There wasn't much going on around lately. But it's all about to change...
The Deluge is a modification which brings us into the cruel and bloody wars of the 17th century. You'll be given an opportunity to play as a various characters of those conflicts: you can choose between 7 different factions and a lot of different, historically accurate troops.
Different time period settings, factions, armours and weapons are not the only things that our mod has to offer. In The Deluge you'll find huge amount of changes and enchantments made to gameplay. We added tons of new features - some are big, some are quite small - many of which are unique and you'll not find them anywhere else.
The Deluge offers you few additional, new game modes like Invasion, Galleon Wars, Squad Leaders and Last Man Standing.
Invasion rules are simple - group of players gather in one team and try to defend their position against hordes of enemy bots, surviving as long as possible. This will require a lot of team play and planning.
Galleon Wars will let you to take part in epic naval battles, where you and your teammates will try to sunk enemy ship(s).
Squad Leaders is perfect for those, who like commanding their own groups of soldiers, giving them orders and leading them to battle.
Last Man Standing is a fight with only one victor. This mode combined with additional map scripts and tools, which we made available for map makers, can give you an ultimate "Battle Royale"/"Hunger Games" experience.
One of many aspects which make our mod unique comparing to other M&B mods is a professional soundtrack, that was written exclusively for The Deluge by talented Sławomir Jabłoński. New music fits “the feel” of the mod perfectly and sometimes it’ll even give you the creeps.
"The Deluge" introduces advanced cannon system. It supports different cannon types of various power and range, which can be loaded with two kinds of ammunition - cannonballs, grapeshots and canisters. Cannonballs are useful when engaging enemies at long range and for environment destruction. Grapeshots are useless for long-distance combat and do little damage to structures, however, due to firing multiple projectiles and their wide spread, they are really deadly at close range. One shot of that type can take down a whole group of enemies.
Cannon system in "The Deluge", even if technically quite complicated, was being written with simplicity in mind. It meant to be as much user-friendly and as much fun to use, as possible.
In "The Deluge" boats are fully controlled by players. Literally, you can sail wherever you want... as long as you'll stay on the water, of course. ;) Be aware though, since people in boats can be an easy pray for enemy sharpshooters or even artillery. Well placed cannon shot can sink a boat along with all the men on-board.
Ferries are much safer to take and can make good defensive positions sometimes. They're not as mobile as boats and their movement is limited by ropes, so they can sail only in two directions - from one river/lake bank to another.
While weak in direct combat, engineer can be the guardian angel to his team-mates. Thanks to his unique abilities to repair, dig and build (and destroy) stuff, he can decide the fate of the battle. He can construct wheeled shields, which can be pushed towards the enemy and protect friendly troops from enemy fire. He can repair broken cannons, he can easily destroy enemy wooden structures with his powerful axe. He can also use his shovel to dig up some heaps, build small pallisades or 'chevaux de frise' which can be used as a provisional cover.
Action of "The Deluge" takes place in quite different setting than Warband. Therefore, you can expect to see a lot of new structures created for the mod. The feel of the world need to be changed, so it would look much more like XVII century. "The Deluge" graphic artists made many new models, to make this possible and to bring this XVII century vision to life.
In "The Deluge" mod you'll find many different types of blackpowder weapons used in that history period. We bring you not only muskets, arquebuses, puffers and pistols, but also unique weaponry, such as deadly blunderbusses (which fire multiple projectiles at once), double barreled guns and some combined weapons, like sword-pistols for example.
Blackpowder weapons wouldn't be so fun to use if there were no good sound and visual effects related to it. Therefore in "The Deluge" mod you'll see a lot of new particle effects related to bullet hits and gunshots, all this supported by new sound samples. Firearm battles never have been such spectacular in M&B, trust me.
And if you're not feeling like shooting at your enemy, you can throw some stuff at them. Get a hand on few grenades and send a whole group of your enemies at once straight to theirs maker.
Shortly speaking, in "The Deluge" mod you'll find tons of new stuff, which can be used to kill your enemies in the way you like. Long and short, big and small, pointy, blunt and sharp, heavy and light, melee and ranged... We have swords, sabres, stocks, yatagans, daggers, all kinds of new bows and arrows, axes, military picks, maces, spears, lances, pikes, bardishes, bills... et caetera, et caetera. There's plenty of that, just check it out.
"Things get damaged. Things get broken." You didn't expect to choose a winged hussar, pick the longest lance then carelessly and endlessly ride around the map, couched-lancing helpless cossack peasants, did you? Well, you cannot do this here. Some weapons in "The Deluge" have very low durability and can break during attack, leaving a useless piece of junk in your hands.
Heraldry was very important in XVII century Europe, so in "The Deluge" mod we greatly expanded it's meaning. We replaced all Warband banners with new, historically accurate ones. We heavily modified Native code, to add advanced heraldry support and improve it's visual in-game quality.
In "The Deluge" mod you will be able to play each multiplayer map in different weather conditions, at different times of the day (and night) and during different seasons. Not only visual effect will change, but it will also require a change to your tactics.
Weather, time and season can be changed by an admin or by a poll accepted by majority.
World in "The Deluge" is no longer static. You'll notice that environment around you responds to current weather conditions and animate according to wind strength. This will apply not only to flora, but also to other things, like banners, tents or even window curtains.
Those are just few of features our mod has to offer. Download, check them all out by yourself... and meet us on the battlefield. ;)
For more info please visit our mod's sub-board on Taleworlds' Forums:
Current version: 0.92 for Warband 1.166+
Since 0.9 version, mod does no longer requires WSE. All you need is your legal Warband copy with latest patches.
Mod developed by:
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Highest Rated (8 agree) 10/10
Not even Warband, that is something that warband itself can't stand. Those polish modders are so full of win. If you think you can bare such awesomness than jump in one of the servers and look for yourself what they can offer
Jan 7 2012 by Melchiorre