In The Dark Mod, you play a master thief living in a dark, sprawling city. A blend of gothic architecture and steampunk technology, the city contains great, belching chimneys, grand cathedrals, and medieval manor-houses. As a master of the shadows, you move through the city streets unseen, avoiding the eyes (and blades) of the city's thieves' guild, while doing jobs for the various political factions. Nobles, mages or the Church, it doesn't matter, as long as the pay is good.
We've been around for about a month and a half, now. Formed mostly from Thief fans collected and manipulated into a nice ball of productive flesh...
You'll be getting some exclusive concepts and ingame texture-demonstrations soon. Work is progressing well on our Mansion-themed texture-pack Mark...
Two ingame screenshots, showing off some of the new textures BlackThief and Renzatic have made, architecture by Renzatic. Also, the truly fantasitc WIP...
We're going to be sorting out our campaign and missions storyline soon, including characters and locations. It's going to be Steampunk/medieval/Victorian/fantasy/magic/guild/city/thieves/espionage...
Our team has been hard at work lately, creating new models, textures and beginning the process of coding weapons and animations. It's a very exciting...
Frankly we did just stop bothering to update moddb for a while, but for those who check the website, you'll know we're not at all dead and instead...
The Dark Mod team is very happy to announce that we will be releasing a Pre-Beta Demo relatively soon. Members of the team have been quietly working on...
The Dark Mod Alpha Tech Demo. Download it Now. Read the following for information.
Just a quick note to let you know that work is progressing well.
Lots of new and exciting features and some videos!
Realistic replication, two ways to stash a body, light some candles, and a fan mission!
Welcome to the second mission release of The Dark Mod: The Tears of Saint Lucia. If you liked the first teaser demo Thief's Den, you'll absolutely love...
November 21st, 2008 The response to our St. Lucia demo map has been very gratifying. Seems like people agree that we're on the right track, and we're...
January 11th, 2009 The rest of the team got a Christmas surprise, when two of our coders, Angua and Greebo (they rock!), dropped a completed mission on...
February 19th, 2009 Good progress is being made on combat. AI now parry the player's attack as well, allowing for drawn-out duels. Strikes to unalerted...
Greebo has finished off our TDM lockpicking system; the last major feature yet to be finished. Lockpicking in TDM is (I say modestly) great fun. It is...
May 14th, 2009 Progress continues towards getting TDM ready for a 2009 beta release. Fidcal has been working to set up movable/droppable objects so that...
July 24th, 2009 Things are continuing to progress towards our 2009 beta-release. We're not prepared to set a firm date yet, but I can say that (barring...
September 13th, 2009 Well, I had hoped to be able to announce TDM's release before now, but we've had a couple kinks in the road. Our primary coders...
October 12th, 2009 Things are going well. This is a reminder that our beta will release soon!
Its here! TDM 1.0! Please visit our download pages on the main site for details.
My Dark Mod FM Patently Dangerous was released today. Happy Halloween everybody!
The response to the release of The Dark Mod is very gratifying. Over 3000 downloads so far and the majority of received comments are positive. Several...