bugs ;)
Thx for patch Alexei :D

+1 vote     reply to comment
Alexei_Stukov
Alexei_Stukov Oct 6 2009, 5:40am says:

SU-47 isn't in the game so it can't be pink :)

+1 vote     reply to comment
☦BalkanB☢y☦
☦BalkanB☢y☦ Oct 6 2009, 8:20am replied:

lol,So its removed with patch right? Or my game was ****** up when I was able to see it?

+1 vote     reply to comment
ComeradeStalin
ComeradeStalin Oct 6 2009, 9:52am replied:

It is already removed in 3rd Beta.
And yes patch is just in time. Thanks.

+1 vote     reply to comment
Alexei_Stukov
Alexei_Stukov Oct 6 2009, 9:58am replied:

I re command you to remove all older files of the mod and install fresh copy TEOD-Beta03 and then the patch

+1 vote     reply to comment
Soul_XP
Soul_XP Oct 6 2009, 12:20pm says:

What does this patch fix?

+1 vote     reply to comment
Alexei_Stukov
Alexei_Stukov Oct 6 2009, 12:40pm replied:

Topol M launch problems. Also BMP3- damaged model was missing.
Corrected some INI codes. Tunguska ground attack power is reduced.

+1 vote     reply to comment
supjay
supjay Oct 6 2009, 12:55pm replied:

TOPOL-M patch is very much needed. Thanks. Will comeback with feedback after playing.
------------
Also i have a small suggestion regarding general powers. Currently some powers cannot be accessed for certain tech trees, but they can be selected from the generals promotion menu. (ex: Sometimes i select the smerch storm and i can't use it since im playing ballistic. ) It would be good if inaccessible powers are removed from the general powers list. If it is not possible to do so, maybe you can change the tool tip text that explains what the command power does to tell which tech tree can access the generals power.

+1 vote     reply to comment
Alexei_Stukov
Alexei_Stukov Oct 6 2009, 1:24pm replied:

I know that, but for now after one game you will know what to do.

+1 vote     reply to comment
supjay
supjay Oct 6 2009, 10:49pm replied:

Yes people get used to it :). Btw the TOPOL-M seems to have been nerfed alot which i think is a good idea...sometimes i feel its a bit too much.

+1 vote     reply to comment
Alexei_Stukov
Alexei_Stukov Oct 6 2009, 11:41pm replied:

What you mean nerfed ?

+1 vote     reply to comment
supjay
supjay Oct 7 2009, 3:52am replied:

i mean attack damage reduced :).

+1 vote     reply to comment
Alexei_Stukov
Alexei_Stukov Oct 7 2009, 6:06am replied:

I reduced it because It was to strong. But I reduced and reload time from 2 and a half min. to one min. Also attack range is reduced.

+1 vote     reply to comment
supjay
supjay Oct 7 2009, 11:35am replied:

Yep i noticed. Actually i complained after 2nd beta release that it was too strong :). I'm happy with the current strength. A little bit more strength would also be good. Perhaps its something you should wait for more feedback from others :). Played US for the first time today. Played tactical weapons and found them balanced OK in the skirmish i played.

+1 vote     reply to comment
OMFG_GANGSTER.ua
OMFG_GANGSTER.ua Oct 10 2009, 8:23am says:

Уважаемый у меня возникли трудности с запуском,что можете посоветовать?

+1 vote     reply to comment
ComeradeStalin
ComeradeStalin Oct 10 2009, 2:06pm says:

Снеси все предидущие версии мода(если ставил) и удали из папки файл ScirmishScripts (Только вообще не удаляй, скопируй его куда-нибудь). Поставь если еще не ставил патч ZH 1.04. Теперь инсталлируй в папку ZH мод TEOD 3я бета, а потом патчик для 3й версии (убедись что новый ScirmishScripts стоит там где стоял старый). Кстати как сама версия ZH так и патч 1.04 должны быть буржуйские.

+1 vote     reply to comment
Marine31
Marine31 Oct 18 2009, 12:11am says:

I have a problem. When i start a skirmish and an AI is USA it doesn't pick a class or whatever it is. It only builds a barracks a power plant and a supply dock!!??? Is it a bug or what???

+1 vote     reply to comment
Alexei_Stukov
Alexei_Stukov Oct 18 2009, 2:53am replied:

No you didn't do right the instructions about skirmishscript file. Delete this file from your Zero Hour-Data-scripts folder. For uninstall read the readme file of TEOD

+1 vote     reply to comment
g3v0r6
g3v0r6 Oct 21 2009, 2:15am says:

Topol-M with 3 warheads has a funny bug. :)

When you launch it centered on some building, only surrounding buildings gets damage, but the building you centered it on, doesn't get any damage. :)

Spasibo for all your work Alex!

+1 vote     reply to comment
Alexei_Stukov
Alexei_Stukov Oct 21 2009, 9:21am says:

That's happen because the damage radius of the nuke war heads is small. Just to not be OP.

+1 vote     reply to comment
gab1280gh
gab1280gh Oct 25 2009, 2:50am says:

I got a little bug, It tells me that my Airfield is full, but there are only 3 airplanes, but then, I minimized the game, and when I return, the plane is there again.

Hope I helped :)

+1 vote     reply to comment
Double-I
Double-I Dec 6 2009, 7:13am says:

serious error :( what to do?

+1 vote     reply to comment
Kwazi
Kwazi Aug 5 2013, 2:21pm says:

No sound ?

+1 vote     reply to comment
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Platform
Windows
Developed By
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MD5 Hash
e15019eaa2a820d28e7c2b4e9d4c6a98
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