The Crimson Queen - Optional Unpacked Resources
PatchFor those who are using The Crimson Queen (see mod page) and are having issues with the bsa for whatever reason (i.e. missing meshes and textures), try...
The Crimson Queen
...Flesh, Blood, and Bone obey Her.
Current Forum at BGS and TES Alliance
Table of Contents
1. Intro
2. Features
3. Known Issues
4. Compatibility
5. Download
1. Introduction
*This mod is meant to be played with the lights off and the volume cranked up. Also, please refrain from using nighteye and/or light spells.*
An odd man has been lurking around Cheydinhal, looking for someone to do some dangerous work. He says that there
is a horrific vampire who has made haven in Cyrtsalbeam Bog, in the southern marshes of Morrowind. Should
you except this man's work you will discover unspeakable horrors and grotesque monstrosities. You will face
enemies unlike anything you have seen before...in an environment you have only laid witness to in your nightmares.
Good luck...you're going to need it.
*This mod showcases some of what you will see in Terran Vampires v2.0. Although this mod ties into T.V., it does not require any version or resources of T.V. and (via secrecy) it is lore friendly.
2. Features
-Travel to the Southern Marshes of Morrowind
-New, never before seen enemies
-New environments
-New architecture, containers, statics, etc.
-New Sounds
-New items
-New weapons
-New ingredients
-New artifacts
-Optional plugin for those with Terran Vampires beta v1.4
-New frightening experience
-and much much more!
3.Known Issues
-Possible minor bug remaining, but really nothing to worry about. I couldn't replicate the crash that a few people had when going back to Cyrodiil before the Queen is killed, so be sure to go prepared because you might not be able to leave until she is dead! Have fun :)
4.Compatibility
One of the design principles of this mod is to write everything from scratch and to alter nothing that already existed. With few exceptions, this mod does not alter any existing NPCs, scripts, items, objects, or any other references, so it should be compatible with almost any other mod out there.
The only possible incompatibilities are with anything that drastically changes the Cheydinhal Bridge Inn interior,
and/or anything that changes the area East/Northeast of Lake Canulus.
5. Download
Discover the Tzimitze... @ TESAlliance, TESNexus, PES, and now Mod DB
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Scary just dousnt do it on oblivion do a better plot :)
DOOD THIS IS THE EXACT SAME IDEA I HAD FOR A MOD O_O
From the pictures, the level design and creatures are not very scary. But everyone knows it's the sound that makes it scary. On the other Hand, the creatures do look really cool. I'll give it a try when I get my new processor.(couple of weeks)