Set in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters, you find yourself rescued from the grave by rebels, among whom you are now a valuable asset. Taken to a makeshift field hospital, you recover in the hands of rebel medics. But the Combine are determined to crush the rebels out of existence, and the peace can't last long. You will face choices, and how you decide to proceed will ultimately dictate how the story plays out for you. Some choices are less obvious than others, and require you to take initiative where you otherwise might be distracted. One way or another, it's time to take back the city.

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In the following days, hopefully, the Moddb profile for the next release will be authorized and available in the following link, where we will post any new media and news.
Moddb.com

We have decided to name the mod "The Citizen Returns" instead of "The Citizen Part III" because it will include the maps that made up Part II, and because this 17-map mod is what we originally intended to release as a sequel to 2008's "The Citizen" (it will be evident if you re-watch the first trailer for Part II).

The mod profile states that the release will take place around May. Hopefully all the voice acting and private playtesting will be done by then. It's a realistic date.

We really want to put this behind us and concentrate on Random Quest II.

Mod released!

Mod released!

News 15 comments

Citizen 2 -- 24/12/10 We are officially announcing the release of The Citizen Part Two. Thanks to the moddb staff for authorizing the new mod files so...

Transmission 11561

Transmission 11561

Feature 6 comments

Ryan (from ModDB) and Mike (from Dystopia) join us in this weeks episode of Podcast17.

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The Citizen Part Two

The Citizen Part Two

Full Version 40 comments

The release is upon us! The mod has been uploaded to moddb and should become available soon! It may be available on PlanetPhillip a little earlier than...

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paladinx829
paladinx829

track! i dont care what anyone says part 1 was badass i could understand all accents this comes from being able mimic many accents myself but if part 2 will be better then more power to ya

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HeebleSnargen
HeebleSnargen

The release date said '2009', is this mod dead?

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Kasperg Creator
Kasperg

Release date is still TBD (to be determined) and will depend on whether we decide to release all seventeen maps together or release them by chapters (seven, five and five maps respectively).

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benbellis
benbellis

No it's not

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ZANTA_CLAWS
ZANTA_CLAWS

I can't wait for the next episode, but a few bits i hope you can get...
1.) make the 'sneaking' parts a bit simpler, i'm not sure if i'm the only 1 who has trouble with it, but in moments like the first sneaking i can't grab the keys without being shot at...
2.)make the voice acting either more understandable (some people had an overwhelming accent, and i could barely understand what they were saing) and/or make the voices less monotone ( the black guy sounds like he doesn't really care he's just like " ooh...nice new suit...alright..guys....this is what we call deep ****....yeep....."....theres no emotion, it doesn't feel realistic.

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Kasperg Creator
Kasperg

There won't be any forceful stealth sections this time, so don't worry about that. One of our goals with this one is making the maps tolerable to different playing styles. Although being smart will always get you the best results.
As for voice acting, the new voices are great, the old voices are better delivered, and 100% of it will have subtitles available.

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ZANTA_CLAWS
ZANTA_CLAWS

sweet, so when can we expect 2 see the mod?

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Kasperg Creator
Kasperg

I have to take a break until late June, but I hope the rest of the team is able to finish their part (voice acting, mainly) in the meantime and have things wrapped up by August. If it's not ready by then, I'll do everything in my power to at least release the first chapter (7 maps out of 17).

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Stoudemire15
Stoudemire15

Hopefully your word can been trusted because I heard some modification developer are a bunch of ******* who really do nothing about the project and leave the rest behind to finish. Your following developer member maybe or not helping as well and not to getting this project done and let a lot of fan's suffering betrayed and dumb though that the developer is trustworthy.

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Kasperg Creator
Kasperg

I'm probably not the only one in the team who will be busy for a while. Our story requirements make this mod much harder to put together than 95% of what's out there. It'll be evident once you start playing.

But trust me when I say that our suffering for not releasing this would exceed all of the fan suffering combined together. THAT is how much work we've put into this already. :)

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Highest Rated (4 agree) 8/10

I genuinely enjoyed this mod a great deal. Meticulously well mapped with regard to the multitude of structural levels with a wonderful array of interior styles ! Visuals were excellent - from the TOD lighting, texturing, decals ( loved that bank banner ! ) along with the emphasis on a wide array of art throughout ( which I really appreciated ). Loved the the constant usage of strong colors from beginning to end as well. A moment on the Casino - loved it ! The amount of thought, time and effort taken…

Jan 8 2011 by jjawinte

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