The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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WIP Exterior & Warehouse
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h4wk99
h4wk99

will you change the skybox??

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Archie_SnC Author
Archie_SnC

Probably not. HL's defaults have a certain amount of charm :)

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poshgaloo
poshgaloo

I agree with you. There really isn't any need to make custom skyboxes because well goldsource already has a vast collection of them.

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SinisterExaggerator

Itd be great if you could make it a bit higher res then atm it doesnt reflect the quality of the mapping.

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bobsam
bobsam

I agree.

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Xylemon
Xylemon

I know where you're coming from, but it's too low-definition to match up with the mapping and new textures. I would recommend recreating it, especially since Valve actually aligned it incorrectly.

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hogsy
hogsy

I agree about changing the skybox to something a little higher quality. Compared to the level itself which looks incredible it just seems to stick out like a horrid smudge.

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carloscarlin
carloscarlin

you can see how much detail was put into this. nice!

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Archie_SnC Author
Archie_SnC

Many thanks! This area will undergo a lot of changes, though. You can already see the base of a transmitter tower, and you can expect some Black Mesa security jeeps and maybe more of an entrenched military presence.

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h4wk99
h4wk99

will there be custom models also? i think it looks a little bit weird to see high quality mapping if you dont have new models ^^

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Archie_SnC Author
Archie_SnC

Yes. Check out previous screenshots!

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TimeCrab
TimeCrab

New skybox?

EDIT: Just saw above posts... I have to agree even just defining the resolution of the sbox a bit would make it look much better imo

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Thanoshld
Thanoshld

Nope, I like the skybox as it is. No need for everything to be perfect. Also, what's WIP about this map? Everything is perfect. Maybe add a couple of signs or decals on the walls next to the gates/doors, so one knows where he was and where he goes.

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Description

Some of the toughest combat will be in this chapter. Loads of angles of attack!

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