Set in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters, you find yourself rescued from the grave by rebels, among whom you are now a valuable asset. Taken to a makeshift field hospital, you recover in the hands of rebel medics. But the Combine are determined to crush the rebels out of existence, and the peace can't last long. You will face choices, and how you decide to proceed will ultimately dictate how the story plays out for you. Some choices are less obvious than others, and require you to take initiative where you otherwise might be distracted. One way or another, it's time to take back the city.

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1 comment by Kasperg on Mar 7th, 2014

In the following days, hopefully, the Moddb profile for the next release will be authorized and available in the following link, where we will post any new media and news.
Moddb.com

We have decided to name the mod "The Citizen Returns" instead of "The Citizen Part III" because it will include the maps that made up Part II, and because this 17-map mod is what we originally intended to release as a sequel to 2008's "The Citizen" (it will be evident if you re-watch the first trailer for Part II).

The mod profile states that the release will take place around May. Hopefully all the voice acting and private playtesting will be done by then. It's a realistic date.

We really want to put this behind us and concentrate on Random Quest II.

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The Citizen Part Two

The Citizen Part Two

Dec 24, 2010 Full Version 37 comments

The release is upon us! The mod has been uploaded to moddb and should become available soon! It may be available on PlanetPhillip a little earlier than...

Post comment Comments  (250 - 260 of 351)
Playbus Creator
Playbus May 12 2010, 7:46am says:

A quick note for anyone following. Good progress on the mod this week. Citizen2 is not abandoned - not by a long shot. Make no mistake - there is still a lot of work to do before we are finished. But the good news is that, in some ways, the mod is almost complete. There is no way we would abandon it at this stage. To do so would be to throw away a great deal of work, of which we are very proud.

So anyway, so far this week I've been working on one of the biggest maps in the mod. This map has been structurally finished for a long time, so I've spent the time just on gameplay events. I don't want to give away any plot yet, but essentially there comes a point in C2 where the player gets to make a really significant decision about how to approach a combat situation, and there end up being 3 completely different ways to experience this particular map. The differences are not just subtle either, the gameplay experience really changes and I think this part of the game will definately make some players want to play the mod more than once, to see the different options.

I spent the last three days working on just one of the possible gameplay routes. I'm hoping to get this particular branch finished off after I get done with my day job today. Hopefully by the end of this week, I'll have two of the routes completed. I should get a nice chunk of time to dedicate to it this weekend.

Gotta run. Lunch break is over!



+4 votes   reply to comment
chaklong
chaklong Apr 24 2010, 12:49pm says:

YES PART 2 YAY!

+1 vote     reply to comment
opef
opef Apr 21 2010, 8:49am says:

looks nice.

keep up the good work

+1 vote     reply to comment
Stoudemire15
Stoudemire15 Apr 19 2010, 9:39am says:

YEAH!!!!, Good Luck and Keep on going hopefully can get it done by this Summer before Winter.

+1 vote     reply to comment
kokis5
kokis5 Apr 19 2010, 8:41am says:

omg :D

+2 votes     reply to comment
blain93
blain93 Apr 12 2010, 10:47am says:

I liked how u put easter eggs in but they seemed too much like hidden supply points like the ones in half life 2 so could you put weird or funny in them to make them more enjoyable to find or even put small details that help piece together the backstory or if there are any plot twists you could put like a small animation or even that provides a small explanation on how it happend or what is happening as a result of the plot twist. loved the mod though keep it up :D

+2 votes     reply to comment
Kasperg Creator
Kasperg Apr 12 2010, 12:10pm replied:

Besides a new system for easter eggs (better than just decals) we will be implementing, some of the optional stuff you will be able to do will become major plot-changing elements.

+2 votes   reply to comment
paladinx829
paladinx829 Apr 11 2010, 4:08pm says:

track! i dont care what anyone says part 1 was badass i could understand all accents this comes from being able mimic many accents myself but if part 2 will be better then more power to ya

+1 vote     reply to comment
HeebleSnargen
HeebleSnargen Apr 10 2010, 7:39am says:

The release date said '2009', is this mod dead?

+1 vote     reply to comment
Kasperg Creator
Kasperg Apr 10 2010, 5:53pm replied:

Release date is still TBD (to be determined) and will depend on whether we decide to release all seventeen maps together or release them by chapters (seven, five and five maps respectively).

+1 vote   reply to comment
benbellis
benbellis Apr 10 2010, 11:31am replied:

No it's not

+1 vote     reply to comment
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Platform
Windows
Developer
Accidental Games
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Official Page
Planetphillip.com
Release Date
Released Dec 22, 2010
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8.3

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Highest Rated (4 agree) 8/10

I genuinely enjoyed this mod a great deal. Meticulously well mapped with regard to the multitude of structural levels with a wonderful array of interior styles ! Visuals were excellent - from the TOD lighting, texturing, decals ( loved that bank banner ! ) along with the emphasis on a wide array of art throughout ( which I really appreciated ). Loved the the constant usage of strong colors from beginning to end as well. A moment on the Casino - loved it ! The amount of thought, time and effort taken…

Jan 8 2011, 2:46pm by jjawinte

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First Person Shooter
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