The 0.82 patch fixes many critical bugs and adds some cool new stuff.
Read the description for full list of changes.
This 0.82 patch should be installed on top of full 0.8 version.
List of changes:
General:
- fixed various bugs reported on english and polish bugtrackers
- implemented various suggestions from english and polish bugtrackers
Important:
- changed misfire system - this should get rid of a bug, which caused a melee weapon to be visible in player's right hand, when he was holding musket
- fixed missing texture errors
- crouching behavior and animations changed
- added crouched walking
- changed the way that some sounds (building, digging, reloading...) are synchronized with clients - that should fix sound looping bugs after player's death and after round change
- fixed problems with troop limits on troop selection screen for players joining after game has started
- fixed a bug with some scene objects losing collision after round change
- fixed lack of collision for one village house
- building materials and packed cannon ammo chests are now dropped when player mounts a horse
- changed the way that musket and pistol effects are synchronized with clients (needs testing)
- lowered misfire chance in bad weather conditions and (greatly) during snowing
- reduced ship HP on normal naval battles to 50% of current value (captain mode untouched)
- fixed voting for game type and map
- fixed siege respawn count option in admin panel
- fixed siege defenders not able to win when round time is up
- fixed "spawn_items" server errors
- fixed weapon misfire in naval battles
- fixed banner carring animations
- fixed some troops with shovels (eg. mercenary pikeman) not able to dig
- swimming check on naval battles is now done server-side (this should fix swimming glitches)
Minor:
- removed some old, unused and invalid objects on various maps
- added missing armor to one of swedish jagers (Invasion bot)
- added randomized flags for enemy Invasion bots
- killed player drops all his cannon lighters and cannon rams, even if they were not currently in his hands - this is to prevent quick losing of tools needed to mend the cannons
- added support for multiple supply boxes on Invasion
- added second supply box on Dead End map
- after winning on Invasion, map is now auto-switched
- added missing misfire info to heavy muskets
- added "penalty with shields" info to melee weapons
- sound effect of nearby cannon being fired is now played only once (it was played twice to enhance the effect - that didn't work well)
- (polish version only) fixed double-text in multiplayer main menu
- fixed static falconet model
- fixed matchlock musket fuse smoke wrong position
- fixed bugged torch at watchtower on "Rebel Camp" map
- changed the way useable torches are spawned, so they should no longer spawn too high from the torch stand or on the ground, below the stand
- removed static fire loop sounds from torches and lanters (that should reduce bugs caused by too many sounds played at the same time)
- fixed "Coast" and "Port" maps ship models
- added Lithuania banner to Commonwealth's flagbearer
- fixed missing troop selection for naval battles (captain mode)
- fixed wrong "horse friendly fire" description
- fixed some clan banners not visible (also added new clan banners)
- fixed wrong names of last few clans
- changed cannon crosshair color for winter maps to orange
Troop and equipment changes:
- fixed stats and prices of all muscovite pikemen and reiter armors
- great lances, lances and estocks (temporarily) can no longer be used with shields
- added shovels to polish levy infantry, Sengban, Tufekczi and registered cossack
- all horse maneuver stats increased by 2 points
- fixed stats of infantry and cavalry swords
- removed troop limits for some troops
- melee muskets speed nerfed by 5 points
- added troop limits for each faction's cavalry units (all cavalry units can now make max 50% of whole team)
- removed cavalry picks from infantry units
- bows now do +4 damage - damage type changed to cutting
- pistols get +3 damage
- fixed muscovite broadsword damage
- Sipah Cavalrymen no longer have estocs
- added new muskets to ottoman guards
Argh, installed it and now I can't play because the server is still running 0.8.1. Wait with the update until the server updated as well.
Umm, I downloaded and it wouldn't let me find the file after it had downloaded, so I can't install the patch. I use Windows 8, if anyone else has had this problem, what do I do?
Try downloading from a mirror - goo.gl/JMWzzk
jk
how am I suppose to patch this over an installer ?
Install full 0.8 first (if you don't have one installed yet), then install this one.
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I installed first 0.8 and than 0.82 and if i join a server i get allways kicked out of it after one minute...
Oh i think its an global problem for me... not just this mod but every MP Mod...
Yeah, it's related to Free Weekend which Warband currently has on Steam.
Mhhh but i buyed it... so maybe this problem is gone after this weekend... okey i'll whait than.
Im using steam version of warband and i was wondering something. The last time i played deluge i had to use "portable 0.552 version because my warband version is too high. my question is if this version works with steams version of warband or what?
Yes, you can install it on Steam version. Just checked myself on 1.160 and it works fine.
Dear Dev,
This is the problem I have. I'm running the Steam version at 1.160. I've installed 0.8 and the 0.82 patch.
When I run the shortcut, it asks for a serial key, I close the box and continue on with the game. When it loads, it says Warband Script Extender is not running, I then try to click multiplayer but the button doesn't work.
So I try loading the game without the shortcut, this time it doesn't ask me for my serial, when it loads it says Warband Script Extender is not running, this time I can click multiplayer, I find some servers but when I try to join it says my version is outdated, 1.x.x.x something whereas the server is running 9.x.x.x something and points me towards a TaleWorlds link that is just a 404'd page.
I've tried googling this, every thread I've found doesn't solve my problems. The problem is WSE IS being run, but it doesn't recognize it. Why is it asking for my serial?
Don't brush me off as not having tried everything, because I have. I really just want to play this mod, but it's really not giving me any slack.
Please for the love of god, can you help me? Thank you.
WSE (so also this mod) uses Warband 1.153 exe file from Taleworlds, not the 1.160 exe version from Steam. Difference is in how game checks if you have legal copy. Even though you own the game on Steam, in most cases to run mods which use WSE you have to activate the game "in Taleworlds' way", that means enter the activation code.
If you just close the window asking you for serial key, you're launching Trial version and WSE doesn't work on that one (even if it did, the mod is multiplayer only and multi is blocked in Trial version).
Only way to fix this is to activate the game - check your Warband CD-Key in Steam library, copy it and paste it when you'll be asked for the serial. If your key is 5x5, not 4x4, use the key converter (link should be in the description of full 0.8 The Deluge installer).
Its denying my activation code...
Same here! ....
Please reply!
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will singleplayer
How would I install this on Mount and Blade Warband for Linux?
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