Set in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters, you find yourself rescued from the grave by rebels, among whom you are now a valuable asset. Taken to a makeshift field hospital, you recover in the hands of rebel medics. But the Combine are determined to crush the rebels out of existence, and the peace can't last long. You will face choices, and how you decide to proceed will ultimately dictate how the story plays out for you. Some choices are less obvious than others, and require you to take initiative where you otherwise might be distracted. One way or another, it's time to take back the city.

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1 comment by Kasperg on Mar 7th, 2014

In the following days, hopefully, the Moddb profile for the next release will be authorized and available in the following link, where we will post any new media and news.
Moddb.com

We have decided to name the mod "The Citizen Returns" instead of "The Citizen Part III" because it will include the maps that made up Part II, and because this 17-map mod is what we originally intended to release as a sequel to 2008's "The Citizen" (it will be evident if you re-watch the first trailer for Part II).

The mod profile states that the release will take place around May. Hopefully all the voice acting and private playtesting will be done by then. It's a realistic date.

We really want to put this behind us and concentrate on Random Quest II.

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The Citizen Part Two

The Citizen Part Two

Dec 24, 2010 Full Version 37 comments

The release is upon us! The mod has been uploaded to moddb and should become available soon! It may be available on PlanetPhillip a little earlier than...

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geoffegg
geoffegg Feb 18 2014, 8:41pm says:

That's odd, reading the problems below, the Citizen part 2 ran fine for me a few days back. There was a problem though in the gameinfo.txt file where there were two searchpaths written down instead of just the one. I deleted the second searchpath and the game then appeared in steam the next time I restarted and it ran fine.

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Guest
Guest Feb 17 2014, 2:37pm says:

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BlueDuck
BlueDuck Feb 18 2014, 8:02pm replied:

same here.

+1 vote     reply to comment
Kasperg
Kasperg Feb 17 2014, 6:50pm replied:

The engine for which it ran, AppID 215, is no longer supported by Valve. Even if you edit the gameinfo.txt in the mod folder to make it appear in Steam and run, it will eventually crash. Wait a few months or so for the full release. It'll be worth it.

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Guest
Guest Feb 18 2014, 6:51pm replied:

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Kasperg
Kasperg Feb 11 2014, 9:27pm says:

I finally have a stable version of the mod running, although I'm not sure if it will work with Ep2 or will need HL2 installed too.

Most of the issues that need fixing are the different way the engine code has of handling scripted_sequences. AppID 215 did it differently, and AppID 420 has a horrible habit of getting stuck on looped sequences, not displaying certain animations that worked before, etc.

Slowly, I have been sorting most problems out (the map where you rescue Larry is proving difficult to fix due to the sheer amount of sequences) while implementing the rest of the voice acting.

Subtitles for 100% of the mod dialog will be available, although I'm not sure if we'll add close captions for languages other than English and Spanish.

I'm also on the thread considering using HDR lighting. It seems our custom 2D skyboxes would need to be edited or else outdoors HDR is impossible right now.

+3 votes     reply to comment
Salami
Salami Feb 13 2014, 6:57am replied:

Cool, can't wait for this to come out!

+1 vote     reply to comment
geoffegg
geoffegg Feb 10 2014, 1:12pm says:

I've just done another play through of the Citizen 1 and 2. I still remember when I first played the first one back in 2009. Funny to think that was 5 years ago now and the mod is still fun. I really hope you're able to finish Part 3 as I'm still waiting for the epic finale to the series. ;)

+1 vote     reply to comment
Eyaura
Eyaura Feb 8 2014, 3:09am replied:

I'm glad there is still activity here. I don't have much time to play mods but I did play through the citizen mods and also enjoyed watching Youtube playthroughs of them with funny commentaries. I am amazed at how many scripted sequences there are.

The very technical aspects of mod making can become so soul killing. Very much.

But hang in there! So much work went into these episodes already would be a shame to lose it.


+2 votes     reply to comment
Kasperg
Kasperg Feb 9 2014, 12:13am replied:

Since I wrote my previous comment I have been able to fix all of the game-breaking bugs in 16 of the 17 maps, so we can consider that very, very good news.

+4 votes     reply to comment
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Platform
Windows
Developer
Accidental Games
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Planetphillip.com
Release Date
Released Dec 22, 2010
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Highest Rated (4 agree) 8/10

I genuinely enjoyed this mod a great deal. Meticulously well mapped with regard to the multitude of structural levels with a wonderful array of interior styles ! Visuals were excellent - from the TOD lighting, texturing, decals ( loved that bank banner ! ) along with the emphasis on a wide array of art throughout ( which I really appreciated ). Loved the the constant usage of strong colors from beginning to end as well. A moment on the Casino - loved it ! The amount of thought, time and effort taken…

Jan 8 2011, 2:46pm by jjawinte

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