THE DARK MOD was once a total conversion of Doom 3, and is now a STANDALONE GAME with the release of TDM 2.0! A dark and moody stealth game, inspired by the Thief series by Looking Glass Studios.
Finally got my paws on a copy of Doom3 and have installed THE DARK MOD.
While teh download was downloading i was checking out reviews of some of the missions, I do like intense, tight, and pressuring mansion/big building style missions so i got a farely large handful.
Anyway. The dark mod! I was so eager to play I forgot about the training mission, played the other one, the thieves den.
After choking maniacally for about 10 mins my mission finally loads. WOW this looks sexeh.
Damn, those rain effects are too pretty. Far too pretty. I'll put up with that. Lets see how the sword fight pans out, block like this aye? Shwang! clang, cling! Yeahh! I can do this! Thump, thwarrk, Fail.
Ok, round 2, arrows. The element of surprise will favour me this time. That guard took four of em! He's still up and now he's hunting for me, I'm backed into a corner waiting for him, sword at the ready. utside, then I close the door. And silence! WOW yes! This is thief! Oh yes, I peed a little bit just thenEager I run up to him, Err swing? No, err let go, oh thats it! damn how to block again? Fail no2.
Right, this time! He walks back and forth aah I see now, bonked him on his head. Flumped over. Yay! Vict000r!
Right, check the area now.. Look around trying every door imaginable twice over, hmm.. Lets see, figure out this map thing... climb over here... I see.
Ah, the ledge right ok Mantle up, jimmy onto the wall do I mantle this fence now, ah fail 3. The fence killed me! I'm learning, I'm getting there!
Now I got it, bonk the guard mantle up the fence only HALF kills me this time, yeahh pr0, see this Woaa theres a someone underneath me! crouch round this side of the wall, drop on the floor and bonk this one aswell, Ooh Yoink the purse!
In we go, and what beautiful sound effect transition from the outdoor rain, to indoor hearing the rain outside, then I close the door. And silence! WOW yes! This is thief! Oh yes, I peed a little bit just then.
Excellent. It encaptures the best gameplay of older games such as the Theif series, and really revives the challenging gameplay those games had.
If you want a REAL stealth game experience, that's intense and very atmospheric - this is it, forget all the fake-stealth games out there today with no challene.
Very good stealth mechanics, seems to be a decent toolkit though I haven't spent much time making missions yet. Keep in mind that this mod is mostly just a toolkit, and relies on user made missions.
My main problem is with the melee combat: the concept behind it is great, but it's executed poorly. Basically, you press LMB by default to swing a melee weapon, and MMB by default to block/parry. However, there are four different types of swings and four different types of parries; each parry blocks one type of swing from an enemy.
Cool in concept, but it's ruined by the controls which don't seem to be changeable for this. The type of swing or parry you do depends on mouse movement: moving it to the left does one type of swing or parry, to the right does another, and up and down do others. This is awful since the mouse is also used for looking, it shouldn't be used for both. It's so common to do the wrong type of parry and die as a result, because this control scheme is terrible.
What should have been done was; rather than using the mouse to determine which type of swing/parry to use, you should use the WASD keys instead. Common sense suggests this is a better method, and it has been proven to work very well already. Try out Cryostasis: Sleep of Reason to see this utilized properly. Morrowind also uses it, though the combat in that game is too flawed to begin with. Still, this is a necessary change that should be done in the future. It's not too big of a deal though, since this is a stealth mod. Just don't be spotted, and used ranged weapons if you do.