The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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Diversion (WIP)
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flippedoutkyrii Jul 7 2014 says:

I'm digging those computers using existing HL textures to show the innards of the tower, nice work :)

+12 votes     reply to comment
Crypt Jul 7 2014 replied:

It's always impressive to see how seamlessly they use HL textures.

+12 votes     reply to comment
TωısтeđHeαdαcħe Jul 7 2014 says:

What time frame is this set in? I would assume the same as Half-Life 1.

It's just... that's a fancy monitor. Although, who the bloody hell cares?

+2 votes     reply to comment
Urby Author
Urby Jul 8 2014 replied:

The same years that they had wall breaching laser cannons and teleportation fields. :P

In all seriousness though, we're sticking with the original 200X- dateline, as seen in Freeman's acceptance letter. Flatscreen monitors made an appearance in Opposing Force which is set in the the same timeframe so we'll say it sticks.

Although, there are still plenty of beige CRTs and towers on show in the mod as well. :-)

+6 votes   reply to comment
MrGnang Jul 8 2014 replied:

I always felt that it looked like the Lambda labs hoarded all the nice fancy new tech and everyone else got the leftovers :p

+8 votes     reply to comment
TωısтeđHeαdαcħe Jul 8 2014 replied:

Good point, I didn't think of it like that.

Although, time perception isn't typically a major factor in scientific games, because, well, it's just 'Ci-Fi', meaning all could be.

Good work.

+2 votes     reply to comment
Westonbirt Jul 9 2014 replied:

I visited a micro-electronics manufacturing facility, they still use very old tech for most of their equipments. Especially for administrative purposes, you don't need fancy computers in any way.

-1 votes     reply to comment
poshgaloo Aug 4 2014 replied:

Well if he wants to make fancy computers let him make em. Besides, like Urby always said, realism in mods just doesn't work. Games are an escape from reality.

+2 votes     reply to comment
poshgaloo Jul 7 2014 says:

Fantastic work once again!

+6 votes     reply to comment
Crumar Jul 8 2014 says:

This is pretty much the best looking half-life mod out there right now.

+6 votes     reply to comment
MrGnang Jul 8 2014 says:

Incredible work as always. :) As mentioned above, your use of standard Half-Life textures and custom ones is just brilliant, they blend seamlessly, and not to mention you are using old textures in new contexts which is great! Keep up the great work!

+6 votes     reply to comment
BurnerMan Jul 8 2014 says:

You don't use custom textures for signs?

+2 votes     reply to comment
Urby Author
Urby Jul 8 2014 replied:

We do. Remember this is a WIP shot. :P

+1 vote   reply to comment
BurnerMan Jul 9 2014 replied:

Uh..ok ;)...if you want some help with this, tell me!

+2 votes     reply to comment
carloscarlin Jul 12 2014 says:

its nice to see updates here

+2 votes     reply to comment
Archie_SnC Creator
Archie_SnC Jul 12 2014 says:

Every so often Urby does something that makes me remember how much he schools me when it comes to mapping. This is one of those times.

It feels so lived in and atmospheric. 10/10, would bang

+4 votes   reply to comment
Dejected-Angel Jul 13 2014 says:


+2 votes     reply to comment
D3ads Jul 14 2014 says:

Love what you've done so far! Are those modelled wires?

+2 votes     reply to comment
Urby Author
Urby Jul 15 2014 replied:

They are, courtesy of Alberto309

+1 vote   reply to comment
GameFan1997 Aug 5 2014 says:

I'd say the best feature of this map would be the wires on the ceiling, or the orange light in the ceiling.

+1 vote     reply to comment
LastLifeOfficial Sep 15 2014 says:

traking this mod

+2 votes     reply to comment
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Here you can see a work in progress shot from the first chapter. A lot of work is being done on this chapter to change up the gameplay, which relied pretty heavily on backtracking. Instead, the player is now rerouted, which keeps things fresh.

We're always striding to make things interesting for you guys. :)

As always, we appreciate your feedback.

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Jul 7th, 2014
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