The Citizen is set parallel to the events of the original Half-Life 2. The player takes the role of an ordinary man, pushed over the edge by the oppressive regime controlling his life. His home trashed, his family dead, The Citizen leaves his apartment for the last time. He seeks new friends, and a way to help the human resistance to smash the iron grip of the Combine. What follows is a winding tale of betrayal, determination and grief. Many obstacles lie in his path which require a sleek combination of agility, stealth, intelligence, and sheer violence to overcome
This mod didn't call my attention at the very beggining, i gotta say there's a lot of quality material that wasn't show in any moment in the preview video or in the screenshots; i guess you guys are taking the risk of making peoples download the mod because of the high rates it get and then surprise themselves while play'n it. The environments on this mod aren't big deal but for a metropolis it absolutely get's the job done; classic urbane scenarios like church, sewers, supermarkets and railroads that contained lots of small details such as working stoves, TVs with custom shows and openable fridges, those features match perfectly with the environments and make you confy at the same time that gives you a realistic feel. storyline is what most caught my attention, there's no ******** like "You're Gordon Freeman" or "You're a nameless rebel", Hell No! You're a ordinary citizen that is taken unwittingly by a serie of happenings to become one of the most detachable resistance fighters, still the best of it all is that the mod doesn't start with a boring text explaining how you got into your actual situation, it makes you live every bit of it. There's a good quality gameplay on the mod that will please both, advanced and inexperient FPS players; the secondary characters that you meet on the way interact a lot (they don't jus't assist on the fights, they interact with the environment) and the mod also counts with a serie of easter eggs to be found and a real vivid voice acting that fits perfectly with it's respective characters. The NPC animations were pretty funny and creative and the G-man appearances were not too exaggerated and i like how he only interfered where he was really usefull. The cons weren't very significative; the church bell was too simplistic, the metro station, the leech pound, the workshop and all the airboat pathway after the gate could use some extra details and i would arrange the supermarket products laterally instead of frontally.
Final Score 8,2
It was ok, but overall I wouldn't suggest it.
The game starts off with a confusing layout of story, then a "stealth" mission, after that the game started to get better, after getting through all of the battles I get rewarded with an awful ending and a decent/confusing conclusion.
It wasn't bad, it was just dumb in a matter of saying.
But I think this was acceptable with everything else being so good.
My major concern is the HEV suit and why or how it was in its location.
Once again you find yourself in the shoes of some lucky shmuck who found an H.E.V suit ready for the taking.
And by golly is it a fun little adventure.
While there are some bugs to be found and getting the scenes to work can be a bit of a pain, not to mention the voice acting ranges from s'okay and average to grating and 'Oh my god, they didn't even TRY!, what good there is far outweighs the negatives.
I greatly enjoyed the action and scripted events as well as the level design, stealth and infiltration gameplay and the pacing of the mod overall.
It's far from perfect, but it's a great example of what source mods can offer :)
Overview: Overall, I found the mod to be a rather decent one (unless you count the voice acting, which I found to be nearly D-grade). Much like Half-Life: Precursor [which I know came after this, but so what? I'm doing a later take on this], nothing too earth-shattering, but a decent enough play that it merits the time.
Story: The story is a basic HL2 mod for you: new Citizen hates Combine, joins Resistance, fights Combine with arbitrary goal in mind. Though I couldn't help but wonder about some aspects: why is Breen doing his broadcasts from an office building when he could easily be safe up in the Citadel, where we've never seen him outside of? And what spurred on the betrayal? And why are Combine Advisers, who haven't been awoken yet, there? And why does G-Man suddenly come out of nowhere to help this random Citizen? Oh well.
Gameplay: Basic HL2 fare. HEV Suit somehow ends up on the player, collect the same weapons as you go along, yadda yadda yadda. Nothing I truly need to comment about. Aside from the stealth points, which were interesting. I would have liked to have seen more of that, but it still lost its touch when no matter what you did Combine Cameras and turrets spotted you. And the disguises were nice, but again very lightly implemented. It was a rather nice mechanic, though.
Mapping: Decent enough. Some rather dubious things, though, like the supposed Control Room only having a handful of couches and nothing else around. Some more detailing in the vents became apparent with a small pipe-fall, so that was nice. Though I always felt in some way like I was insanely cramped no matter what. No real breathing room, nothing beyond a direct hallway.
Voice Acting: Downright horrid. No emotion from any characters, particularly the Squad Leader near the end. I could tell he didn't care what he was doing and was reading off a script. If this project needs more voice acting in the future from better people, I'll do it.
In short, decent, but not really varied.