Set in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters, you find yourself rescued from the grave by rebels, among whom you are now a valuable asset. Taken to a makeshift field hospital, you recover in the hands of rebel medics. But the Combine are determined to crush the rebels out of existence, and the peace can't last long. You will face choices, and how you decide to proceed will ultimately dictate how the story plays out for you. Some choices are less obvious than others, and require you to take initiative where you otherwise might be distracted. One way or another, it's time to take back the city.

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In the following days, hopefully, the Moddb profile for the next release will be authorized and available in the following link, where we will post any new media and news.

We have decided to name the mod "The Citizen Returns" instead of "The Citizen Part III" because it will include the maps that made up Part II, and because this 17-map mod is what we originally intended to release as a sequel to 2008's "The Citizen" (it will be evident if you re-watch the first trailer for Part II).

The mod profile states that the release will take place around May. Hopefully all the voice acting and private playtesting will be done by then. It's a realistic date.

We really want to put this behind us and concentrate on Random Quest II.

Mod released!

Mod released!

5 years ago News 15 comments

Citizen 2 -- 24/12/10 We are officially announcing the release of The Citizen Part Two. Thanks to the moddb staff for authorizing the new mod files so...

Transmission 11561

Transmission 11561

6 years ago Feature 6 comments

Ryan (from ModDB) and Mike (from Dystopia) join us in this weeks episode of Podcast17.

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The Citizen Part Two

The Citizen Part Two

4 years ago Full Version 40 comments

The release is upon us! The mod has been uploaded to moddb and should become available soon! It may be available on PlanetPhillip a little earlier than...

Post comment Comments  (240 - 250 of 352)
ilovegmod Sep 14 2010 says:

So no updates for awhile? :( You guys working on something else and have this on hold? I'm sooo eager to continue with part 2 :( Just look at all the watchers. There's 370 theirs waiting too!!!

+1 vote     reply to comment
Kasperg Creator
Kasperg Sep 16 2010 replied:

No, no side projects (like Random Quest was) this time. We're re-structuring and compressing some of the dialogue to ease the voice acting and lip-synching process a bit, which is really the biggest chunk of what's left to do.
Now that our summer vacations are over (they didn't really help advance the mod as we would've liked) we'll probably find time on weekends to wrap things up architecture, dialogue and gameplay-wise.

That is, if some magical engine update doesn't spit in our face again.

+2 votes   reply to comment
Stuntcrab Aug 4 2010 says:

I'm glad you changed the hands, I was a little dissapointed with them in citizen 1 (It was still a awesome mod) maybe you can do something with the hud maybe? to something else like green or something.

+1 vote     reply to comment
Kasperg Creator
Kasperg Aug 4 2010 replied:

It's currently set to white. Green is too 'Opposing Force' for us, blue is too 'Blue-Shift', red means your health is low, and orange and yellow are standard HL. :)

+2 votes   reply to comment
Ninja_Fang Jun 21 2010 says:

Tracking. Citizen 1 was good and Citizen 2 is looking even better.

+2 votes     reply to comment
Khalus May 31 2010 says:

Still concerned/hampered by the update devs? I see you took down the news post o.O

+3 votes     reply to comment
Kasperg Creator
Kasperg May 31 2010 replied:

We've partially solved most of the issues. There are still problems regarding the original scene files (are we expected to ask all players to extract content from the gcf files??) that need some thinking, but we can test our own custom scenes and dialogues again.

+3 votes   reply to comment
Khalus Jun 3 2010 replied:

well thats some good news at least :)

+3 votes     reply to comment
Cremat0r May 30 2010 says:

Looks pretty good.
Hope you'll keep up the good work, I'll track this!

0 votes     reply to comment
PsiKO911 May 29 2010 says:

a release date would be nice

+1 vote     reply to comment
Kasperg Creator
Kasperg May 30 2010 replied:

More bad than good would come out of us guessing a release date at this point.
Too may external factors (like last week's surprise HL2 update that almost killed this mod) take part in all of this.

+2 votes   reply to comment
Mariners Jul 23 2010 replied:

i really hate the hl2 update ruined hl2 for me no more mods :(

+1 vote     reply to comment
ChuckNrs Jul 5 2010 replied:

Those bastards!

+2 votes     reply to comment
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Half-Life 2
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Released 2010
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Highest Rated (4 agree) 8/10

I genuinely enjoyed this mod a great deal. Meticulously well mapped with regard to the multitude of structural levels with a wonderful array of interior styles ! Visuals were excellent - from the TOD lighting, texturing, decals ( loved that bank banner ! ) along with the emphasis on a wide array of art throughout ( which I really appreciated ). Loved the the constant usage of strong colors from beginning to end as well. A moment on the Casino - loved it ! The amount of thought, time and effort taken…

Jan 8 2011 by jjawinte

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