The Citizen is set parallel to the events of the original Half-Life 2. The player takes the role of an ordinary man, pushed over the edge by the oppressive regime controlling his life. His home trashed, his family dead, The Citizen leaves his apartment for the last time. He seeks new friends, and a way to help the human resistance to smash the iron grip of the Combine. What follows is a winding tale of betrayal, determination and grief. Many obstacles lie in his path which require a sleek combination of agility, stealth, intelligence, and sheer violence to overcome
An enjoyable mod with a couple of hiccups. Story-wise, it moved along smoothly and the locations were nicely done, especially the new areas not seen in HL2 like the theater and ending auditorium building. The voice-acting is okay, but not great. Seems most of the people involved didn't give it their all in the emotions and acting department, especially the squad leader in the end. His monotone, emotionless voice was really bad. I'm not an actor, but I could have done way better than that. I kept wanting to yell out, "Come on, man! Give it some gusto!" Escaping the apartments in the beginning was impossible without turning on "notarget". Even crouched down and moving slowly against the wall, the Combine soldier always spotted me, even though he shouldn't, especially wearing a mask like they do, which would kill all peripheral vision. The only other problem error was getting out of the train station. There is absolutely no way anyone could run through and survive a swarm of Manhacks of that size. I must have lured at least 30 down the stairs into the station loading area to destroy them and there were still countless ones buzzing around up in the area I needed to go through. In the end, I had to turn on "God Mode" to make my run, and even then, it was hard going since they were slamming me from all directions, impeding my forward movement a lot. I also did not understand the need to go up and ring the bell tower in the church in order to move forward in the mission. That would just let the Overwatch know the rebels whereabouts. All in all, it was a fun mod, but those two areas and the lack of enthusiasm in the voice acting brings the score down.
This mod didn't call my attention at the very beggining, i gotta say there's a lot of quality material that wasn't show in any moment in the preview video or in the screenshots; i guess you guys are taking the risk of making peoples download the mod because of the high rates it get and then surprise themselves while play'n it. The environments on this mod aren't big deal but for a metropolis it absolutely get's the job done; classic urbane scenarios like church, sewers, supermarkets and railroads that contained lots of small details such as working stoves, TVs with custom shows and openable fridges, those features match perfectly with the environments and make you confy at the same time that gives you a realistic feel. storyline is what most caught my attention, there's no ******** like "You're Gordon Freeman" or "You're a nameless rebel", Hell No! You're a ordinary citizen that is taken unwittingly by a serie of happenings to become one of the most detachable resistance fighters, still the best of it all is that the mod doesn't start with a boring text explaining how you got into your actual situation, it makes you live every bit of it. There's a good quality gameplay on the mod that will please both, advanced and inexperient FPS players; the secondary characters that you meet on the way interact a lot (they don't jus't assist on the fights, they interact with the environment) and the mod also counts with a serie of easter eggs to be found and a real vivid voice acting that fits perfectly with it's respective characters. The NPC animations were pretty funny and creative and the G-man appearances were not too exaggerated and i like how he only interfered where he was really usefull. The cons weren't very significative; the church bell was too simplistic, the metro station, the leech pound, the workshop and all the airboat pathway after the gate could use some extra details and i would arrange the supermarket products laterally instead of frontally.
Final Score 8,2
It was ok, but overall I wouldn't suggest it.
The game starts off with a confusing layout of story, then a "stealth" mission, after that the game started to get better, after getting through all of the battles I get rewarded with an awful ending and a decent/confusing conclusion.
It wasn't bad, it was just dumb in a matter of saying.
But I think this was acceptable with everything else being so good.
My major concern is the HEV suit and why or how it was in its location.