The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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Diversion (WIP)
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flippedoutkyrii
flippedoutkyrii

I'm digging those computers using existing HL textures to show the innards of the tower, nice work :)

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Crypt

It's always impressive to see how seamlessly they use HL textures.

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TωısтeđHeαdαcħe
TωısтeđHeαdαcħe

What time frame is this set in? I would assume the same as Half-Life 1.

It's just... that's a fancy monitor. Although, who the bloody hell cares?

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Urby Author
Urby

The same years that they had wall breaching laser cannons and teleportation fields. :P

In all seriousness though, we're sticking with the original 200X- dateline, as seen in Freeman's acceptance letter. Flatscreen monitors made an appearance in Opposing Force which is set in the the same timeframe so we'll say it sticks.

Although, there are still plenty of beige CRTs and towers on show in the mod as well. :-)

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MrGnang
MrGnang

I always felt that it looked like the Lambda labs hoarded all the nice fancy new tech and everyone else got the leftovers :p

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TωısтeđHeαdαcħe
TωısтeđHeαdαcħe

Good point, I didn't think of it like that.

Although, time perception isn't typically a major factor in scientific games, because, well, it's just 'Ci-Fi', meaning all could be.

Good work.

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Westonbirt
Westonbirt

I visited a micro-electronics manufacturing facility, they still use very old tech for most of their equipments. Especially for administrative purposes, you don't need fancy computers in any way.

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poshgaloo
poshgaloo

Well if he wants to make fancy computers let him make em. Besides, like Urby always said, realism in mods just doesn't work. Games are an escape from reality.

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poshgaloo
poshgaloo

Fantastic work once again!

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Crumar
Crumar

This is pretty much the best looking half-life mod out there right now.

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MrGnang
MrGnang

Incredible work as always. :) As mentioned above, your use of standard Half-Life textures and custom ones is just brilliant, they blend seamlessly, and not to mention you are using old textures in new contexts which is great! Keep up the great work!

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BurnerMan
BurnerMan

You don't use custom textures for signs?

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Urby Author
Urby

We do. Remember this is a WIP shot. :P

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BurnerMan
BurnerMan

Uh..ok ;)...if you want some help with this, tell me!

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carloscarlin
carloscarlin

its nice to see updates here

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Archie_SnC Creator
Archie_SnC

Every so often Urby does something that makes me remember how much he schools me when it comes to mapping. This is one of those times.

It feels so lived in and atmospheric. 10/10, would bang

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Dejected-Angel
Dejected-Angel

Fan-*******-tastic!

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D3ads
D3ads

Love what you've done so far! Are those modelled wires?

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Urby Author
Urby

They are, courtesy of Alberto309

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GameFan1997
GameFan1997

I'd say the best feature of this map would be the wires on the ceiling, or the orange light in the ceiling.

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LastLifeOfficial
LastLifeOfficial

traking this mod

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Description

Here you can see a work in progress shot from the first chapter. A lot of work is being done on this chapter to change up the gameplay, which relied pretty heavily on backtracking. Instead, the player is now rerouted, which keeps things fresh.

We're always striding to make things interesting for you guys. :)

As always, we appreciate your feedback.

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