Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
DTA 1.12 will be released on the afternoon of December 30.
Awesome! look forward to it! ^^
Really incredible. Also looking forward to it.
Wait did I miss something? XD whats up with the RA1 builds? XD
Red Alert included.
The dawn of the old age (days)?
RA1 fits the same Tiberium storyline by Westwood's definition, so The Dawn of the Tiberium Age is actually still a fitting name.
You're killing off my bad pun, Rampa ;).
Well, it'd have been The Dawn of the Tiberian Age by Westwood's usage...
Will the Soviets and the Allies have any Enhanced arsenal? It would be so cool, if we finally got 4 skirmish factions to play with working AIs and a few of Westwoods offshot ideas (rocket P-51s).
Gameplay-wise, how would Rocket P-51s be any different from MIGs?
In any case, 4 factions are now indeed available for both human players and the AI.
it would just be a slower (like the Yakolev, so AA would be better against it, also could fire in a small strafe so it affects more targets but does less damage than a Mig, like a tank hunting plane) missile plane and expand the Allies air options, wich are very small for a faction whose focus was airforce on the sequels. And is awsome.
Right now Soviet only has planes, while the Longbow helicopter is the only allied attack aircraft. I already intentionally didn't give Soviet the Hind because this keeps the factions more diverse (plus the Hind would've shared its role with the Yak and thus make one of them redundant; with the Longbow and a Rocket P-51 in the same arsenal it would be no different).
Also, Red Alert 2 is irrelevant. The first Red Alert game was made by Westwood Vegas with Tiberian Dawn as the sequel in mind (hence why they internally called Red Alert "C&C0", while calling TD "C&C1"), while Red Alert 2 was created by a completely different studio (Westwood Pacific/EA Pacific) that had completely different ideas for the story and the timeline).
Ok, but are you still going to add more stuff to the Soviet and Allied arsenal?
If yes, I would suggest a light tank with a mine sweeping ability (I was thinking like the YR Lasher tank but hugelly nerfed, and the mine sweeping is just because of the greater importance of mines in RA I think it would be nice), an AA vehicle (truck based woud be awsome) and a Katyusha for the Soviets (a light, area of effect artillery that is only good vs infantry and rangers/buggies/humvees because it deal flame damage, like a flamethroer or tower). For the Allies I would suggest a sniper (because they have very poor infantary cleaning ability) and the phase transport (though that would clash with the Nod Stealth Transport, maybe make phase only invisible while not moving). A way you could add the Hind to the soviet side is making it their Air Transport so they dont have to use US Chinooks (I mean without weapons ofcourse).
Sorry for putting this here but I dont see a suggestion forum and I just thought I could help in some way. Cant wait to play with the Soviets vs Nod. ;)
We do have forums over at Project Perfect Mod. Ppmsite.com
Anyway, AA-only units don't work very well with the Tiberian Sun engine; in guard mode they often also try to attack ground units, making them do practically nothing. The Allies do have a Flak Hovercraft though; it's armed with a flak cannon against air units and small dual cannons against everything else.
Right now the Soviet already have a very strong (actually, the strongest of all 4 sides) artillery side with the fairly fast, long-range and effective-against-everything V2s and medium-ranged Tesla Tanks also being able to fire from behind MBTs (they also outrange most defenses).
Allies already actually have a Phase Transport, but it's buildlimited to 1 so it doesn't clash with Nod too badly.
I wouldn't have anything against Soviet getting their own side-specific image for the Carryall / Chinook, but we'd need a good voxel for that.
But yeah, hope you'll enjoy 1.12 when it's released later today ;) We also love feedback, although it'd be preferable if you had played the game before giving too many suggestions =P
Sorry, I wanted to upvote the coment. Yeah, I should probably play before I suggest, just wanted to help.
Cant wait to get my hands on next version though.;)
BTW, when I meant Soviet truck based AA, I was talking about something like the GLA Quadcannon, AA-AG autocannon that is somewhat close to the other factions recon vehicles, but heavier, slower and AA.
So,the new version is gonna be released today?
It has already been released but the ModDB staff are taking their time authorizing our news posts and downloads.
If the Allies get any enhanced units, I strongly advise against using any American stuff. It's so silly that almost everything the Allies use is based on American stuff when the USA didn't even fight in RA1. Instead of giving them P-51's, why not give them Me 262's or Spitfires?
What's this remix for Hell March ? I very like it !!!!!! ♥♥♥♥♥♥♥♥♥♥
I actually mixed up 3 different tracks for video: up to 0:40 you hear "Prepare for Battle" from TD, then starting from there you hear the original version of "Hell March" and starting from 01:18 you can hear the "Hell March Remix" ( Youtube.com ) that was included with Red Alert Retaliation and also Sole Survivor.