This room is definitely interesting, although i'm a little lost as to its application as yet, i'm sure that will all become clear as the mod moves on, good work.
func_vphysics_motion, just 1 brush, I have the maximum velocity set to 1, and the amount of velocity to subtract if it exceeds the maximum is -20, so it actually adds 20 velocity every time it is moved, resulting in this
The maximum velocity is 1, and I set the amount of velocity to subtract when you exceed the maximum velocity to a negative number so it actually adds speed when you move, no matter what. For instance, velocity=x, x^2->x, so it keeps making you go faster and faster.
I wish this mod was already released its so cool!! Good luck !!
Thanks, I'm not exactly sure what I'll use this concept for though, it was actually an accident when trying to make something else XD
This room is definitely interesting, although i'm a little lost as to its application as yet, i'm sure that will all become clear as the mod moves on, good work.
lol, what did you do? func_vphysics_motion? Func_gravity? (I think that one's broken in Portal though)
func_vphysics_motion, just 1 brush, I have the maximum velocity set to 1, and the amount of velocity to subtract if it exceeds the maximum is -20, so it actually adds 20 velocity every time it is moved, resulting in this
What did you use to record it?
So it's really slow and high-grav on one side, and really fast and low-grav on the other side?
The maximum velocity is 1, and I set the amount of velocity to subtract when you exceed the maximum velocity to a negative number so it actually adds speed when you move, no matter what. For instance, velocity=x, x^2->x, so it keeps making you go faster and faster.