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The Enceladus Initiative

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Y
ear 2552. The Earth is no longer habitable since year 2401 due to the its atmosphere collapse and temperature rise in planet Earth. Human race has been forced to live in the different colonized planets into the Solar System. This was called "The Second Exodus".

After the "Enceladus Atmosphere Implementation Program" (EAIP) succeed in year 2295, Saturn's moon ENCELADUS turned into the most important human colony into the Solar System altogether with Titan's.

Even though extreme cold conditions are still uncontrollable in a 40% of Enceladus, there's liquid water produced during the EAIP in a almost a 35% of its surface, enabling the proper ecosystem for human being subsistence and many other life forms...

Due to its perfect gravity conditions (very similar to the Earth's) after the EAIP, ENCELADUS colony became a planet of interest to Aperture Laboratories to develop its more ambitious testing program, The Enceladus Initiative.

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THE TEAM
Josepezdj -
- Concepts, storyline, design, mapping, puzzle creation, music composition
Vanessa Jaramillo -- Custom skybox, signage and artwork.

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Contact:

josepezdj@hotmail.es
vanjarsa77@hotmail.com
Steamcommunity.com
Forums.thinkingwithportals.com
Youtube.com

Many thanks to:
- My soulmate Ely for her love and support. No one else would have been bearing me like her during all this time mapping and playing a game!
- My dear friend Necati for his continuous kindness, help and support.
- Vane, thank you so much. You are an awesome designer and friend!

Special thanks to:
HMW, Damagepy, Mevious, Omnicoder and Chickenmobile for their continuous help solving my many doubts while I'm mapping!

Also very special thanks to the Nº 1 Portal community leader in the world, Thnkingwithportals.com, without it I wouldn't have learnt ever all I know. It continues being a reference to me for solving my mapping issues each day, and an awesome community with great ppl always ready to give you a hand! ,,, Apart from being the best site if you're looking for the best quality Portal custom maps.

And finally, thank you guys for beta-testing this, my puzzles won't be what they are without your help!

Necati
Zivi7
Greykarel
Markiu
Kaleido
Nyskrte
Makadi

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My new textures... LEAVING SAFE FIRST DAWN IN ANOTHER WORLD
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2 comments by josepezdj on Dec 5th, 2012

Hey guys! I'm sorry for this terrible delay in posting any news of any kind ;D

As usual, I haven't stopped mapping (AT ALL) these 2 months (o_O I didn't notice it was that long LOL). The thing is that I've been quite busy with side projects. Mainly some beta-testing of friends' maps, but also a new map I've been making. Let me share 2 main important and HOT news with you all!

Da-MASK [Chander Test 12 REmix by josepezdj]

This project raised right after completing a map of one of my favourite puzzlemakers, Chander. The thing is that I spent a lot of time playing his Test nº 12 that I found a new solution I wanted to performed, but in order to do so, some changes had to be be introduced in the map. So after having Chander's permission, I've been developing a "REmix" of his map... it has taking me nearly 2 months to complete because I finally made it way more complex and bigger ;D Apart from "drowning" it with a personal style that I use to give my maps :D

The map will be released really soon because I'm almost finished with it now, though it's a hard map. Judging from the lack of replies to The Second Exodus (surely because of the difficulty level) I won't even suggest you to try it. But in the case you still want to play it, just stay tuned to my workshop: Steamcommunity.com

I've made a teaser trailer too, available in my Youtube Channel: Youtube.com
And there's a post at TWP including some pics apart from the promotional trailer: Forums.thinkingwithportals.com

The Enceladus Initiative UPDATE [a Christmas gift ;D]

As I said above I'm so sorry for sort of deviating my work a little from the mod due to side projects. The thing is I like creating and that's what I've been doing :) So concerning the mod, I always wanted to released those 6 first levels as a whole bunch right in the moment I finished with them all. This has some advantages  but also some inconvenients. My main purpose was to tell the story how it has to be told, from the beginning to the end, introducing the characters step by step, to include all the custom stuff including the music and soundscapes, the voiceovers, etc.

But lately I've thought of a different approach, I've decided to release the mod by chapters ;D ... due mainly to 2 things/worrries:

1. Mainly, I'd like to to gather more information about my maps' difficullty level, and I'd like to have feedback about the gameplay... I am really concerned regarding this. It's difficult for me not to be a bit tricky or twisted when it comes to puzzle making because I love hard maps, that's the truth. But I've decided to make the mod a bit bigger and to dim the difficulty curve along the mod. However, there are many difficult puzzles already mapped and ready to go! and those will ofc be kept.

2. I'd like to keep the followers of the mod or my work engaged and busy! ;D I think it's a good approach too to be sharing the maps and to let you guys be an active part of the mod's development by playing the maps and giving feedback.

