The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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RSS feed Report content Briefing room over the years (view original)
Briefing room over the years
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Oomphstein Jul 17 2013 says:

amazing! :D

+7 votes     reply to comment
Crypt Jul 17 2013 says:

Whoa, I love it. 2012 was kind of eh, but it really turned around!

+8 votes     reply to comment
pixl_man Jul 17 2013 says:

Nicely detailed textures!

+6 votes     reply to comment
Dejected-Angel Jul 18 2013 says:

Now this is what I want to SEE!

+5 votes     reply to comment
Archie_SnC Creator
Archie_SnC Jul 18 2013 says:

It's work like this that makes me damn proud to be a part of this mod. Great stuff, urby.

+2 votes   reply to comment
LopperUK Jul 18 2013 says:

I prefer the original but the newest one looks great :)

+1 vote     reply to comment
ReflexF.N. Jul 18 2013 says:

In my opinion, 2013's design is awesome.

+3 votes     reply to comment
UnrEaLHaZarD Jul 18 2013 says:

Glorious! Easily my most awaited mod! GoldSrc <3

+4 votes     reply to comment
Joebama Jul 18 2013 says:


+1 vote     reply to comment
Archie_SnC Creator
Archie_SnC Jul 18 2013 replied:

Yeah I keep telling him to proof-read before posting. :P

+3 votes   reply to comment
Urby Author
Urby Jul 18 2013 replied:

I'm far too awesome to be proof reading ****. I let my bitch minions do that for me. Good work Joebama, my little bitch minion. That's worth one fish head.

+4 votes   reply to comment
BioDestroyer Online
BioDestroyer Jul 18 2013 says:

The 2008 one is awesome, but you still managed to improve it in the 2013.

+3 votes     reply to comment
BurnerMan Jul 18 2013 says:

Looks great ;)

+3 votes     reply to comment
Urby Author
Urby Jul 18 2013 says:

The fact of the matter is, that while the 2008 version is nice looking, it used the submerged.wad by Blazeer which has massively overused in maps and mods alike.

Not only that, but the textures were too small in comparison to the higher quality textures we are now using.

Finally, it didn't suit the black mesa theme and looked more like a space station rather than an aging underground complex.

+2 votes   reply to comment
ReflexF.N. Jul 18 2013 replied:

2008's version might fit the Black Mesa theme. However, it is not very original; this design has been used in a huge amount of other Half-Life 1 modifications. Furthermore, it is not very detailed; it is not as empty as 2012's version but it is still not as detailed as 2013's version. One of the things I like about this mod is how much it's maps are detailed, 2013's version proves that; the detail is beautiful and the textures are extraordinary. Like everything else in this mod, 2013's version is awesome.

+3 votes     reply to comment
Urby Author
Urby Jul 19 2013 replied:

Much appreciated. :)

+3 votes   reply to comment
crimson86knight Jul 19 2013 says:

To be honest, I like the color theme of 2008. But the latest one looks the most professional and most detailed.

+2 votes     reply to comment
poshgaloo Jul 20 2013 says:

This mod's gonna be the most popular black mesa hl1 mod of all time. I just know it.

+5 votes     reply to comment
Armageddon104 Aug 4 2013 says:

Very good work, I kind of like the 2008 version most because the lighting is much more atmospheric even though the latest one is the most geometrically detailed.

+2 votes     reply to comment
GamerDude27 Aug 26 2013 says:

This would be so amazing in Source engine.

-1 votes     reply to comment
Urby Author
Urby Sep 3 2013 replied:

Actually, this would be horrible by the Source engine's standards. There is nowhere near enough detail. :P

+2 votes   reply to comment
GamerDude27 Sep 3 2013 replied:

I thought that the source engine was more detailed
Well I am not always right about stuff.

+1 vote     reply to comment
Urby Author
Urby Sep 6 2013 replied:

Yeah. Source can handle much more detail, hence if the above screenshot was from the Source engine, it wouldn't be very good. :P

+1 vote   reply to comment
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Since the start of the mods development, this room in the first level is where the player meets Dr. Morris. After briefly explaining the situation to the Maurice (player), he then provides the gear to get started and sends him into the lower areas of the complex to meet up with other surviving team members.

The room has been redesigned 4 times overall.

2007 - First version of room was originally added to the mod. It's only purpose was a briefing room for the player to get their objectives and gear and head off into the labs. In contained a storage area for the HEV suit and crowbar and was listed as a "control room" by the exterior signs. This room can be seen among some of the first media released on MODDB

2008 - Using the submerged.wad, the room was radically redesigned for a more futuristic look. Despite being much happier with the result, it didn't really suit the Black Mesa theme of the mod. The storage area and "Control Room" sign remained untouched.

2012 - Owing to the submerged.wad being phased out, the room was gutted and re-purposed as a security booth which remained faithful to the rundown appearance seen throughout the opening chapter. The area remained fairly bland for over a year and the intro sequence and dialogue were removed to be rewritten.

2013 - July, the security office was totally removed, leaving none of the original 2008 brushwork in place. The area was redesigned to be Dr.Morris' laboratory, where the security officer helmet (essentially equivalent to the HEV) was designed and developed. This extends the first map somewhat and the player will need to do a little more work in order to acquire their gear before the mod can begin proper.

Jul 17th, 2013
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