A full installation package. Simply unzip and create a shortcut to TheDarkMod executable. Further instructions at wiki.thedarkmod.com
“It’s a tremendous achievement – a detailed tribute to the Thief series…. Projects like The Dark Mod are a way for those fans to say “if you won’t make it, we will” – to deftly lift what was good and meaningful about the games that inspired us years ago and run away with it.”
– PC Gamer
“this is splendid….it’s basically Thief…but in Doom 3.”
–Rock, Paper, Shotgun
A dark and moody stealth game, inspired by the "Thief" series by Looking Glass Studios, The Dark Mod includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. When you play The Dark Mod, you feel like you’re playing a gothic stealth game…there’s nothing left that’s recognizable from Doom 3.
The Dark Mod world can be viewed as an alternate version of our own. It is a mixture of several historical periods, with architecture ranging from medieval castles to Victorian mansions. In this world, steam and clockwork technology were discovered much earlier in history, allowing for odd inventions and industrial warehouses to exist side-by-side with Gothic cathedrals and sword-wielding city watch.
We also maintain our own mission editor, called Dark Radiant. It is an updated version of GTKRadiant, and has a lot new features (Python scripting support, many bug-fixes, new Particle preview, Texture Tool etc.) and comes with a number of Dark Mod related plug-ins like an Objectives or Conversation editor.
Try it yourself!
The team at Broken Glass Studios is very pleased to announce the latest update to TDM!
The update to 2.03 adds nearly nine months of new assets, features, and bugfixes. Some changes will be noticeable right away, while others will take a while to appear in new maps.
To apply the update, simply run the tdm_update.exe file in your darkmod folder. (Note that saved games from earlier versions will not be compatible with 2.03, so finish any missions you are playing first).
Some of the improvements are listed below. To see the full changelog, go here.
AI changes: AI have a few new animations, including a new pickpocket reaction. Many AI, including the citywatch and builder models, should look more detailed, as most AI are now using LOD (Level of Detail) stages, allowing greater detail up close and less detail (and less of a performance hit) when further away. In terms of behaviour, AI will now coordinate their searches more intelligently when in groups, sending some AI to guard doors and choke-points rather than stepping all over each other. AI will now react when getting hit by an opening door. An issue that allowed AI to see behind them if their head was turned a certain way has been fixed.
Graphics: Particle effects have been greatly improved, so that they no longer create hard lines when intersecting geometry. Water no longer distorts things that are in front of it, and the skybox will no longer flash grey when the player is mantling. The spyglass will now appear round regardless of the screen dimensions used. A number of entities are now using LOD (Level of Detail) stages. You may wish to adjust this option in the Graphics Menu if you see noticeable ‘popping’ of models.
Revelator, a veteran in the Doom 3 mod scene, stepped in to help our new engine coder SteveL with some of the code needed to gain access to the depth buffer. We hope to continue our partnership with this crafty fellow.
Assets: More than a hundred new high-quality textures and models have been added to the game, and should start appearing in new maps. A number of existing models have been improved by adding more polys and better textures. A new female townsfolk model and vocal set has also been added to the game and should start appearing in new maps soon.
A video preview of some of the new features can be viewed below:
Overall, you should notice a distinct improvement to the graphics and AI behaviour in maps. And we have some exciting renderer developments in the pipeline, though that will have to wait for the next update.
Since v2.02 several stellar missions have been released including:
Melan's "Penny Dreadful 2: All the way up"
Sotha's "Ulysses: Genesis"
Goldwell's "Lord Edgar's Bathhouse"
Airship Ballet's "La Banque Bienveillante" and "Chase Mercantile" (parts of the Quinn Co. campaign)
Highest Rated (11 agree) 10/10
Great mod, must play for all thief fans. Contains great, userfriendly editor (To tell the truth, this mod is mainly the editor, and fans are making FMsú and a lot of super missions. Try it and you will be surprised.
Nov 6 2010, 6:09am by PPoe