Set in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters, you find yourself rescued from the grave by rebels, among whom you are now a valuable asset. Taken to a makeshift field hospital, you recover in the hands of rebel medics. But the Combine are determined to crush the rebels out of existence, and the peace can't last long. You will face choices, and how you decide to proceed will ultimately dictate how the story plays out for you. Some choices are less obvious than others, and require you to take initiative where you otherwise might be distracted. One way or another, it's time to take back the city.

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1 comment by Kasperg on Mar 7th, 2014

In the following days, hopefully, the Moddb profile for the next release will be authorized and available in the following link, where we will post any new media and news.

We have decided to name the mod "The Citizen Returns" instead of "The Citizen Part III" because it will include the maps that made up Part II, and because this 17-map mod is what we originally intended to release as a sequel to 2008's "The Citizen" (it will be evident if you re-watch the first trailer for Part II).

The mod profile states that the release will take place around May. Hopefully all the voice acting and private playtesting will be done by then. It's a realistic date.

We really want to put this behind us and concentrate on Random Quest II.

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The Citizen Part Two

The Citizen Part Two

Dec 24, 2010 Full Version 37 comments

The release is upon us! The mod has been uploaded to moddb and should become available soon! It may be available on PlanetPhillip a little earlier than...

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Kasperg Creator
Kasperg Feb 3 2014, 9:11am says:

With the steampipe conversion of Half-life 2 etc, the current engine build we were using for The Citizen 2&3 is pretty much gone from the editor and impossible to set up properly. I have been doing some testing with the Ep2 engine but it brings up more issues than it solves.

Playbus and I are more fans of the content creation part of the modding process than the engine/bugs/fixing aspect of it, which is why we have been making some very nice progress with Random Quest II.

We will shortly make a decision on what will happen with the unreleased maps. Ingame text messages instead of the missing voice acting is even a possibility at this point. We'll see.

Also, There won't be a separte "Part 3" release. The maps from The Citizen Part 2 have been improved upon since 2010 and would be released along with the remaining maps.

+6 votes   reply to comment
Eyaura Feb 8 2014, 3:09am replied:

I'm glad there is still activity here. I don't have much time to play mods but I did play through the citizen mods and also enjoyed watching Youtube playthroughs of them with funny commentaries. I am amazed at how many scripted sequences there are.

The very technical aspects of mod making can become so soul killing. Very much.

But hang in there! So much work went into these episodes already would be a shame to lose it.

+2 votes     reply to comment
DarkShift Dec 25 2013, 3:45pm says:

3 years since the cliffhanger...

+2 votes     reply to comment
bob137 Nov 29 2013, 5:32pm says:

im definatly in for testing. i love this mod and can't wait for part 3!

-1 votes     reply to comment
OHANSKICARNIVAL Nov 12 2013, 4:10pm says:

im up for testing XD

0 votes     reply to comment
XxDarKJakXx Oct 27 2013, 9:12pm says:

Can i alpah/beta test it to.

0 votes     reply to comment
Salami Oct 21 2013, 8:44pm says:

I'm up for alpha/beta testing.

0 votes     reply to comment
Israphelo Oct 17 2013, 7:30pm says:

I really want to the sequel to random quest before citizen 3

0 votes     reply to comment
benkohler27 Dec 1 2013, 3:18am replied:

i agree 1000000%

0 votes     reply to comment
DarkShift Sep 22 2013, 6:56am replied:

Wooof, i'm relieved

-1 votes     reply to comment
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Released Dec 22, 2010
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Highest Rated (4 agree) 8/10

I genuinely enjoyed this mod a great deal. Meticulously well mapped with regard to the multitude of structural levels with a wonderful array of interior styles ! Visuals were excellent - from the TOD lighting, texturing, decals ( loved that bank banner ! ) along with the emphasis on a wide array of art throughout ( which I really appreciated ). Loved the the constant usage of strong colors from beginning to end as well. A moment on the Casino - loved it ! The amount of thought, time and effort taken…

Jan 8 2011, 2:46pm by jjawinte

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