The Citizen is set parallel to the events of the original Half-Life 2. The player takes the role of an ordinary man, pushed over the edge by the oppressive regime controlling his life. His home trashed, his family dead, The Citizen leaves his apartment for the last time. He seeks new friends, and a way to help the human resistance to smash the iron grip of the Combine. What follows is a winding tale of betrayal, determination and grief. Many obstacles lie in his path which require a sleek combination of agility, stealth, intelligence, and sheer violence to overcome
Oh Dear... if there is anything that made me more excited to play this, it wasn't the premise. I found it has potential, but its the reviews everywhere that made me think this was going to be revolutionary. As someone who's play alot of great hl1 mods I have high hopes for hl2 ones particularly ones with a dev team of more than one or two people. This really isn't what I was expecting.
The reason why HL2 worked well as a story is because it didn't feel the need to provide regular dialogue to the player instead if did what HL1 did and told the story through gameplay through the majority of it. Here we have a constant re-affirmation as to what your doing next. Here it kinda felt grating having to listen to the dialogue which amounts to just that. And when it isn't standard context, like the resistance speech on heroically taking on the Combine to assassinate Breen, it just feels flat. Like nothing we haven't heard of before and we just have to sit through it.
The difficulty is a tad on the easier side much like the original HL2. We fight mostly Combine but I expected this. If I had to make a recommendation, its to skip this and play the sequel instead or play this after you've already played all the good stuff. It'll feel less of a big deal by then.
+Level design was decent for the most part, locations are what you'd expect. Mostly just City17 alleyways, houses and underground areas.
-The story, If you can call it a "story". More like just a bunch of stuff happens and Breen gets away as expected.
The storyline and setting do match HL2 and City 17. The things that I didn't really like were the voice acting and some of the maps. Sometimes the voice acting was good, and some were mediocre. such as Larry, who I believe didn't show much emotion in his dialogue. The map design sometimes didn't match the City 17 feel, like the library thing, where you had to go undercover in, and I felt that it barely resembled anything in City 17. But overall, I liked the mod, and I recommend getting it.
This mod is amazing, stunning great! fantastic! no words fit this mod. You'll see as the game starts slow to progress into insane awesomeness! This mod blows your mind almost enough to make you think Valve made it themselves, trust me when i say this is worth it because Part II is 30.000 times better!
An enjoyable mod with a couple of hiccups. Story-wise, it moved along smoothly and the locations were nicely done, especially the new areas not seen in HL2 like the theater and ending auditorium building. The voice-acting is okay, but not great. Seems most of the people involved didn't give it their all in the emotions and acting department, especially the squad leader in the end. His monotone, emotionless voice was really bad. I'm not an actor, but I could have done way better than that. I kept wanting to yell out, "Come on, man! Give it some gusto!" Escaping the apartments in the beginning was impossible without turning on "notarget". Even crouched down and moving slowly against the wall, the Combine soldier always spotted me, even though he shouldn't, especially wearing a mask like they do, which would kill all peripheral vision. The only other problem error was getting out of the train station. There is absolutely no way anyone could run through and survive a swarm of Manhacks of that size. I must have lured at least 30 down the stairs into the station loading area to destroy them and there were still countless ones buzzing around up in the area I needed to go through. In the end, I had to turn on "God Mode" to make my run, and even then, it was hard going since they were slamming me from all directions, impeding my forward movement a lot. I also did not understand the need to go up and ring the bell tower in the church in order to move forward in the mission. That would just let the Overwatch know the rebels whereabouts. All in all, it was a fun mod, but those two areas and the lack of enthusiasm in the voice acting brings the score down.