The Citizen is set parallel to the events of the original Half-Life 2. The player takes the role of an ordinary man, pushed over the edge by the oppressive regime controlling his life. His home trashed, his family dead, The Citizen leaves his apartment for the last time. He seeks new friends, and a way to help the human resistance to smash the iron grip of the Combine. What follows is a winding tale of betrayal, determination and grief. Many obstacles lie in his path which require a sleek combination of agility, stealth, intelligence, and sheer violence to overcome.

Originally released in November 2007 and re-released in February 2008, this singleplayer episode is still in the making, and 3 more chapters will be added to the two existing ones.
You can follow the sequel progress here.

Created by JMA "Kasperg" and Chris Fox "Playbus"

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From now on, all sequel status, updates, images etc will appear HERE
Although The Citizen Part II follows the events of this mod, it will be a different download for which we want a different rating as we think it is a big improvement over our previous work. Don't forget to bookmark the new page!

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The Citizen v1.1

The Citizen v1.1

May 28, 2008 Full Version 47 comments

His home trashed, his family dead, The Citizen leaves his apartment for the last time. He seeks new friends, and a way to help the human resistance to...

Comments  (70 - 80 of 191)
soccerman
soccerman Dec 30 2008, 7:37pm says:

very nice mod. The load times kind of suck but overall it is really good. cant wait for #2

+1 vote     reply to comment
Playbus
Playbus Dec 31 2008, 4:22am replied:

Thanks!

We'd love to do something about the load times, and we are trying to do so for the sequel, so you should see some improvement in the time between the zones.

But because we're working with the old HL2 engine, we can't get rid of them. If you go back and play the original HL2 now, you'll be reminded that it has a lot of load zones too!

+1 vote     reply to comment
Varsity
Varsity Jan 2 2009, 2:06pm replied:

Whatever is stopping you from moving to the OB?

+1 vote     reply to comment
Kasperg
Kasperg Jan 2 2009, 8:09pm replied:

Basically neither Playbus nor I have been successful at running a stable version of the Orange Box SDK. Too many crashes and bugs for us to find it worth the move. Since The Citizen was HL2 only, we feel forcing players to buy the Orange Box to know how the story ends is not desirable (yes, we know a lot of people who don't own it yet).
We do not discard it for future smaller projects, as this will probably be the last mod of this length we will make.
Moving to the newer engine would only make loadtimes longer (HDR lightmaps and cubemaps, detail textures etc)

+1 vote     reply to comment
Varsity
Varsity Jan 6 2009, 7:30am replied:

You don't need the OB to play an OB mod: as long as you use SDK Base (app218) anyone with a post-HL2 Valve game will be able to run it.

Also, loading times are faster despite all the new tech. If it really is a huge problem just compile your maps without any of the new stuff. :)

Can't comment on stability though. The OB tools are much better in that area than the Ep1 set in my experience.

+1 vote     reply to comment
Afnopo
Afnopo Dec 16 2008, 10:14pm says:

Can't wait to play The Citizen 2!

+1 vote     reply to comment
triggered
triggered Dec 15 2008, 9:50pm says:

When I try to launch the game an error message says gameinfo.txt is not a valid format. I opened the file in notepad and it seems fine to me. Any suggestions?

+1 vote     reply to comment
kladinko123
kladinko123 Dec 16 2008, 7:39am replied:

I love the bit were you are in the Theatre and you go noclip through the wall into the room and you get teleported into the jail and he starts talking about cheating and then theres a poster with Breen saying "which hand did you open the console with?"to Kleiner^^ lol that was great.

P.S my m8 told me i didnt find it out =0
(oops sorry i replied to ur message wih someone completly different)

+1 vote     reply to comment
Kasperg
Kasperg Dec 15 2008, 10:20pm replied:

The ending is just a "to be continued" sequence which is followed by the events in part 2 (of which the latest screenshots are from). We have learned from our mistakes and the player will spend much more time in each map in the sequel, without any senseless backtracking gimmicks or things like that.

+1 vote     reply to comment
videopray
videopray Dec 16 2008, 5:05pm replied:

Don't get me wrong, i loved this mod, and im glad to see that your working out some problems. message me when you get the logs on the site.
Id love to read it.

+1 vote     reply to comment
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Platform
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Official Page
Planetphillip.com
Release Date
Released Feb 21, 2008
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Style
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First Person Shooter
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