Flee or hide? Will he find you? What happens when he finds you? If he finds you? How about the police? The Collector is a Source-based multiplayer mod with a variety of horror elements.

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This article is about how The Collector (maybe The Harvester) is open for user-submitted ideas.

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Hello again!


Hello again people!
The Collector/Harvester is really coming along nicely. As I wanted to release, I had to finish up a few things
first and while I did that, I was on a row, reviving my motivation and dedication! This means that the mod
has more features than ever, as I've been coding a lot !

Speaking of features!


Since it is going so well, I would really like to hear your ideas on what could make The Collector/Harvester
better!
Right now The Collector/Harvester has these features.

  • A fully working gameplay system, based on rounds with random Collector/Harvester chosen each round.
  • A police aspect, of where after a server-specific timer, a dead victim will respawn as a police officer.
  • Dynamic "Scared" system that adds a panic factor to the Victims when The Collector/Harvester is coming.
  • Only 3 traps, all re-placeable with each of their own advantages.
  • A dynamic spawning system, that spawns a crowbar randomly, that can be used to break free from traps.
  • A balanced factor, that makes the Collector/Harvester slower than the Victims.
  • And loads of other features!

This is where you come into the picture!


As I would really like to have more features, I would love to get some new ideas from you guys!
Simply put in a comment or upvote an existing idea or a suggestion and I would love to take it in to consideration.
Especially about what traps the Collector/Harvester should have, as I have run a bit dry!

So that's it guys!

I hope you are preparing yourselves to try out the mod for yourselves!
Ps. Even if you don't have an idea, I would love to hear from you, it just confirms
that there are people that are actually interested in this mod! (which is a big motivating factor for me)

And oh, if you want to help me develop this, please PM me! I could really use some new content!

I hope to hear from y'all
- NF

Post comment Comments
RykahKnight
RykahKnight - - 146 comments

what are the weapons the Police have?

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FedeRattay
FedeRattay - - 40 comments

It should be a 6 round revolver in my opinion, slower reload.

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ferdyfist Author
ferdyfist - - 529 comments

Right now the police just have a pistol with to magazines. However the revolver is actually a good idea!

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Batrevolution
Batrevolution - - 66 comments

I have an idea for the scared meter. Maybe if it gets to a certain amount, the player might begin to make noise (probably by breathing heavily) letting the collector/harvester know that there is a victim near by. Just a thought

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ferdyfist Author
ferdyfist - - 529 comments

That is a very good idea! But would it unbalance the game, since the harvester would just run around listening?

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Batrevolution
Batrevolution - - 66 comments

It is possible...
If there was a way for the player to reduce the meter in some way or form during the game, that might re-balance it. I am not sure how hard this would be to implemented :/

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[MC]Pimpão
[MC]Pimpão - - 367 comments

The bear trap (the one with the metal teeth that close into the victim's leg) is obviously a must have and you probably already thought about it. However, i was thinking that it would a be a nice addition if after breaking free from the trap with the crowbar the victim was doomed to walk way slower than before since it's leg is crippled. just an idea.

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ferdyfist Author
ferdyfist - - 529 comments

Haha, already in the game mate :D

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Jonppa
Jonppa - - 179 comments

What about the moving system like walking/running, is it same as in half life 2? I hope it will be more like NMRIH u know, slower?

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ferdyfist Author
ferdyfist - - 529 comments

It has actually always been a problem for me, since when I change the speed of the players, the players animations keeps playing at the default speed. And that look very weird. Right now, I did the workaround where the Collector doesn't have as much sprint as the victims.

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ferdyfist Author
ferdyfist - - 529 comments

I've btw fixed this.

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Grevik
Grevik - - 4 comments

I don't know if this is possible, but maybe the collector could have a passive weapon like a voice recorder. the voice recorder could emit sounds from players who talk, LURING them into other areas?

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ferdyfist Author
ferdyfist - - 529 comments

This was thought about before, with like a radio that play footsteps sounds for instance.
However handheld item, such as a voice recorder, is really really a good idea!

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Grevik
Grevik - - 4 comments

Yeah, it sounds pretty cool and creepy too. Just sounds really tough to actually code and stuff.

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ferdyfist Author
ferdyfist - - 529 comments

Don't worry about it

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