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The Creation is a storyline based and focused mod series for Crysis. The mod will include many new gameplay features, assets, and a full extremely high-quality storyline based in the Crysis universe. Some features include:
- Massive high quality, and high detail levels
- Fully Custom Time of Day systems created by the Time of Day specialist: Ultimarage
- Several new futuristic weapons
- Reskins of Crysis weapons to match storyline
- Smarter AI
- A knife with special assassination animations
- A brand new nanosuit
- New nanosuit functions including:
- Custom slowmo with slowed sounds
- Creation Events
- New gameplay effects including:
- Auto-Focusing Depth of Field
- Cinematic camera shake
- A custom HUD
- A full custom soundtrack
- An extremely high quality storyline encompassing 4 acts with multiple levels per act.
- A multilayered storyline encompassing multiple points in the Creation's life. A series of recollected memories from multiple times in the Creation's life slowly answering questions.
- And more...
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Looks great, but please please please don't make the story and levels as weak and pointless as Crysis. I know modders pay very close attention to the mistakes of the game they are modding, but I'm just saying this to put my own mind at ease.
Crysis won't be in the same league as this Mod, don't worry.
The storyline and gameplay are the absolute main focuses of this Mod, and we will quite easily surpass the funfactor and immersiveness that Crysis had achieved.
We truly understand how weak Crysis's story was. :)
Working hard ;)
We are planning a decently sized update to be released very soon. It will include some more of our current work, as well as some background story and information. :D
i will like the help with the mod as mapper if i can pm me if you whant to see some work
Unfortunately, we have plenty of mappers, but thanks for your interest. :)
hey this looks pretty good :)
Questions though, was that James-Ryan's Bulletime and GOC mod???? I saw by the flash hud animations.
And are you making the AI smarter via LUA????
Anyways good job :)
Well, unfortunately we don't have a LUA scripter, we would love to make the AI smarter. We're currently trying to recruit a LUA programmer and C++ programmer.
James Ryan didn't make that, he just made the menu selection for Bullet Time and compiled the .dll from the Slow Mo and GOC data. It was actually hidden in the game's code because it was a feature that Crytek had planned to implement at some point, but they scrapped it.
looks very good so far