THE DARK MOD was once a total conversion of Doom 3, and is now a STANDALONE GAME with the release of TDM 2.0! A dark and moody stealth game, inspired by the Thief series by Looking Glass Studios.
Very good stealth mechanics, seems to be a decent toolkit though I haven't spent much time making missions yet. Keep in mind that this mod is mostly just a toolkit, and relies on user made missions.
My main problem is with the melee combat: the concept behind it is great, but it's executed poorly. Basically, you press LMB by default to swing a melee weapon, and MMB by default to block/parry. However, there are four different types of swings and four different types of parries; each parry blocks one type of swing from an enemy.
Cool in concept, but it's ruined by the controls which don't seem to be changeable for this. The type of swing or parry you do depends on mouse movement: moving it to the left does one type of swing or parry, to the right does another, and up and down do others. This is awful since the mouse is also used for looking, it shouldn't be used for both. It's so common to do the wrong type of parry and die as a result, because this control scheme is terrible.
What should have been done was; rather than using the mouse to determine which type of swing/parry to use, you should use the WASD keys instead. Common sense suggests this is a better method, and it has been proven to work very well already. Try out Cryostasis: Sleep of Reason to see this utilized properly. Morrowind also uses it, though the combat in that game is too flawed to begin with. Still, this is a necessary change that should be done in the future. It's not too big of a deal though, since this is a stealth mod. Just don't be spotted, and used ranged weapons if you do.
Incredible, simply incredible. Finally, those that thirst for the Thief experience but are afraid of the paper-mache graphics of the original can rest easy. Great controls, great visuals, great performance even on my low-end machine, the lowest I ever got to in framerate was about 20, and I on average had 30-50 fps (although considering it's based off of the Doom 3 engine, this may not be considered remarkable). I wouldn't be surprised if this held its own upon the release of the Thief remake later this year.
I've been a Thief fan for years, ever since I graced by Thief II: The Metal Age. In my humble opinion, the entire trilogy is impeccable, absolutely perfect in every way. The atmosphere, the tense stealth gameplay, the brilliantly designed and content-filled levels... the list of things that made Thief great and unique goes on. No other game has given me as much comfort and as many good memories as the Thief series did.
Now... onto The Dark Mod. What's not to like about it? It sets out to recreate Thief on a modern engine. Does it succeed? A million times yes! It nails the feel that Thief gave me when I younger. It hasn't been since the original Thief games that I've been as challenged as I was in The Dark Mod. I thought Thief was a flawless franchise, but The Dark Mod actually does some things BETTER! For example, the jumping/mantling system has been vastly improved.
The game also runs beautifully on iD Tech 4, the Doom 3 engine. For a game that is a Doom 3 mod, there is not a trace of Doom 3 that is visible to the human eye.
But I haven't gotten to the best part of The Dark Mod. The fact that the game... never ends. Unfortunately there is no story campaign, the game is always getting amazing user made levels. Hell, I'm even working on some of my own.
The Dark Mod is a perfect mod in every way, and the continuing devotion of the team behind is proof enough of that. The Dark Mod earns a ten out ten.