The CrowGuard are an elite mercenary force, who are often brought in to handle difficult situations. The planet they originate from was once a small earth colony until a deadly disease and the hard conditions present there caused most of the colony to die out. but the colonists that survived rose from the debry of their fallen government and united under the flag of F'nGhruchd, a great "old one" who is believed to have travelled to the planet during the troubles (or perhaps caused them) and the survivors are said to be his "chosen few" They chose to name their army after the Earth Bird that smuggled its self with the colonists and survived the apocalypse by feeding on the weak.

Post news Report content RSS feed CrowGuard V1 Released

we are finally at this milestone, this update includes one entirely new weapons, some lua additions and 2 new actors

Posted by StoneCrowUK on May 12th, 2010

V1.0 Released

Version 1.0 of the CrowGuard is out now get it while its hot,

Download Link

Many weapons have been updated to work better such as the FF Launcher.

Like i said in the last page ive been learning lua to use the LOVE engine, ive put a little of this into the mod now, aswell as using the CC lua and one excellent lua file by cavecricket
This has lead to the following additions.
2 new units, a medic and an intelligence trooper.
now the FFlauncher missiles home in (seen above).
the zos and battle rifle have been combined into one gun with 2 fire modes.
the lascannon has a new fire mode for mid range pwnage.

An early heavily bugged version of the intelligence trooper, a little generous back then.

Changes and additions

The full-ish list,

-New units and changes to units,
-intelligence, a brain unit that generates 100creds every hlaf a minute or so
-medic, heals nearby units rapidly. keeping one nearby can make you near invincible
-commander now has garbage disposal code ( less lag on Cortex Command when youve bought him )
-heavy has been modified to reduce chance of springing glitch.

-New weapons and weapon changes,
-addition to the energy weapons the energy machinegun, firing pulses over medium ranges.
-the zos and zos battle rifle have been merged into one gun with 2 firing modes
-the lasersaw has a new fire mode that burns out the cell in 2 shots of flares.
-the weapons have all seen various minor balances and bullet range modifications .

That other project!

Well an alpha version has been released for more info visit the thread.

Link to forums thread

As always contact me here or on the forums for a questions on this mod or the tutorial, notice anything unusual in the mod let me know.

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Cortex Command
Obscure Worlds
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Released 2009
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