This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

Report RSS New large News update, (movies, screens, info);

A month ago i promised to give each week a new News update, but last month my private life was quit hectic and at the same time i thought that a weekly update is maybe a bit much. Still, this doesn't mean that nothing happend behind the screens. This update is rather large with a lot of different issues.

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Movie;
Over the years a lot of people asked me how levels (games) are actually made, and because footage says much more as words or even images i always wanted to make a mapping movie. Well, finally i have one made, it shows the complete mapping of one part of a level, from start to end. Because the actual mapping took about 10+ hours i decided to speeds the recording up so you see it all happen in 8 minutes. Hopefully you like it, it took days to record and edit it.
(you can use link below, or watch it under the Video section. I tried to make it show here, but whatever i tried, it didn't work, only a link to it i could make work here, and upload it to the video section).

www.youtube.com/watch?v=GGIHCwxkgSE

(for those who don't have a high Internet speed connection i have also upload the movie in total, you can download it from here ;) Gamefront.com


The 10 screen be all seen under the tab button Screenshots, they represent several maps. On some of the screens you see probably combines with purple weapons, this is because the world model of that weapon doesn't have a skin. I just use these weapons that where taken from GameBanana.com for now, they are not the final weapon versions that will be used. In fact, everything is still WIP, (work in progress).


Story;

Now a bout the story, i have been thinking a whole lot about it. As you maybe know did this mod start out as just 2 sp-maps that i made for a mapping contest ("Rooftopville" - PlanetPhillip.com mapping contest). After my last HL2 ep2 sp-mod Final Project Diary (FPD) i decided to stop with Hl2 modding and to go on with newer games and engines, i even am looking in to indie game development.
But FPD was not that good, it was more a collection of maps with a rather small story that wasn't developed well enough. And to close my HL2 modding time with that was not a option for me. At the same time i was just mapping on a 3th map, and from there a small story grow, but it was still rather small. Until last week, my HL2 mapping time really started with the Coastline to Atmosphere sp-mod, that was my answer as a possible episode 2 to the (to me) not so satisfying end of episode 1. Back then there was still no ep2. And people liked it a whole lot. So why not make now a possible episode 3 as my last HL2 project, and call it ep3; The Final Battle. Because it is my last big HL2 project, (for now. when ep3 really is realised i probably will be back with new sp-mods for HL).

Till now this mod had the title "Rooftop Retreat", that was thought of our friend and team member Jasper, who is no longer with us (on earth). So, at one side it does hurt me to have to change the title of this mod, because he thought of the title. But on the other hand, the name doesn't cover the content of this new sp-mod well enough anymore. So, i keep Rooftop Retreat as working title, but the final name will be Ep 3; The Final Battle. (don't know if changing the name here will make that i loose all trackers, so i will keep the working title name for now.) The story will take of where the original episode 2 ended, although it will take from there a completely different direction as what you thought would happen next, (that i leave to the original ep3, ones it is released.)

I am working on a new 4th teaser movie, but i couldn't get it finished it time, and just quick finishing it will make a loss of quality. So this 4th teaser i will upload later this week.
For now i think i have enough new News content.

Voice actor needed;

I have added a add to the job section here on Moddb, for voice actor, (in fact, I need 2 male voice actors, its a not paid job of course). I have gotten some replies to it, but most of them don't mail back any more ones they know what i need for voice. Maybe it's to hard, what i ask. I need a voice that sounds familiar to dr. Kleiner, and, then a crazy version of it. dr. Kleiner has went over the edge, he is completely crazy in this mod, and therefore he does need to sound a bit like that. Should you be interested in this job then please mail me (see jobs section).


Please bump mapping;

As you can see on the screens and movies are a lot of the new used custom made textures not bump mapped (they have no real depth and are flat, like old fashion HL1 textures). And that simply doesn't look right anymore in 2011. That's why i have decided to learn bump mapping with already existing textures. Baltic is a big help with this, as he is with a lot of other things, for instance all the face poser scenes will be made by him.

Use the 'track' option here on Moddb, when you are interested in this new HL2 ep2 sp-mod and want to keep informed about new screens, movies and or info. Just click on the text; "Track this mod" you can find this at the right side of this page, somewhere in the middle.

Thanks for reading and watching and hopefully till next time!!

Leon
(SPYmaps)

(don't forget to watch all screens and movies in my screens and movie section)



Post comment Comments
FlippedOutKyrii
FlippedOutKyrii - - 3,496 comments

Great work! :)

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Duruk
Duruk - - 447 comments

Nice work Leon. Interesting to see the cave creation video.

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AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

Can your custom weapons at least not be so big and up close? It blocks the view.

Translation: The View Model for that Rifle needs to be smaller

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Theon
Theon - - 713 comments

Sweet level design.

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SPY-maps Author
SPY-maps - - 2,904 comments

thanks for the nice compliments guys!!

and about the weapons, i agree that they are bigger as the original ones. especially the SMG1 replacement (the green alien weapon).
Also the new A2 weapon is slightly bigger as the same looking original ones. the weapons you see on the screens and in the movies are not the final weapons that will be used in the mod. I use them for now, just for fun (don't like the original weapons anymore). But later on when everything is done i will look for the final weapon versions, so the Alien SMG1 will be deleted for sure, but i am thinking about using this A2 weapon, i love the new animations of it, and the new loading system.

so, don't worry, there will be new weapons.
(also not made by me, but taken from GameBanana.com, with ofcourse the approval of the makers of the weapons, and other entities and models for that matter.)

leon

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Seaalisgonefromhere
Seaalisgonefromhere - - 986 comments

Jasper went to space?!

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Seaalisgonefromhere
Seaalisgonefromhere - - 986 comments

I hardly thought the guns were taking up space of view. They're just fine.
Edit: Why didn't this make a reply? WHERES THE DARN remove button!?

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Dude, your mapping is simply amazing, I'm really looking forward to more.

About the name changing.. yeah I agree with you that you have to change it. Wherever Jasper is, he will understand that you had to change the name... I think.

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Rhidgev
Rhidgev - - 70 comments

Lol. Pulse rifle from Alien.

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