THE DARK MOD was once a total conversion of Doom 3, and is now a STANDALONE GAME with the release of TDM 2.0! A dark and moody stealth game, inspired by the Thief series by Looking Glass Studios.
This is a small bugfix release but improves two core areas with gameplay:
Blackjack and AI behavior.
The latest mission in Sotha's Thomas Porter Series, "The Transaction" has been released!
Melan and Bikerdude have optimized, beautified, and enhanced the Christmas Contest winning mission "Return to the City"
The Dark Mod team has now released version 1.04. Notable changes: Object LOD system, new Textures, Thug and Mage AI, mission preview feature.
Calling mappers and mission authors! We await your entries in the Great 2011 "Seasons Contest"!
The latest update to The Dark Mod's custom Doom III editor has been released!
Another standout mission has been released this holiday season. GameDevGoro's "Lockdown Part 1" has been completed and enhanced by Bikerdude and Fidcal.
The Dark Mod version 1.03 is a milestone release with the inclusion of HDR-lite, a Mission downloader, Female AI, Horse AI and the "Werebeast"!
In this mission you will visit a Builder outpost to steal some valuable books. It is the first in what I hope will be a series about Selis Woderose.
The Dark Mod team would like to express their thanks for all those who voted the mod into the Top 100 phase for Moddb's MOTY honors.
A brief discussion with the newest member to The Dark Mod's coding team.
The story of Sotha has not been fully told (can it ever be so?). I will offer some final thoughts to accompany his excellent interview.
After concluding my interview with Dark Mod mapper extraordinaire Bikerdude, I realized that some background details about his journey and, most importantly...
The Knighton Manor is a small/medium sized map in which aspiring thief Thomas Porter steals a valuable scepter from a city watch captain named Godfrey...
Dark Mod mapper Bikerdude has release his latest mission "St. Alban's Cathedral"
Summer contest winner + 1st year anniversary! Thanks for the support and all the wonderful FMs that have been put out :D
New vocals, a fix, some cardplaying and more fms! Check it out!
The Darkmod 1.01 Update is OUT! Huge update, with 6 new ai types, new models and ambient sounds! Check it out now! Also, The latest version of Darkradiant...
Our Chirstmas contest voting is now complete and the quality achieved was amazing!
New zombie- it like to ambush the unwary thief in the night!
And... new missions!
The response to the release of The Dark Mod is very gratifying. Over 3000 downloads so far and the majority of received comments are positive. Several...
My Dark Mod FM Patently Dangerous was released today.
Happy Halloween everybody!
Its here! TDM 1.0!
Please visit our download pages on the main site for details.
October 12th, 2009
Things are going well. This is a reminder that our beta will release soon!
September 13th, 2009 Well, I had hoped to be able to announce TDM's release before now, but we've had a couple kinks in the road. Our primary coders...
July 24th, 2009 Things are continuing to progress towards our 2009 beta-release. We're not prepared to set a firm date yet, but I can say that (barring...
May 14th, 2009 Progress continues towards getting TDM ready for a 2009 beta release. Fidcal has been working to set up movable/droppable objects so that...
Greebo has finished off our TDM lockpicking system; the last major feature yet to be finished. Lockpicking in TDM is (I say modestly) great fun. It is...
February 19th, 2009 Good progress is being made on combat. AI now parry the player's attack as well, allowing for drawn-out duels. Strikes to unalerted...
January 11th, 2009 The rest of the team got a Christmas surprise, when two of our coders, Angua and Greebo (they rock!), dropped a completed mission on...