So these could be thee conclusions.

- Feedback is absolutely required for every mapper to continue developing and improving! I urge you all to don't ever stop giving your opinion. If the map is hard, just say. if you like it, say it, and If you want to send me to hell, please say it too :p ...but please do not stay quiet or I won't be able to make decisions about the progression and I'll finally do whatever that comes from my mind.

- As spotted already, a demo will be released. I think I can include 2 maps: one medium difficulty and a hard one. This way I can measure up the community level. NOTE: as I want this demo to be a Christmas gift, I have to hurry a lot! and maybe I cannot prepare the music, effects or voiceovers in time. But the demo will be released with no more delay. Also, the demo maps will be located in the middle of the mod, so there is still no beginning or much story into them, please be noted.

- After that first demo I'll start making the very beginning of the mod, still not mapped, but more or less ccompletely sketched. As soon as the first chapter is ready I'll release it. NOTE: In this case, only after having it complete, including all, story, scenes, music, characters, models, etc. this chapter will be out. And so on with ther rest of chapters ;D

OK, I hope these are good news for you!

Do not forget to comment! Thanks!

jose

Downloads RSS Feed Latest Downloads
The Second Exodus Chapter DEMO

The Second Exodus Chapter DEMO

Sep 4, 2012 Demo 5 comments

Year 2552. The Earth is no longer habitable since year 2401 due to the its atmosphere collapse and temperature rise in planet Earth. Human race has been...

Post comment Comments  (10 - 20 of 63)
josepezdj
josepezdj Dec 11 2012, 7:03am says:

Hey grossedout5! Ofc I remember you! LOL ;p Thnaks for commenting! Stay tuned because I plan to publish Da-Mask this week ;D Also, my plan is to finish with the first installment of the mod by April as much! However, as explained in the latest news, I will be releasing from time to time...

+1 vote     reply to comment
Guest
Guest Dec 9 2012, 12:26pm says:

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josepezdj
josepezdj Nov 26 2012, 7:28am says:

Let me know if I got the meaning for 'asdasd':

A is for agreeable, the best side of you!

S is for select, as few are chosen.

D is for dream, your beacon ahead.

A is for admirable, you certainly are!

S is for sensational, you know how to make a splash!

D is for delight, a surprise from within.

LOL

+2 votes     reply to comment
Guest
Guest Nov 23 2012, 2:01am says:

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Billybobjoey
Billybobjoey Oct 28 2012, 8:40am says:

Can't tell if dead...or just really quiet.

+1 vote     reply to comment
josepezdj
josepezdj Oct 29 2012, 9:51am replied:

Haha... not dead at all... Maybe I'm just waiting for some feedback on moddb related to the Second Exodus demo xD... before releasing the new DEMO...

For all of you: I'm mapping really hard EACH day, and the mod's is going quite well... Soon new updates!!! Stay TUNED!

+1 vote     reply to comment
SpAM_CAN
SpAM_CAN Aug 16 2012, 3:44pm says:

I gotta say... this is damn impressive. I wish I could make Destination Hostile look this good. Alas, I've restricted myself to the original Aperture building for Volume One. Looking forward to trying the demo.

+1 vote     reply to comment
josepezdj
josepezdj Aug 17 2012, 4:16am replied:

Thanks SpAM_CAN! I'm glad you like :D I've seen your mod's page and I'd like to say that many pictures in there look really amazing, sincerely.

If I should be frank with you and if I may give you an advice, I'd say that it looks like you're trying many different textures and approaches (I did this for sooooo LOOOOOOGGGG before posting the images you're watching!), some of them fit very well and look so neat and homogeneous, but others are a bit too risky. Maybe too much mixture... I really think you have discovered very good starting points (like that HUB 02... I loved those textures like the light_covers in Portal2, and the contrast they make with the black textures; and ofc those glass towers :D), so I think you should extract which of all those approaches could be more attractive and focus in developing more chambers like that, trying to get more homogeneity... always introducing some variations though.

I don't know... it's just a thought...

+2 votes     reply to comment
josepezdj
josepezdj Jul 18 2012, 6:12am replied:

Hehehe.. yeah! my dear "multi-named" friend... I'm really busy and focussed in the mod... but anyway, I'm posting new stuff as I finish it! Even though I haven't posted anything in 2 weeks, I posted a farily big amount of pics by then, right? I can't be posting something new each day, man, don't you think?

+1 vote     reply to comment
Billybobjoey
Billybobjoey Jul 18 2012, 11:05am replied:

Yeah...I'm just retarded and don't think things through. I'm dumb like that :D

+1 vote     reply to comment
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