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Blog RSS Feed Report abuse Latest News: The Core Q&A 3

42 comments by Archie_SnC on Mar 4th, 2015

It's the third and final pre-release Q&A from The Core devs! Ask any question about the development of the mod and we'll answer it in an upcoming video!

The best question wins a Core T-shirt!

Once again, we have to thank you guys and gals from the bottom of our hearts. It's not been easy keeping development moving due to real life circumstances and various obstacles we've had to overcome, but without fail the ModDB community has kept us inspired and we owe you big time.

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Post comment Comments  (360 - 370 of 583)
halflifegamer Jan 31 2013, 9:42pm says:

Hey Urby when is the mod ready?.

+2 votes     reply to comment
Urby Creator
Urby Feb 5 2013, 7:50am replied:

We are still working hard on it and I see no reason why it should not be out this year. As soon as we have a more specific date, we'll let you know. :D

+1 vote   reply to comment
iAmaNewb Jan 6 2013, 8:54am says:

From a high ranking engineer to a low level engineer, interesting.

+1 vote     reply to comment
Urby Creator
Urby Jan 6 2013, 10:14am replied:

The events of The Core occur after Andrews has only been employed in the facility for a short while.

Playing as a high ranking staff member with top level access would remove the challenge of getting around the high security areas of the central complex.

+3 votes   reply to comment
iAmaNewb Jan 19 2013, 8:44pm replied:

You forgot the change the description, when I am in the mod browsing section, it still say high level engineer

+1 vote     reply to comment
Archie_SnC Creator
Archie_SnC Jan 19 2013, 9:07pm replied:

He must have lied on his Black Mesa application form. Appropriate reprimanding action will be taken.

+4 votes   reply to comment
prikols21 Jan 4 2013, 12:45pm says:

look like Black mesa source

+6 votes     reply to comment
BurnerMan Dec 22 2012, 5:21pm says:

man, what is your secret for that awesome shadows at maps ?:)
you using new compiling tools ?

+5 votes     reply to comment
Archie_SnC Creator
Archie_SnC Dec 22 2012, 5:46pm replied:

we're using Vluzacn's compile tools, although they don't really affect the shadows much, they're more involved in the way the light bounces. The nice sharp shadows come from working with a 0.50 texture scale which is equivalent to lowering the lightmap scale in Source. Many thanks for the comment

+7 votes   reply to comment
BurnerMan Dec 23 2012, 5:55am replied:

thanks man :)...this is one of the best half life mod i've ever seen. I respect your work !

+6 votes     reply to comment
D3ads Dec 15 2012, 6:59am says:

Congrats on reaching the top 100 fellas, I naturally voted again :D

+6 votes     reply to comment
Urby Creator
Urby Dec 15 2012, 5:56pm replied:

You're a good man. :D

+6 votes   reply to comment
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